Whitecrow
Banned
Stable 30 fps with good motion blur is perfectly fine.
But as Skyr said, options is the answer.
Please, dont try to sell 30 fps as a responsiveness nightmare.
We are not at fault if you play at more than 60 fps usually, but a normal functioning brain can adjust to 30 fps, both visually and mechanically.
Even is 60 is better, 30 is perfectly playable.
But as Skyr said, options is the answer.
That's exactly how it looks in games. Play any side scrolling game, say Sonic Generations on a console and then at 60fps on PC. That's exactly the difference.
In 3D games where you move into the center of the screen it may be slightly less noticeable because you focus on the center, where everything moves slower. But you still get the exact same effect around the screen as everything moves faster there.
You don't need to concentrate. If there was a one button toggle between 30 and 60 fps you would feel the massive difference in both visual information and responsiveness as you change it in real time.
The reason you say you can't see the difference is because you don't have a reference and adjust to 30fps faster as your eyes get used to it so it doesn't bother you. I agree that this can change from person to person. I, for instance, don't need a reference and my eyes don't adjust to 30fps as fast because the majority of games i play are 60fps or higher. But everyone can tell the difference in the end.
Please, dont try to sell 30 fps as a responsiveness nightmare.
We are not at fault if you play at more than 60 fps usually, but a normal functioning brain can adjust to 30 fps, both visually and mechanically.
Even is 60 is better, 30 is perfectly playable.
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