jufonuk said:Retro's next game??
I do think that there's a pretty good chance that Retro's mystery next title could be a 3DS launch title, actually; they certainly know their way around the hardware if it's as rumoured.
jufonuk said:Retro's next game??
lawblob said:I would think a big problem with this, aside from the pure cost, would be the difficulty in explaining this to the mass market. For a service like XBOX Live or a phone contract, the end-user is aware of what they are paying for. If the first time you turned on the 3DS you have to navigate a menu, input your credit card information, and were told you would be billed X dollars a month for the next year, that instantly makes it a much more complicated device than most people think they are getting when they buy a Nintendo machine.
BikoBiko said:I'm just wondering what other features Nintendo is gonna include in the 3DS that they've introduced to their systems over the years. Mii support, SD Card, internal memory, cameras, 3DSWare? I just can't see them fitting all these things in a handheld for a reasonable price.
While you're right in your core point XBOX Live isn't exactly the best example to use.lawblob said:I would think a big problem with this, aside from the pure cost, would be the difficulty in explaining this to the mass market. For a service like XBOX Live or a phone contract, the end-user is aware of what they are paying for. If the first time you turned on the 3DS you have to navigate a menu, input your credit card information, and were told you would be billed X dollars a month for the next year, that instantly makes it a much more complicated device than most people think they are getting when they buy a Nintendo machine.
Well, if we also had freelancing, fact checking would be tasked with the core staff. Rights would have to belong to the association (If writen by a member of submited by a freelancer) or the orignal publisher in case we could some work out a deal to get some of those Japanese magazeins to let us translate the republish there artlcles in english. We could also take a cue from the acctuall AP and form it as a Non-profit.jufonuk said:That would be cool but cost a lot to run, who would fact check everything/who has the rights to who can have what etc??
that would be cool though
Deku said:Internal memory and SD support is a given. camera support is probably the only real question.
jufonuk said:That would be cool but cost a lot to run, who would fact check everything/who has the rights to who can have what etc??
that would be cool though
Its a case of "These guy make current/past nintendo screens" and "These guys already can make 3D screen"EatChildren said:DSi backwards compatability, so I figure support for the camera, even though I'd rather it not be included at all and lower the price.
Also, about this special Sharp manufactored screen, is there any lead to suggest it would be in the 3DS? Or is it a case of "these guys made one before so its probably them"?
I think the camera is part of the overall design. There maybe few games that use it now, because the dslite doesn't support it, but once it's included in the 3ds it will be much more common tool for developers. Seems like a good idea to meEatChildren said:DSi backwards compatability, so I figure support for the camera, even though I'd rather it not be included at all and lower the price.
Also, about this special Sharp manufactored screen, is there any lead to suggest it would be in the 3DS? Or is it a case of "these guys made one before so its probably them"?
Deku said:My post got cut off at the end of the last page.
I was inquiring about 4G technical details. Anyone know what it can do?
Stumpokapow said:I don't personally believe 3G is viable for two reasons.
Reason 1: 3G contracts have to be negotiated with providers in each country individually. This isn't so bad when you're making a phone that providers are then selling, but for a non-phone device would be pretty frustrating. It'd also limit the product rollout and the addressable market.
But more importantly...
Reason 2: There are two models for providing 3G. One is that you subsidize the lifetime 3G usage in the upfront purchase price. This works for the Kindle because 1) lifetime 3G bandwidth usage for a Kindle is going to be infinitesimal (not only that; but in order to use more than a tiny amount of bandwidth, you'll have to buy a lot of content which provides another avenue for the platform holder to kick money to the 3G provider). 2) the Kindle is somewhat of a loss leader device. Neither of those two angles work for Nintendo. The device will use a lot of bandwidth, and it won't be a loss leader.
The other model is to charge the user. Buy a 3G plan. This works fine for your phone, which you're carrying anyway, and the 3G plan is bundled in with a voice plan and providers jiggle things around to make it an attractive value. The same options aren't available for non-phone devices.
So, if a hypothetical game console had a $20-40 monthly fee applied to it, I think that would really frustrate users.
Now, the iPad also runs into this issue, which people will no doubt point out, and it's not a phone. The iPad is the model of how you pull off 3G on a non-phone device. The problem here is that 1) there's a significant hardware premium that wouldn't fly for a gaming device. 2) Apple has substantially more leverage over AT&T than any game creator is going to have over any phone provider. 3) The iPad doesn't yet have full regional plans.
I'm very skeptical that the market conditions for 3G on the 3DS work. I will bet against it having 3G connectivity--or at the very least that if the option is there, it won't be widely used.
lawblob said:I would think a big problem with this, aside from the pure cost, would be the difficulty in explaining this to the mass market. For a service like XBOX Live or a phone contract, the end-user is aware of what they are paying for. If the first time you turned on the 3DS you have to navigate a menu, input your credit card information, and were told you would be billed X dollars a month for the next year, that instantly makes it a much more complicated device than most people think they are getting when they buy a Nintendo machine.
Mojojo said:-Raving Rabb3Ds (Ubisoft)
Deku said:My post got cut off at the end of the last page.
I was inquiring about 4G technical details. Anyone know what it can do?
You would be better off with "Peel sticker to reveal QR Code" and use the camera.A Twisty Fluken said:[There's one piece of Nintendo technology that could solve this problem. Integrated e-reader! Swipe a prepaid service card, you're good to go!No, I'm not serious
bdouble said:Thats the thing they didn't know what to say so they went back to the old "I don't think the audience will like that" statement. Just like the with Wii when people said gamers need buttons or "gamers need high end graphics". Kids don't need 3d? Kids are going to go apeshit over this thing. 3d is the way we see the world. It works for everyone.
Well, the reason I brought it up is that 4G will make 3G a non-issue soon enough. By 2012, 4G will be rolled out in every major city + a few rural areas. Sprint allows multiple people to connect through 1 4G connection so Nintendo has no need to put in a built-in mobile internet connection. Right now, there's no economically feasible (For both nintendo and the provider) to offer a service to a console. In the future, you can connect to a 4G connection via a router that connects to the 4G service.Dedication Through Light said:The only problem with 4G is that it isnt that widespread anyway, actually going 3G would invoke the same problem, everywhere doesnt have it. It could embrace um what is it EDGE or EVDO, or what is it by sprint WhisperNet?
True. 3D is a must now if you want to compete with Nintendo in the handheld market, interesting to see what Sony comes up with the new PSP.Vgamer said:Ya I think they never expected Nintendo would go the 3d screen route. I imagine Sony must be having emergency meetings with their handheld engineers to discuss this and try and figure out how they will combat and talk down this feature with the PSP2.
mugurumakensei said:Well, the reason I brought it up is that 4G will make 3G a non-issue soon enough. By 2012, 4G will be rolled out in every major city + a few rural areas. Sprint allows multiple people to connect through 1 4G connection so Nintendo has no need to put in a built-in mobile internet connection. Right now, there's no economically feasible (For both nintendo and the provider) to offer a service to a console. In the future, you can connect to a 4G connection via a router that connects to the 4G service.
whoa|ync said:I'd be surprised if this hasn't been posted yet but search didn't turn up anything and people keep reposting that DSi video that obviously has nothing to do with the 3DS, so..
I would guess that the 3D effect will be much closer to what you get with the Wazabee 3DeeShell for the iPhone. This tech is just a filter in front of the screen and it reflects half the pixels one way and half the other, which might not be physically how the 3DS works but I imagine the effect is pretty similar.
Obviously it doesn't show up on video too well, but you can sort of see the effect around 6:30 of this video http://www.youtube.com/watch?v=0hlDOIYrfc0 (seriously jump straight to 6:30, worst unboxing video ever)
Somnid said:4G is just a buzzword. There is no existing network that meets the 4G spec.
|ync said:Obviously it doesn't show up on video too well, but you can sort of see the effect around 6:30 of this video http://www.youtube.com/watch?v=0hlDOIYrfc0 (seriously jump straight to 6:30, worst unboxing video ever)
Duelist said:So I have a question for the techies.
How do you think it would be possible for the 3DS to be 3D and have tilt and motion sensing when a change of viewing angle might disrupt the 3D effect?
1) There really is no tilt (The rumor even says its still being looked into)Duelist said:So I have a question for the techies.
How do you think it would be possible for the 3DS to be 3D and have tilt and motion sensing when a change of angle might disrupt the 3D effect?
That's why I think that tilt is still in "consideration". A plausible solution would be to use face tracking to adjust the viewing angle. (But we don't even know what tech is Nintendo using...).Duelist said:So I have a question for the techies.
How do you think it would be possible for the 3DS to be 3D and have tilt and motion sensing when a change of viewing angle might disrupt the 3D effect?
The expectation is that it would be similar, all glass-less 3D has to rely on deflecting one image to one eye and one to the other. Hopefully the tech would be a bit more advanced in the DS solution, because a filter like that will have a very poor range of viewing angles.|ync said:I'd be surprised if this hasn't been posted yet but search didn't turn up anything and people keep reposting that DSi video that obviously has nothing to do with the 3DS, so..
I would guess that the 3D effect will be much closer to what you get with the Wazabee 3DeeShell for the iPhone. This tech is just a filter in front of the screen and it reflects half the pixels one way and half the other, which might not be physically how the 3DS works but I imagine the effect is pretty similar.
Obviously it doesn't show up on video too well, but you can sort of see the effect around 6:30 of this video http://www.youtube.com/watch?v=0hlDOIYrfc0 (seriously jump straight to 6:30, worst unboxing video ever)
hipgnosis said:True. 3D is a must now if you want to compete with Nintendo in the handheld market, interesting to see what Sony comes up with the new PSP.
Aeris130 said:http://art.penny-arcade.com/photos/817651900_UPD5c-L.jpg[IMG][/QUOTE]
:lol
so good and so true
TheGreatDave said:Sony's "commitment" to 3D through super expensive TVs nobody is going to have for years is quite funny. I guess they're at least laying the groundwork for when it's realistically going to be commonplace...
|ync said:I'd be surprised if this hasn't been posted yet but search didn't turn up anything and people keep reposting that DSi video that obviously has nothing to do with the 3DS, so..
I would guess that the 3D effect will be much closer to what you get with the Wazabee 3DeeShell for the iPhone. This tech is just a filter in front of the screen and it reflects half the pixels one way and half the other, which might not be physically how the 3DS works but I imagine the effect is pretty similar.
Obviously it doesn't show up on video too well, but you can sort of see the effect around 6:30 of this video http://www.youtube.com/watch?v=0hlDOIYrfc0 (seriously jump straight to 6:30, worst unboxing video ever)
LJ11 said:When you walk in to buy a hdtv in a couple of years the majority will be capable of 3D. This is just like the transition from 720P to 1080P, it's a premium now but won't be very soon. Whether people use the feature or not is a different story.
Duelist said:So I have a question for the techies.
How do you think it would be possible for the 3DS to be 3D and have tilt and motion sensing when a change of viewing angle might disrupt the 3D effect?
Linkzg said:3D is certainly not a must. The reason the next PSP is essentially fucked is because of the whole rumored 3DS package (3D, battery life, gcn graphics, etc). IF some miracle happenes and Sony manages to have smooth online play anywhere on the PSP2 regardless of wi-fi or regular cellular service at a decent price, that would be a lot more important than having a 3D screen. It won't happen, but I'm saying that they would need something as strong and unique on their platform. The PSP did fine without a touch screen or two screens because its edge was the increased hardware power, which obviously won't be as big a factor anymore now that the 3DS is rumored to have more power as well. The opposite is also true to say that the DS did more than fine without having hardware on par with the PSP.
As it stands, the (rumored) 3DS ended the war before it started. Sony would need to do the impossible and have console-quality online gaming to make the PSP2 seem worth it.
mugurumakensei said:That may be true but saying "WiMax(Sprint) and LTE(Verizon, ATT)" can add unnecessary fluff whereas saying "4G" will let people know what you're talking about without even needing to write out too much.
3D is hot shit now in the market and Sony is investing in the technology with the PS3, I don't see why Sony wouldn't go 3D with the handhelds. A casual gamer don't give a fuck about online play on the handhelds as the popularity of the DS has proven. While it has online play capability, not many uses it. 3D is a pretty strong selling point so why not invest in it?Linkzg said:3D is certainly not a must. The reason the next PSP is essentially fucked is because of the whole rumored 3DS package (3D, battery life, gcn graphics, etc). IF some miracle happenes and Sony manages to have smooth online play anywhere on the PSP2 regardless of wi-fi or regular cellular service at a decent price, that would be a lot more important than having a 3D screen. It won't happen, but I'm saying that they would need something as strong and unique on their platform. The PSP did fine without a touch screen or two screens because its edge was the increased hardware power, which obviously won't be as big a factor anymore now that the 3DS is rumored to have more power as well. The opposite is also true to say that the DS did more than fine without having hardware on par with the PSP.
As it stands, the (rumored) 3DS ended the war before it started. Sony would need to do the impossible and have console-quality online gaming to make the PSP2 seem worth it.
iamaustrian said:the problem is not just the TV
you need a 3D enabled blu ray player and a 3D enabled amp(to get 3D sound,I mean) too
and that will burn a big hole in your pocket
Mael said:You do realize that most people don't care about online gaming on console?
I mean there's a HUGE number of people not connecting their systems to the interweb, so why would a system that do just that be interesting to them?
hipgnosis said:3D is hot shit now in the market and Sony is investing in the technology with the PS3, I don't see why Sony wouldn't go 3D with the handhelds. A casual gamer don't give a fuck about online play on the handhelds as the popularity of the DS has proven. While it has online play capability, not many uses it. 3D is a pretty strong selling point so why not invest in it?
They might come up with something totally new aswell, but we'll see.