IntentionalPun
Ask me about my wife's perfect butthole
The Hellblade 2 trailer might be total pre-rendered BS for all we know.
But you guys really should understand an "engine demo" and a "real time in engine cut scene" both carry some of the same advantages that allow you to increase fidelity compared to a real game. Neither represent what you can pull off as soon as you add more variables and gameplay systems.
What we saw today is indicative of what you could expect of a game with a simple platforming area with no enemies and their AIs and animations, no weapon that can cause random explosions, etc. Which is really not a far cry from a scripted in-engine sequence.
The question about Hellblade 2 is whether it's actually rendered in real time on XSX hardware, but if it is..that's very similar to a game engine demo as far as what you can "cheat" on.
We still haven't ACTUALLY SEEN real next-gen gameplay. But I honestly suspect Sony first party will make a real game look at least as good as that UE Demo.
But you guys really should understand an "engine demo" and a "real time in engine cut scene" both carry some of the same advantages that allow you to increase fidelity compared to a real game. Neither represent what you can pull off as soon as you add more variables and gameplay systems.
What we saw today is indicative of what you could expect of a game with a simple platforming area with no enemies and their AIs and animations, no weapon that can cause random explosions, etc. Which is really not a far cry from a scripted in-engine sequence.
The question about Hellblade 2 is whether it's actually rendered in real time on XSX hardware, but if it is..that's very similar to a game engine demo as far as what you can "cheat" on.
We still haven't ACTUALLY SEEN real next-gen gameplay. But I honestly suspect Sony first party will make a real game look at least as good as that UE Demo.
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