EmCeeGramr
Member
Cave Story still isn't out? Yeesh.
In what way do you feel the gameplay is "broken"? Maybe it's been too long since I played the original but it feels like classic Rainbow Islands to me. The main difference I've noticed is that it's much easier to create huge chains because you can press down to destroy the rainbow that you're standing on instead of having to jump into it (at least I don't think that was in the original, correct me if I'm wrong.) This makes it a lot easier to collect all the items and powerups scattered around the level, but the game still throws plenty of enemies at you to make sure it doesn't get too easy.magiustra said:They tried to modernize the game, but the new graphic style have nothing of the original "cuteness" and the gameplay is quite broken. Running over the rainbow just feel wrong, if you know what I mean.
You can configure difficulty, number of lives per credit, rapid-fire speed, controls, and a couple of obscure items. No 16:9 settings. One of the control options is to use the nunchuk as a flight stick via tilt controls, which is something I had thought would be cool when imagining Space Harrier on virtual console three years ago.DavidDayton said:How is the emulation for Space Harrier? That is, do you get something closer to Namco's options or Tecmo's options?
leroy hacker said:You can configure difficulty, number of lives per credit, rapid-fire speed, controls, and a couple of obscure items. No 16:9 settings. One of the control options is to use the nunchuk as a flight stick via tilt controls, which is something I had thought would be cool when imagining Space Harrier on virtual console three years ago.
Also, graphically the emulation is just as good as the Genesis emulation. Sonically it seems fine as well.
That's pretty cool.leroy hacker said:One of the control options is to use the nunchuk as a flight stick via tilt controls, which is something I had thought would be cool when imagining Space Harrier on virtual console three years ago.
Uh, that's not exactly high praise. The arcade version should spank the Genny one.Also, graphically the emulation is just as good as the Genesis emulation.
Shig said:That's pretty cool.
Uh, that's not exactly high praise. The arcade version should spank the Genny one.
NOA, enough said. :\EmCeeGramr said:Cave Story still isn't out? Yeesh.
Rash said:The Samurai Toaster game is pretty much what I'd expect out of a sidescrolling button-mashing shoot-em-up. Not bad for 800 points.
I downloaded the game without checking reviews. The big question is, will I regret that? I did regret it for Pop and Gaplus, though Eduardo is definitely more fun than those. It's just, soon after buying the game and playing it, I checked IGN's review and they gave the game a 5.7.
It makes me feel bad, but honestly, had I not checked the review, I would've felt fine about the purchase. I went in blind and didn't get a horrible game out of it.
No, I just hate how it almost seems like these websites are designed to make me feel bad about playing games I enjoy.Scrubking said:So you liked the game, but since some website didn't like it now you don't like it?
Rash said:No, I just hate how it almost seems like these websites are designed to make me feel bad about playing games I enjoy.
It's a reason why I've been off the review bandwagon for a long time now.
JadedOne said:Eduardo is an alright game. I love the different art styles used throughout the levels but at the end of the day....I'd have to give the game a...blah. Yes. I feel indifferent about my purchase....it's not a bad game and it's not a good one. Its just...there. Completely average. IMO of course.
Capndrake said:-Pop+ Solo (Nnooo, WiiWare)
But Scrubking said it was SO AWESOME!!!!Stumpokapow said:I disliked it.
The art is gorgeous, particularly in the back half of the game. The sound is great. The main menu / hub world is awesome. I liked the dynamic camera system.
... but it's not a good game. The level design is basically a flat 2d corridor until after the 2nd side-scrolling shmup level. Level 13 is about ten times longer than any other level. Other than the lava section, there's no point in the game that platforming really matters. The rideable(I can't believe I spoilertagged that) is neat, but it just serves to show how useless the first 2/3rds of the game is. Where are the neat tricks in the first 2/3rds of the game? Instead I spent 1+ hour walking left to right and jamming on the fire button.Segway
The lack of enemy variety is annoying--especially in level 13, where the "boss" segments just consist of the dozens of copies of the same "bosses" you fought before. The ending is stupid abrupt.
The game is very short (1.5-2 hours); sure, it's intended to be replayable but very few of the stages are at all interesting so I can't see myself replaying anything but 9-13. I played through on easy and then replayed a few stages on medium.
I don't feel as though there's much in the way of strategy or skill involved in the game. It's just a war of attrition between you and gazillions of enemies and typically the "boss" sections in particular get annoying. For example, in a few of the 2 or 3 tier boss sections, I'd kill the bosses, stand on the top platform, and then have to fire spread ammo downwards for 15-20 seconds to wipe out the random tiny enemies on the bottom platforms... or jump down and melee them. That's not skill, it's drudgery.
Edit: I don't necessarily agree with IGN's beef on the lack of story. It is a little stupid that you're a toaster killing vegetables and blobs and when you've killed enough the game says "THE END"--this isn't a NES-level one-line story, there's no story at all. But I don't think that should necessarily count against the game.
If IGN's 5.7 is meant to be relative to the rest of WiiWare's action library, it's too low. The game would be a 7 to me on that metric. But if it's meant to assess value in a vacuum or compare to the kind of stuff available on other platforms, a 5.7 is pretty much spot on. This is probably the biggest digital distribution letdown for me this generation.
nincompoop said:In what way do you feel the gameplay is "broken"? Maybe it's been too long since I played the original but it feels like classic Rainbow Islands to me.
Stumpokapow said:I disliked it.
The art is gorgeous, particularly in the back half of the game. The sound is great. The main menu / hub world is awesome. I liked the dynamic camera system.
... but it's not a good game. The level design is basically a flat 2d corridor until after the 2nd side-scrolling shmup level. Level 13 is about ten times longer than any other level. Other than the lava section, there's no point in the game that platforming really matters. The rideable(I can't believe I spoilertagged that) is neat, but it just serves to show how useless the first 2/3rds of the game is. Where are the neat tricks in the first 2/3rds of the game? Instead I spent 1+ hour walking left to right and jamming on the fire button.Segway
The lack of enemy variety is annoying--especially in level 13, where the "boss" segments just consist of the dozens of copies of the same "bosses" you fought before. The ending is stupid abrupt.
The game is very short (1.5-2 hours); sure, it's intended to be replayable but very few of the stages are at all interesting so I can't see myself replaying anything but 9-13. I played through on easy and then replayed a few stages on medium.
I don't feel as though there's much in the way of strategy or skill involved in the game. It's just a war of attrition between you and gazillions of enemies and typically the "boss" sections in particular get annoying. For example, in a few of the 2 or 3 tier boss sections, I'd kill the bosses, stand on the top platform, and then have to fire spread ammo downwards for 15-20 seconds to wipe out the random tiny enemies on the bottom platforms... or jump down and melee them. That's not skill, it's drudgery.
Edit: I don't necessarily agree with IGN's beef on the lack of story. It is a little stupid that you're a toaster killing vegetables and blobs and when you've killed enough the game says "THE END"--this isn't a NES-level one-line story, there's no story at all. But I don't think that should necessarily count against the game.
If IGN's 5.7 is meant to be relative to the rest of WiiWare's action library, it's too low. The game would be a 7 to me on that metric. But if it's meant to assess value in a vacuum or compare to the kind of stuff available on other platforms, a 5.7 is pretty much spot on. This is probably the biggest digital distribution letdown for me this generation.
DaBargainHunta said:I grew up with the Sega Genesis/Mega Drive version of Space Harrier (called Space Harrier II, for whatever reason).
I've only played the arcade version a handful of times, if that.
What are the differences, if any?
Genesis couldn't do hardware scaling so Space Harrier II is vastly inferior technically.DaBargainHunta said:What are the differences, if any?
If you like Brain Training, then yes.wackojackosnose said:Brain Training Maths Edition is out for the DSi @ 800 points in PAL LAND.
So was this supposed to be any good?
Looking at the pattern, it seems like WiiWare games are weekly, while VC games are still biweekly. Oh well, I'll check out Icarian later on. Both games are 1000 Nintendo Points, by the way.Capndrake said:Today's PAL Wii Shop update is as announced - Icarian and Let's Catch. No VC again...
OuterWorldVoice said:What's the must-have Dsi Ware game? I has free credits.
OuterWorldVoice said:What's the must-have Dsi Ware game? I has free credits.
http://vc-pce.com/usa/e/index.htmlNeo Samus said:Sim Earth for TG-CD is coming out on Monday for NA VC.
PepsimanVsJoe said:
OuterWorldVoice said:I got paper plane and Mini Mario Lemmings thingy. The latter is nifty. haven't tried the former.
And Platy is right. I googled erm, binged it, and the first result was a broken warez site and the second one was a locked Gamespot thread which was locked by a mod before anyone got any answers.
PepsimanVsJoe said:http://vc-pce.com/usa/e/index.html
Cool I guess. Shame it ain't Rondo of Blood though.
OuterWorldVoice said:What's the must-have Dsi Ware game? I has free credits.