Dude, it's a joke. godamn you guys get all stiff and serious when events like this happen.walking fiend said:meanwhile, in Japan
Dude, it's a joke. godamn you guys get all stiff and serious when events like this happen.walking fiend said:meanwhile, in Japan
I wasn't prying for numbers, I wanted the title so I could grab it from the appstore. I make a habit of buying any games made by GAFfers. Thanks for the info though, sorry it didn't work out for you this time.SovanJedi said:It was a second sequel to our Flash game series "Knightfall". It's a shame as me and my two coworkers really went out of our way to make it value for money, considering some of the negatives that would immediately be associated with such a title (e.g. "Free Flash game turned into pay-for game", lengthy RPG-like on system full to the brim with casual games). There was a shit-ton of content for sure, especially for an iPhone game.
Without going into specific numbers (which would make you a nosey Parker) the game didn't even make a tenth of its developer cost back for our publisher.
What some miss is that "a 20th of the profit at a 40th of the cost" suits certain developers much, much better than others. I'm not clear that you're actually saying this, mind you, but the argument that larger companies would benefit from switching to smartphone-only development is dubious.SmokyDave said:No, we don't. You have no idea what the development or marketing budgets are for iOS. We have no idea. If they make a 20th of the profit at a 40th of the cost, that's a win. We cannot be sure without concrete numbers from a range of sources.
dallow_bg said::remembers mobile gaming in 04:
I'd like to see those.
wsippel said:The investors in question (probably only a single fond manager) neither knew nor cared about the actual announcements. Stock dropped before anything was announced.
Sorry to hear that, I actually enjoyed Knightfall (similar to Mr. Driller?).SovanJedi said:It was a second sequel to our Flash game series "Knightfall". It's a shame as me and my two coworkers really went out of our way to make it value for money, considering some of the negatives that would immediately be associated with such a title (e.g. "Free Flash game turned into pay-for game", lengthy RPG-like on system full to the brim with casual games). There was a shit-ton of content for sure, especially for an iPhone game.
Without going into specific numbers (which would make you a nosey Parker) the game didn't even make a tenth of its developer cost back for our publisher.
BGBW said:"Just learning"?
SmokyDave said:I wasn't prying for numbers, I wanted the title so I could grab it from the appstore. I make a habit of buying any games made by GAFfers. Thanks for the info though, sorry it didn't work out for you this time.
BlazingDarkness said:
This thing needs a revision, QUICK.
Dance In My Blood said:There's nothing garunteed about 3DS success anywhere this holiday season. With the inevitable hardware revision and the monstrous dual-stick add-on I think you'd have to be pretty crazy/uninformed to buy a 3DS. Or just the kind of person that likes owning multiple iterations of Nintendo handheld I guess.
krypt0nian said:Sure. For the first time since the Gamecube days. They've been riding high as press darlings and that is not the case anymore.
Rovio company wide revenue:Beam said:LOL no. Angry bird the game made them 50$ million. Their merchandise is selling like hot cake.
Pachterballs said:right.
lol.
I can't fucking wait to play an awesome game.
I mean; isn't like the biggest game on 3DS a port of a N64 title? OOT? How old is that again? Doesn't really show much faith in THAT platform. I mean, what's next; star fox 64 oh. wait. right. And I'm sure Nintendo will be supplying many more port of old games. Its practically the Nintendo way.
2 can play this game.
boris feinbrand said:I don't think anyone denies that IOS and Android are posing a challenge to dedicated handheld games. But the similarities in argument to the PC vs console debates right before the PS2 launched seem all too similar. PC was doomed because ultimately you could get a console cheaper and yadda yadda...
The reality is, that PC gaming is alive and kicking, mainly thanks to some great innovations like STeam. If Nintendo and/or Sony manage to differentiate themselves enough from IOS, they can secure their status quo for the foreseeable future.
But don't ask me what that would be. I personally would say games that can't be played in a competent matter on IOS, which they are allready releasing so...
wsippel said:
Holy Order Sol said:So yeah, they've been there.
jman2050 said:When the other shoe drops on the App Store gaming model it's going to happen very fast and very hard.
wsippel said:
GuiltySpank said:We're not witnessing the decline of Nintendo, we're witnessing the decline of the dedicated mobile gaming device. We'll really see this confirmed once PS Vita flops.
Dedicated mobile gaming is fast becoming a niche.
It's the Sega Vacuum cleaner. It sucks harder than a Dyson.D4Danger said:
Sega does what Nintendon--
... oh, never mind
wsippel said:
Only in this context, because goofy investors don't realize that it's a very different market that need not compete with traditional handhelds.DKnight said:For once I'm rooting for Nintendo. Mobile gaming is the enemy.
mAcOdIn said:I dunno how long Nintendo does have but their days as a relevant HW manufacturer are numbered.
That's how bubbles work. Remember dot-com? Smartphone and Facebook gaming (and social networks in general) is the same shit, and will probably end exactly the same.Cygnus X-1 said:Still incredibly low. I have to say I'm surprised. Why are there companies getting so much credit?
Cygnus X-1 said:Still incredibly low. I have to say I'm surprised. Why are there companies getting so much credit?
Nintendo investor said:Im concerned about the falling stock price. I own stock, but I dont own a single Nintendo product. I believe games are a waste of time. By the way, the reason I own Nintendo stock is because the name is nice, its in Kyoto and it was listed in the year of my birth.
I think you're right. Angry Birds is a phenomenon and it will not be matched or exceeded on the iOS platform. It's one of those right game, right time situations but it doesn't prove that mobile gaming is big, just that Angry Birds is big.Cipherr said:I think the stranger thing though is that throughout all of this pretending that Rovio isn't the exception to the rule, also the discussion acts as if AB wasn't a lightning in a bottle moment also.
Im not saying its not possible, but I dont see them replicating their success on that scale at all.
Guardian Bob said:"Nintendo succeeded by pulling in people who weren't gamers and their needs now are no longer being filled by Nintendo, they are happy playing games on their mobile phones,"
This is a good and big point.
Cygnus X-1 said:Still incredibly low. I have to say I'm surprised. Why are there companies getting so much credit?
madmaxx350 said:Is this article a Joke?
DKnight said:For once I'm rooting for Nintendo. Mobile gaming is the enemy.
And what evidence is there that it'd even do half as well? And what does that matter when I just say "I don't know how long they have but I know their days are numbered?" I don't think this coming generation will be Nintendo's last but I foresee them losing ground steadily until they give up on hardware.DefectiveReject said:WROOOOOOOOONG.gif
No son they are not. Not at all.
Even if the WiiU is only half as successful as the Wii.
It would still be their second best selling home console.
madmaxx350 said:Is this article a Joke?
It's an investment bubble. These publishers will keep going as long as they get investment dollars to fill the gap between their costs and their sales income. This will persist until investors discover the model is unsound... which may take a while.Cygnus X-1 said:It is a big problem for the entire industry, not only for Nintendo. These casual gamers are getting apps for something close to nothing and generate very low incomes overall (and average). I wonder how long such business will last till the average player will start searching for less shitty gaming experience and till third parties will stop develop games for iOS.
That had me in stitches for some reason lol. I guess I was picturing it in my mind.Shigeru Miyamoto, wielding a toy sword and shield raised a laugh, but a series of 3DS game images depicting Miyamoto and Iwata as a pair of young lovers was met with silence.
SovanJedi said:If this generation has taught me anything about gaming - and I've learned a LOT about gaming for definite this gen, since I'm now part of it in some capacity - it's that there ought to be a place for everything and everyone.
The_Technomancer said:Not for developers. Angry Birds has brought in about $50 million and been downloaded 250 million times. And that's the top of the top sellers.
To better show how pathetic this app store revenue is in comparison to traditional handhelds, let's do a quick and dirty comparison.
As of July 7th 2011 (Apple WWDC Keynote) The iOS App Store had generated $3.6 Billion ($2.5 Billion paid to developers after Apple's 30% cut) in revenue in total since its launch in 2008.
Mario Kart DS alone has generated $621 million in revenue (20.70 million units sold as of December 2010 @ $30)
One DS game alone has generated over one fifth of the revenue generated for developers by the entire App Store over the course of its history (Oh and that includes all non game Apps as well)
Evlar said:It's an investment bubble. These publishers will keep going as long as they get investment dollars to fill the gap between their costs and their sales income. This will persist until investors discover the model is unsound... which may take a while.
mAcOdIn said:Stuff
Then they've done a great feint by making everyone think they can't by failing to do so or even lay the groundwork for generations! That's impressive.DefectiveReject said:Nintendo have been around the longest of any past/present manufacturers. They know what they need to do.