Features > high end fidelity.
It has already been demonstrated that the majority of people prefer convenience over the premium. For example - streaming is ubiquitous even though the quality provided is much poorer than disc.
If I can play PS4-like games on the go, Switch will destroy everything. It doesn't matter if the textures are poorer.
I think there's a limit to that logic. There are diminishing returns on increased fidelity, but once people become used to a certain level of fidelity, it can be difficult to go back. We're about to make a half-gen step forward, and while we don't yet know how Switch games are going to look and play, even if they are hitting equal PS4 and Xbox One levels of fidelity, they're going to start looking a lot worse by comparison.
The other open question is whether or not this is truly more
convenient. Are people really going to carry this around over their smartphones? Or are the majority just going to use this in the same way they used the Wii U gamepad? It wasn't enough to make the Wii U a success on it's own, and if we run into another situation where people look at the Switch and say, "Well, the 3rd party experience isn't good (This time because the games are significantly compromised)," the Switch could find itself in the same situation.
I'm pretty excited about the Switch, but saying things like "The Switch is going to destroy everything," seems like a bridge too far.
Same, we don't need ports on the Switch. I mean sure a few would be alright but that trend was exactly what killed the Wii U.
I don't understand this logic. The Wii U's third party failure had everything to do with the titles you see on other platforms not coming to the Wii U. Whether an issue of development challenges, the significant gulf of power, or the unique features that would need to be added in some manner, devs didn't see the benefit of putting their traditional games on Wii U, and as such, consumers necessarily saw the Wii U as a secondary console if you like games from third parties. Ports are
exactly what was needed, though the power would probably have always limited those ports on the Wii U.
Demanding that every dev make unique experiences for the console only serves to push those devs away. Either Nintendo would need to pay devs to make it worth the dev's while to cater to a smaller audience, or Nintendo needs to be the largest possible audience. That's the only way specific and unique development can be sustainable.