As beautiful as it looks, I still would have vastly preferred a more realistic look like the initial Wii U tech demo.
Glad we went to the Ghibli route instead.
As beautiful as it looks, I still would have vastly preferred a more realistic look like the initial Wii U tech demo.
Link in that Wii U tech demo looks WAY over-designed to me, likely design for the sake of being there since it was supposed to be "realistic". What's up with his hat? Clasps on the sides? The tip of it looks segmented? WTF?
Anyone else spot the stadium/Colosseum-like structure immediately northwest of the Great Plateau? If you follow the Great Plateau's northern border, you're faced with a large mountain/cliff on the right of the road. On the north side of this cliff, lies a large stadium in partial ruins. This stadium lies on a kind of mini peninsula surrounded by water on three sides.
Seems of substantial size, but its a fair bit off from the castle and castle town. If EngineeringHyrule's measurement estimates are correct, this is just under 2KM away from the castle. Be interesting to imagine what purpose this may have served in a pre-calamity Hyrule. I cannot think of any similar structure in a previous game off the top of my head.
EDIT: On second thought, it is similar to Arbiter's Grounds but is clearly nowhere near the desert.
As beautiful as it looks, I still would have vastly preferred a more realistic look like the initial Wii U tech demo.
Rösti;228812896 said:Here's the same image, from Nintendo of America's press site. 1920 x 1080, PNG format:
Are you sure these are the same pictures that have been around for 7 months? These are straight from the Amazon page for both titles as far as I can tell.
Link in that Wii U tech demo looks WAY over-designed to me, likely design for the sake of being there since it was supposed to be "realistic". What's up with his hat? Clasps on the sides? The tip of it looks segmented? WTF?
LOL.Also he "accidentally" kills Navi when drawing the sword.
I think she actually takes off in direction of the monster like she does when you z-target.Also he "accidentally" kills Navi when drawing the sword.
Can't wait for the WiiU version. I'm sure 12 months of polish since it was last shown has helped the framerate.
I'd also imagine that's it's using many of the machine's fixed function features which may be why lighting and effects looked nicer and why the Switch version is only 900p docked... might be hard emulating it all on nvidia's tech.
Will eventually double dip when the Switch Pro SCD dock is released containing a 1080 and additional 4GB of memory.
Also he "accidentally" kills Navi when drawing the sword.
id contest that. Its most certainly pushing the WiiU to the utmost, but it is a wiiU at the core on either platformThis game is already pushing the switch to its utmost capabilities.
This game is already pushing the switch to its utmost capabilities.
Its great that its happening ,but a little disappointing to know that the Switch likely won't be able to go farther.
At any rate,this will look absolutely insane on handheld mode.
This game is already pushing the switch to its utmost capabilities.
Its great that its happening ,but a little disappointing to know that the Switch likely won't be able to go farther.
At any rate,this will look absolutely insane on handheld mode.
This game is already pushing the switch to its utmost capabilities.
Its great that its happening ,but a little disappointing to know that the Switch likely won't be able to go farther.
At any rate,this will look absolutely insane on handheld mode.
And you know that how exactly?
This game is already pushing the switch to its utmost capabilities.
This game is already pushing the switch to its utmost capabilities.
This game is already pushing the switch to its utmost capabilities.
Its great that its happening ,but a little disappointing to know that the Switch likely won't be able to go farther.
At any rate,this will look absolutely insane on handheld mode.
Also he "accidentally" kills Navi when drawing the sword.
Fuck you, OP. I already made the decision to get the Wii U version (not spending 350 on one game), but the Switch versions seems to have a significantly better draw distance/LOD.
As beautiful as it looks, I still would have vastly preferred a more realistic look like the initial Wii U tech demo.
Edit: also, have we established if these WiiU shots are from the final build or not?
Last we saw WiiU version was @ GameAwards'16:
And to be honest, it looked just fine. Here's the link to that video:
https://www.youtube.com/watch?v=XRrBKNopEeY
The framerate was pretty awful in that video.
Wii U version looks fucking botched rofl. I wouldn't be surprised though.
The framerate was pretty awful in that video.
At this point, I buy that it was an issue with their video encoding - which is pretty fucking stupid for them to do at such a big showing, but ya know. Nintendo.
We've had hours and hours of E3 footage on large plains and lush forests where the framerate hovers between 25-30 fps at 720p - but not unplayable.
When I said earlier that the gameplay and game experience is the same, I meant the framerate is the same as well. —Aonuma
Fuck you, OP. I already made the decision to get the Wii U version (not spending 350 on one game), but the Switch versions seems to have a significantly better draw distance/LOD.
As beautiful as it looks, I still would have vastly preferred a more realistic look like the initial Wii U tech demo.
Also, according to IGN:
So, if the framerate of the Switch and Wii U version are the same, then it should run like it did on the Switch presentation when playing on the Wii U.
Fuck you, OP. I already made the decision to get the Wii U version (not spending 350 on one game), but the Switch versions seems to have a significantly better draw distance/LOD.
This game is already pushing the switch to its utmost capabilities.
Its great that its happening ,but a little disappointing to know that the Switch likely won't be able to go farther.
At any rate,this will look absolutely insane on handheld mode.
So, if the framerate of the Switch and Wii U version are the same, then it should run like it did on the Switch presentation when playing on the Wii U.
I wonder where that area Bill and the other guy played is though.
Anyone else spot the stadium/Colosseum-like structure immediately northwest of the Great Plateau? If you follow the Great Plateau's northern border, you're faced with a large mountain/cliff on the right of the road. On the north side of this cliff, lies a large stadium in partial ruins. This stadium lies on a kind of mini peninsula surrounded by water on three sides.
It is briefly visible in the 1/13 Treehouse footage, when Nate jumps off of the Great Plateau Tower.
I've marked Nate's flight path and circled this stadium in red.
We get a better shot of this in one of Polygon's videos. They're a little bit further up north at a Bokoblin outpost (this is marked with a light blue dot on the above map) during the day time. We catch a glimpse of the bridge that splits the body of water and provides access to the stadium's front entrance from Hyrule Field.
Seems of substantial size, but its a fair bit off from the castle and castle town. If EngineeringHyrule's measurement estimates are correct, this is just under 2KM away from the castle. Be interesting to imagine what purpose this may have served in a pre-calamity Hyrule. I cannot think of any similar structure in a previous game off the top of my head.
EDIT: On second thought, it is similar to Arbiter's Grounds but is clearly nowhere near the desert.
The "framerate being the same" doesn't literally mean the same drops will happen in the same areas, it just means "BotW on both Wii U and Switch will target 30fps instead of the latter targeting 60."
No. It means both versions aim for 30fps.
I wonder where that area Bill and the other guy played is though.