Gucci Messiah
Banned
Did you guys really expect a portable with near PS3 level graphics to have an 8 hour battery life? Come on people...the bigger news to me is the memory card pricing structure. Highway robbery if you ask me.
So they should have gone with shittier graphics for an extra hour or two of battery life? Good thing gamers don't design hardware.ElyrionX said:3-5 hours on a fact sheet sounds like 2 hours in reality. LOL
Why is Sony so utterly clueless?
Fernando Rocker said:Sure... it won't look as good as Uncharted, but the 3DS can deliver very pretty graphics too... in 3D.
ElyrionX said:3-5 hours on a fact sheet sounds like 2 hours in reality. LOL
Why is Sony so utterly clueless?
Amir0x said:I hope people begin to realize that this is the price we pay for systems this powerful on the go with the current level of battery technology.
Companies are fighting against a wall here. In order to maintain a portable size, you can only increase the size of the internal battery to a certain point. And that battery is only going to be a certain level of power as dictated by the limitations in all battery technology.
Unless people start proposing we halt all handheld advancing, we're literally shit out of luck - the piddling differences in power saving techniques will help somewhat in the short term, but it's a losing battle.
The ONLY way this is going to significantly change from here on out is if someone comes up with a feasible mass market battery solution that is better than what we have and smaller than what we have.
There are a couple in the pipeline that are reasonably promising, but it's still a ways off to be in mass market and there's nothing anyone can do until it comes.
People have to STOP blaming Nintendo and Sony at this point.
So...
1.) Do you propose we halt the progress of handhelds until battery technology catches up?
2.) Would you want a larger handheld if it meant including a bigger battery?
3.) Would you agree it's time to stop blaming Nintendo and Sony for the inevitable wall they're hitting with battery technology?
Discuss.
H_Prestige said:So they should have gone with shittier graphics for an extra hour or two of battery life? Good thing gamers don't design hardware.
Um, yeah? It's a PORTABLE game device, not a console.H_Prestige said:So they should have gone with shittier graphics for an extra hour or two of battery life? Good thing gamers don't design hardware.
Princess Skittles said:This thread should be linked in the OP (for this and 3DS stuff).
Proposal: Stop blaming Sony and Nintendo for their poor battery life
http://www.neogaf.com/forum/showthread.php?t=420009
Lonely1 said:4.)Battery should be user replaceable.
Because:
- You can buy an extra battery for double the life in the road.
- You can buy an extended battery if you don't mind the higher price/bulk.
- Years down the road, you can replace the old battery for a new one if the battery tech ever improves without having to buy a whole new other system.
- You can replace the old battery after it can no longer hold a charge worth a dam without having to contract an expensive tech service (or change the whole system ala iPad).
In conclusion. User replaceable batteries solves the problem for everyone.
- Game system aren't phones you replace every year or so.
The point of a portable games machines is to play good games. They could have made a sub DS level machine with a black and white 2 inch screen that could play games for 100 hours straight but I don't think people in the year 2011 would be interested in that.OldJadedGamer said:On a portable machine... yeah. That's the whole point of buying a portable is that it is portable. With a small battery that can't be replaced this is kind of bad.
H_Prestige said:The point of a portable games machines is to play good games. They could have made a sub DS level machine with a black and white 2 inch screen that could play games for 100 hours straight but I don't think people in the year 2011 would be interested in that.
What Sony and Nintendo are offering now represents a good balance. If 3 hours off the wall isn't enough, then high end portable electronics aren't for you. Stick to consoles.
I bought the 3DS when OoT got released, I don't know the release date but Final Fantasy X remake will be my "Zelda" this time, that's my system seller.Bulzeeb said:it took half a year for the 3DS to get some games I really want to play, it seems it'll be the same with Vita for me =/
Lupin the Wolf said:Does the Vita have a video-out feature? Like an HDMI-out adapter cable or anything? I always expected it would, because previous PSP hardware does, but I've yet to see any evidence that it can or does.
gcubed said:or you can play tic tac toe on your Kindle. No one is making a big deal about it because it was the same power life as the PSP, which we have known for quite a long time now.
OldJadedGamer said:You could put in a different battery into the PSP when the original was drained and keep playing.
Kiriku said:So I'm a bit confused here... in the press release, it says 'PS Vita at launch will be accompanied with 26 exciting software titles'... do they actually mean 26 titles on day one? Because I can't find any indications that they're talking 'launch period' or 'launch window'... or am I just to assume that?
Hero_of_the_Day_1985 said:Pretty sure it does not. Which is why we got over the shoulder camera view all E3.
Jinfash said:Oh joy, gif wars. As if we weren't going off topic enough.
I almost feel sorry for some of the developers, at least half of those games are sent out to die :/madmaxx350 said:26 games day 1, I believe.
Fernando Rocker said:Sure... it won't look as good as Uncharted, but the 3DS can deliver very pretty graphics too... in 3D.
I'm sure it was to demonstrate exactly those two points, particularly the interaction. I have no doubt it could be made to do video out.Lupin the Wolf said:That made sense to me, but I also thought they might be doing that to demonstrate a couple other things:
1) how brilliant the screen is
2) how the user interaction affects the game.
Kind of like how Wii trailers will often show actors doing specific gestures with the Wii Remote and then showing the results in the game.
Did they specifically come out and say it cannot do video-out? Not having a video cable among launch accessories is not a good sign....
OldJadedGamer said:And of course, the first post in that thread nailed it:
muu said:Isn't it partially in the right to blame Sony for poor battery life?
Oh I'm well aware of that, but I've never been to a gif's rap battle before.Cheech said:You must be new to the Sony hype machine. The Uncharted 3 OT will bring GAF to its knees.
Oh, I'm not surprised in the slightest and I'll have plenty of fun with these systems. I just want higher battery life as a standard for portable devices.famousmortimer said:3-5 hours sounds about the same as my psp, iPhone 4 and 3ds. Longer would be better, of course, but why is anyone surprised by this? Seems to be standard for a portable device.
Pazuzu9 said:I'm sure it was to demonstrate exactly those two points, particularly the interaction. I have no doubt it could be made to do video out.
Indeed, and they might also want to push the remote-play/Wii U style of interaction with a TV.Lupin the Wolf said:So, basically, we don't know anything about such a feature. I wouldn't be too surprised if they don't enable it immediately because they want to sell the PS3 as well as the Vita, and not push the Vita as a "home console and handheld all-in-one." Although that could have been a strong selling point for the handheld with its very competent graphics hardware, they really need to keep pushing their PS3 numbers up to keep people (read:investors) happy.
theBishop said:What is the deal with this game anyway? Is this just like a meticulously constructed corridor for the sake of animated giffers? It looks so much better than every other 3DS game, and vastly better than the best Nintendo has shown. Capcom has a history of better-than-average technology, but it's not like they're Crytek or something.
I'm not trying to fud, but I can't believe the system can do this, while Nintendo struggles to compete with the best (graphically speaking) on PSP.
Lupin the Wolf said:That made sense to me, but I also thought they might be doing that to demonstrate a couple other things:
1) how brilliant the screen is
2) how the user interaction affects the game.
Kind of like how Wii trailers will often show actors doing specific gestures with the Wii Remote and then showing the results in the game.
Did they specifically come out and say it cannot do video-out? Not having a video cable among launch accessories is not a good sign....
Pazuzu9 said:Indeed, and they might also want to push the remote-play/Wii U style of interaction with a TV.
Shin Johnpv said:Ahhh good old Sony, where every device needs its own proprietary memory format. I thought they made a statement awhile back that they were going to stop this and support industry standard memory sticks and such (not PS Vita related just in general).
http://www.youtube.com/watch?v=LNm4u51Y6F8Fernando Rocker said:How can you tell how good an OLED screen looks on your LCD monitor? It doesn't compute.
Unlike every other launch in history though - all of the 26 games are also available for download.Fredrik said:I almost feel sorry for some of the developers, at least half of those games are sent out to die :/
Jinfash said:Oh I'm well aware of that, but I've never been to a gif's rap battle before.
The Vita-only solution would not replicate the Wii U experience due to the lack of horsepower and the cable getting in the way. Vita + PS3 via Remote Play would probably be very laggy. The Wii U's wireless connection between controller and console is very impressive in terms of response. I don't think Vita + PS3 could do this.Lupin the Wolf said:Is there any reason, though, why the Vita couldn't BE a WiiU Jr.? For example, the video produced through an output cable could imitate what the WiiU might produce on the TV set, while the PSVita's built-in screen could imitate the WiiU controller display. That's assuming, of course, that it has enough horsepower to display both things (with a major hit in graphical quality, of course and is wired in such a way that it could. A PS3-Vita combo solution would be cleaner, seeing that you could remove any unsightly and awkward cords, but it might be possible with the Vita alone. In theory.
OldJadedGamer said:I wonder if the Vita will have the same problem that the PSP had where if you needed a firmware update that was on the disc it wouldn't let you do it unless you had a certain amount of battery life.
If you were lower on battery and couldn't get to a plug, it would prevent you from playing the game. This happened to me once on a plane and I was super pissed.
Destructoid confirmed that it won't allow for video-out and linked to their press release:Lupin the Wolf said:Did they specifically come out and say it cannot do video-out? Not having a video cable among launch accessories is not a good sign....
- PSP titles, minis and PSone classics will be playable via the PlayStation Store. There are no "plans to make PS Vita compatible with PS3 or PS2 titles at this point."
- Internal memory? "PS Vita is equipped with the storage media slot so that users can choose what memory capacity they want to utilize depending on their use."
- Will we have to rebuy digital versions of UMD-based games we already own? "We will consider every possibility for support on bought UMD games but we have nothing to comment at this point in time."
- No video output feature
- The battery will be embedded because of the rear touch pad (and PSP piracy)
fernoca said:Destructoid confirmed that it won't allow for video-out and linked to their press release:
Fernando Rocker said:The difference is the art style. Nintendo games have certain art style that doesn't require graphics like RE.
But, Nintendo can push their own hardware just like Capcom or other third party devs. Just take a look at Super Mario Galaxy. That game looks way better than most Wii games, and it runs at 60fps.