I'm so happy to own a Vita. Now I can imagine myself playing Nintendo games on something almost as big.
hahaha perfect use!
I'm so happy to own a Vita. Now I can imagine myself playing Nintendo games on something almost as big.
I'll gladly play Kid Icarus and Revelations without my CPP.Without my Circle Pad Pro? No thank you.
I'll gladly play Kid Icarus and Revelations without my CPP.
That thing is useless.
You do realize those "XL" screens are just normal screens stretched to the size of the XL's screens, right? And doesn't represent AT ALL how the games will look on the actual screen.
Without my Circle Pad Pro? No thank you.
Nintendo/Capcom should relaunch MHTriG, and include a circle pad pro for the XL
where's mah amazon us pre order
Good God.
I'll gladly play Kid Icarus and Revelations without my CPP.
That thing is useless.
I just find holding the system with one hand, and using that shoulder button, while aiming with the stylus, to be extremely uncomfortable. To the point where sometimes I'd rather just use the 4 face buttons on the right to aim.I don't know why people want a second analog on the 3DS so badly. The only thing it would benefit is controlling a camera in a 3rd person game. Which is something that can easily be done with other buttons or the touch screen, depending on the game.
The thing I can't understand is how people actually want a second stick for FPS games. Are you kidding me? First off, when used properly, the touch screen is far more precise and easy to use than even a second stick on a 360 controller. I proved this to a friend by connecting my DS to my computer (via homebrew back in the day) and destroying on UT2k4 with a touch screen. It works almost as well as a mouse, which makes sense since its based on the same X/Y movement.
But secondly, the slider pad on the 3DS is great for 360 degrees of movement, but compared to a traditional joystick, it's VERY hard to push the stick only 50% in a direction. With a normal stick, you not only have a wider range of motion, but the stick tilts, allowing your thumb to control its precision by adding more or less vertical pressure. This is much easier than controlling how far you slide your thumb around when controlling the circle pad.
Anyone who thinks you'd be able to get console-like precision in a shooter with an added slider pad is grossly mistaken. Furthermore, if there were a second circle pad on the XL, it would encourage developers to simply use that for shooters, instead of the much more precise touch screen that they should be using.
Developers just need to look at MPH to get an example of how to handle aiming. It felt fantastic.
I don't know why people want a second analog on the 3DS so badly. The only thing it would benefit is controlling a camera in a 3rd person game. Which is something that can easily be done with other buttons or the touch screen, depending on the game.
The thing I can't understand is how people actually want a second stick for FPS games. Are you kidding me? First off, when used properly, the touch screen is far more precise and easy to use than even a second stick on a 360 controller. I proved this to a friend by connecting my DS to my computer (via homebrew back in the day) and destroying on UT2k4 with a touch screen. It works almost as well as a mouse, which makes sense since its based on the same X/Y movement.
But secondly, the slider pad on the 3DS is great for 360 degrees of movement, but compared to a traditional joystick, it's VERY hard to push the stick only 50% in a direction. With a normal stick, you not only have a wider range of motion, but the stick tilts, allowing your thumb to control its precision by adding more or less vertical pressure. This is much easier than controlling how far you slide your thumb around when controlling the circle pad.
Anyone who thinks you'd be able to get console-like precision in a shooter with an added slider pad is grossly mistaken. Furthermore, if there were a second circle pad on the XL, it would encourage developers to simply use that for shooters, instead of the much more precise touch screen that they should be using.
Developers just need to look at MPH to get an example of how to handle aiming. It felt fantastic.
This is the only legitimate counterpoint, and I sympathize with people who have that problem. I don't have the problem, though, so it's not really on my mind. It's a shame if that configuration hurts your hands, but maybe something like the Kid Icarus stand would help with that? Or maybe just slightly changing up your grip. I've seen a lot of people try a lot of convoluted ways to hold the DS while playing MPH, but after I showed them how I hold the system, their hands don't hurt anymore. Still, I'm sure it's not perfect for everyone.I just find holding the system with one hand, and using that shoulder button, while aiming with the stylus, to be extremely uncomfortable. To the point where sometimes I'd rather just use the 4 face buttons on the right to aim.
This is going by my experience with Kid Icarus. I understand that other games may control better but the overall hand positioning is always going to be the same as far as I can tell.
This post could probably be a thread of its own.
I've tried using the stand, it helps a bit but then I'm stuck sitting at a table when really when I'm playing my 3DS I'm usually on my couch or in bed. I'd like to see this hand positioning of yours if you think it would help.This is the only legitimate counterpoint, and I sympathize with people who have that problem. I don't have the problem, though, so it's not really on my mind. It's a shame if that configuration hurts your hands, but maybe something like the Kid Icarus stand would help with that? Or maybe just slightly changing up your grip. I've seen a lot of people try a lot of convoluted ways to hold the DS while playing MPH, but after I showed them how I hold the system, their hands don't hurt anymore. Still, I'm sure it's not perfect for everyone.
:lol We have enough 3DS threads.
speaking of that Kid Icarus stand, what if i buy the game now and only have an XL to play it on? The stand won't fit right?
One of my biggest issues going back to the 3DS after playing my Vita was screen size. Looks like this is the solution right here. Upgrade confirmed.
Lower DPI too, but given how many Vita games aren't native resolution I don't think it's an important point.They're basically the same size. Minus 0.12 inch.
Lower DPI too, but given how many Vita games aren't native resolution I don't think it's an important point.
speaking of that Kid Icarus stand, what if i buy the game now and only have an XL to play it on? The stand won't fit right?
This is more a potential issue for being worried about the Vita spoiling someone on its screen versus something like the 3DS, and Nintendo handhelds have good enough 3rd party support that it's crazy to stick to just Nintendo titles on them anyway so the "Nintendo art style" isn't a strong enough point. However, like I pointed out a lot of Vita games aren't native resolution, and I'll take a lower resolution game that matches the display's native resolution (or close enough that I can't tell) versus a game that may be at a higher resolution but not high enough to match the display's.And the general 'Nintendo' art style does not need a high resolution.
This is more a potential issue for being worried about the Vita spoiling someone on its screen versus something like the 3DS, and Nintendo handhelds have good enough 3rd party support that it's crazy to stick to just Nintendo titles on them anyway so the "Nintendo art style" isn't a strong enough point. However, like I pointed out a lot of Vita games aren't native resolution, and I'll take a lower resolution game that matches the display's native resolution (or close enough that I can't tell) versus a game that may be at a higher resolution but not high enough to match the display's.
Actually, that's a point I care about more on handhelds or computer monitors than TVs, tends to stick out way, way worse.
where's mah amazon us pre order
How is ridge racerr 3ds?
I've tried using the stand, it helps a bit but then I'm stuck sitting at a table when really when I'm playing my 3DS I'm usually on my couch or in bed. I'd like to see this hand positioning of yours if you think it would help.
Developers just need to look at MPH to get an example of how to handle aiming. It felt fantastic.
I can't imagine 3rd party output being irrelevant for many people on a Nintendo handheld, if you cared about a handheld in the first place.Guess I'll stick to vita for portable shooters and 3DS for the 1st party output.
That's a bummer. The 3DS definitely favors righties. Also, I don't know if you've played any shooters on the Vita yet, but those tiny sticks feel pretty awful for precision aiming. It's waaaay to hard to tilt a stick only 50% of the way, unless you're actively thinking about it. The range of motion is just so small compared to a controller, and since you're thumbs are used to those kinds of sticks, it really becomes a hassle to try and aim with sharp precision.I'm left handed. I got cramps playing CoD and MPH on DS. F that stylus, so small. Using the face buttons to walk isn't exactly great either.
Guess I'll stick to vita for portable shooters and 3DS for the 1st party output.
I can't imagine 3rd party output being irrelevant for many people on a Nintendo handheld, if you cared about a handheld in the first place.
That's a bummer. The 3DS definitely favors righties. Also, I don't know if you've played any shooters on the Vita yet, but those tiny sticks feel pretty awful for precision aiming. It's waaaay to hard to tilt a stick only 50% of the way, unless you're actively thinking about it. The range of motion is just so small compared to a controller, and since you're thumbs are used to those kinds of sticks, it really becomes a hassle to try and aim with sharp precision.
I'm sure with practice you could master it, though.
How is ridge racerr 3ds?
How is ridge racerr 3ds?