sajj316 said:
Can someone post the specs from this website as I don't have access @ work (busy day ... )
np.
Size: PSP 2 should be less broad but more "high" that the PSP's first name. For the record, the latter showed the dimensions of 17 cm wide by 7.4 cm in height and 2.3 cm thick approximately.
The craft will be imposing, and, according to our sources, he "does not fit into a pocket." Of course, on the back side of the PSP2, we found the touchpad which we told you about last February. No accuracy we have not yet been made about his weight.
Ergonomics: the PSP 2 will have the usual four buttons, two triggers (L and R), a directional pad and above - finally! - Two analog sticks. The presence of a single analog stick was a recurring criticism addressed to the first PSP.
Besides the buttons, the PSP 2 will also offer touch capabilities, both on screen and on the back (trackpad). These surfaces, multipoint tolerate up to six simultaneous pressure points!
Screen: The PSP 2 will incorporate a screen of 5 inches (12.7 cm) Type OLED, probably Sony, but not sure yet. A comfortable size which seems confirmed by our sources, more so than the 4.3 inches (slightly less than 11 cm) of the original screen.
Display resolution: it should be four times that of the PSP, or 960 x 544 pixels. The proportions of the first PSP (which showed 480 x 272 pixels) were retained, suggesting that the console could integrate an emulator for older games.
The inside of the beast
Processor (CPU): it is based on ARM Cortex A-9 customized by Sony. This quad-core processor may contain a Neon Media Processing Engine (MPE) to accelerate audio and video decompression, but also to improve the performance of floating-point (floating point unit, or FPU). In short, a solution "high performance" and cost in terms of energy consumption, a figure central to a portable console.
Graphics processor (GPU): a PowerVR SGX 543 MP4 +. A quad-core GPU with 128 MB of VRAM (video memory, to be confirmed). This is the first time we see a powerful GPU on a portable machine. We do not yet know the meaning of "+" reference, but we assume it means a specific customized to Sony.
This processor includes pipelines for unified shaders (pixel and vertex, 3D display modes), which should provide greater flexibility and GPU programming. The PowerVR architecture is very different from that adopted by Nvidia and ATI, the two major manufacturers of graphics chips today. It is designed to work in parallel by dividing the areas of the screen. It also includes material management of texture compression and hardware specialist performing the work of a Zbuffer (algorithm eliminating non-visible parts to ease calculation).
For the record, Apple seems to predict, according to the latest rumors, to equip the same type of chip 5 and the iPhone the next generation of iPad. The only difference is that the Cupertino company has opted for a version MP2, so with two hearts only.
RAM: development kits contain 1 GB of RAM. Nevertheless, and in order to run a code not yet optimized, these kits usually include twice more RAM than the retail version. So one might think that the PSP 2 will comprise the final 512 MB of RAM, type LPDDR2 (low consumption), cons for the first 32 MB and 64 MB for PSP PSP GB
Memory storage: the PSP 2 would retain it seems the storage capacity of the PSP Go, namely 16 GB of flash memory. Of course, it will propose an SD card reader and SDHC.
To fight against piracy, we can imagine that Sony will force users to enable online games. In the case of a 3G connection, the Japanese company will then enter into an agreement with the telephone operators. To be confirmed.
Connectivity: The PSP 2 will focus clearly on the wireless. It will offer a module for Wi-Fi and one for 3G. According to our sources, it is also possible to connect the PSP 2 Internet connection sharing - via Bluetooth in all likelihood - with a PlayStation Phone. Of course, these connections enable you to download games from PlayStation Network.
Sound: no certainty for now, we assume that the management of his is included in the CPU (through the function MSE), connected to a digital-analog converter (DAC).
Hardware integrated GPS, gyroscope (doubt is cast by some of our sources do not support this feature), accelerometer, microphone, front and rear cameras.
edit: this is through google translate