seady said:
As for features, I wish PSP2 can play all PSN games both from current PSP and PS3. If they do that, I will buy the PSP2 day 1, and also start to buy all my digital games from PSN instead of XBLA. Talk about killing two birds with one stone.
yencid said:
I would love if it if PSN games made their way to the PSP2.
Playing scott pilgrim on the go for example, perfect.
That is a system seller for me as well, however I don't think that PSP BC will happen for 2 reasons:
1) As was previously discussed, the PSP architecture is archaic and it might be difficult to do full SW emulation
2) It might be a security risk and give hackers a backdoor to hacking the PSP2.
They can fix that by upporting the best and most popular PSP games, and that would be perfect for me as I didn't buy many PSP games because of a lack of second analog, including the 2nd GOW. It was hard for me to play COO because I was constantly trying to roll using my right thumb instead of pressing R1+L1 and then move the analog stick. I could only beat the game on easy.
I'll say what I want from the PSP2 based on the terms being thrown out by Sony, such as "platform connectivity" and "content on multiple devices". I also assume the device is as powerful as rumored and is able to run most PS3 games (albeit with downgraded visuals and audio). This is probably not what Sony means when they use those terms, but this is what I think of when I hear it:
1) PSP2 is compatible with and able to play most PSN games and, like current PSN games, it's DRMed on up to 5 active machines. Some games, such as Dead Nation, would be cross platform play (i.e. I can play on my PSP2 and you on your PS3 and we can play together). Of course if I can't natively download the game (ME2, inFamous) on the PSP2, I should be able to play it through Remote Play (with the exception of Move and possible 3D games). With the rear pad emulating R2/L2, only R3/L3 remain a question on controls (maybe touchscreen emulates those since you don't use R3/L3 all that much, except for sprinting in games like COD). One problem here is license, would the original license be platform agnostic or is it specific to PSN on PS3? Maybe rework the licenses if that's the case.
2) The PSP upports would be playable on both PSP2 and PS3 at anytime, DRMed up to 5 active machines like the above. The reason it should also be playable on PS3 as well is because if someone already has a PS3 and has bought a 3DS and an iphone, he or she might not want to buy yet another portable, but would not be opposed to buying the game on the PS3, Sony and developers still get revenue from those sales. Sony can pick the best and most unique games to upport, for example Fat Princess and SSD wouldn't need an upport because in this scenario the PSP2 would be able to play the superior PSN version natively with cross platform play.
3) Except for unique PSP2 games that take advantage of touchscreen/rear touch or are simply too casual of a game, they should be playable on PS3 for the same reason as above, one license gets both games either if bought from PSN or retail (kinda like Portal 2 PS3/PC). They can even do it this way, let's say Uncharted Eye of the Indra is the name of the PSP2 spin off game, I can buy the PSP2 version at retail for U$40, on PSN (PSP2 only) for U$30, PSN (PS3 only) for U$30 or PSN (PSP2 and PS3 versions) for U$40. Think of it like the movie store where they have SD (own - usually U$15), HD (own - usually U$20) and SD&HD (own - usually U$20). The exception would be:
4) Games like Madden, COD, etc...EA, Activision etc like people to buy as many versions of their yearly games as possible and would not accept something like the above/Portal 2 scenario, so the best case in this scenario would be a markup, i.e. I buy the PS3 retail version for U$80 and I get the PSP2 version unlocked for "free". On top of that I should be able to connect my PSP2 to my PS3 and either use it as a controller or just pick my plays from it and hide from my friend who always has a good idea what to expect.
5) The icing on a very delicious cake would be PSTwo Classics and Dreamcast classics. I know there are already PS2 and Dreamcast HD games, but a storefront, with proper presentation and with ports of smaller, more niche games (let's face it, something like Suikoden probably won't get the HD treatment) would be fantastic. They can sell it the same way as I stated in (3), HD(own), SD (own).
I know this is very unrealistic and won't happen, but that's what I think of when I think platform independent. I think Sony probably only means PS1 and Minis though. I believe something like the above, not necessarily exactly like what I described, is what would be the PSP's "Monster Hunter of the west", not COD. I could be wrong, but I don't think COD "Portable Ops" will have the same impact on PSP2 that MH did on PSP.
I know that some people will say that putting PSP2 games on PS3 would defeat the purpose of the machine, but I disagree because I think the PSP2 would sell on its strength (i.e. be able to take your experience on the go, continue your progress when away, connect to a friend's TV and play etc). IMHO, the PSP didn't "fail" because of the premise, it "failed" because of the implementation. On top of that, it can always get games that would not be possible on PS3 and be exclusive to the platform, for example, if L5 ports/makes a Professor Layton for it or some iphone games that rely heavily on the touch screen get ported.
This is probably the last post I make on the PSP2 until after it's shown on the 27th, but if the PSP2 can do what I just described flawlessly and smoothly, I would pay a very high price for it, but just in case Sony is reading, let's say U$249.99 is a fair price