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Nioh |OT| Stamina is Ki

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If you stay mig-long range, you can dodge her paralysis every time she makes that noise. The general idea is to wait for her to attack, pop in, hit, then pop back out (when she's flying, you can use stones or shuriken/kunai and it does a lot of Ki damage to her).

Most of her attacks only has one version so it's pretty easy to tell when to go in, except her standard combo, where I think she may or may not do the final kick -- so you'd have to react to punish (standard NG boss tactics).

If you want, set a password and I can join if you get too frustrated.

~~

Holy smokes the drop rates in this game is abysmal.

Thanks.

I appreciate that, but would like to try and beat it solo if possible. If not, I'll send you a message in a bit.
 
I agree with the Demon's Souls comparisons people were making before. Really similar vibes.

I hope there's a Nioh 2 so we can get a GOAT like with Demon's Souls 2
 
Amazing what stepping away from a game for a little while can do to your proficiency.

Last night I was getting wrecked over and over and over by Batgirl, don't even think I was able to get her under 50% health. Came back today and beat her on my first try without breaking a sweat. Everything about the fight suddenly clicked.
 
A big portion of Capra Demon's difficulty regard the two dogs that are present alongside him. The player is informed how to fight these before, both in isolation, and alongside other enemies, and the strategy holds true in the fight with the Capra Demon, kill them aggressively and quickly. Capra himself doesn't have an especially remarkable fighting style, no tricks, gimmicks or strategies the player hasn't seen before.

I merely said that generally speaking the Souls series is better at teaching the player. More bosses relate to the enemies fort before. For instance I can't think of a single boss that inflicts a status ailment that the player won't have seen before.

Father G fights like a hunter (or you more specifically), a moveset and gameplay style you should be well acquainted with, in that respect the first 2/3rds of the fight are perhaps the fairest in the game. It's a duel with a fellow hunter. His final form attacks like a werewolf (also seen in the preceding level), striking aggressively, with quick, large lunges. Both of these gameplay styles have been already introduced to the player.

Both of the bosses you mention are perhaps within the top five hardest bosses in the game, but at least their gameplay strategies are contextualised appropriately by their environment.

I'm not saying that Souls games are better games (I have not made that decision) however it is clear that more thought goes into how the preceding level implicitly tutorials the player for the challenges ahead. The additional variety makes the levels themselves more interesting, and more challenging too. I don't have to worry about the mistakes I might make in Nioh, how I might missinterpret the enemy and get myself killed, because by and large, I've seen the enemy ahead before.

There's a forbes article about this also. Regarding how the levels themselves are too easy, and the bosses are too hard. Hino Emna is merely the most egregious example of this that occurs in the games first 10 or so hours. But the rest of the game suffers the same issue. Even the following boss, Nue is the same. Her fight doesn't even bare a remote relation to the level preceding it. A level full of Samurai, Ninja and typical Yokai, and then suddenly a lightening dog boss. If it wasn't a simple fight I imagine people would experience similar frustrations, yet it's still a very significant step up compared to the difficulty of the level itself.

There isnt anything that prepares you for father gs second form. There is nothing as aggressive and damaging in the entire level. That second form hits you hard and punishes you greatly. To the point that even on subsequent playthroughs he can still be a pain in the ass.

Also, those dogs in the capra fight are pure cheese. They serve no purpose other than to make a boss harder than it needs to be.
 
I sure hope the variety of axes goes up in the second area. SO many great swords (not greatswords :p) so far, but it's the same couple of axes, and I haven't found anything sweet, like the swords with elemental damage that you are constantly rewarded with.
 
The thing is though he used it on me three times without a wind-up. It was really weird. Once I died before I even gained control of the character almost. I moved about 5cm and then dead.

...Huh. Interesting that you mention that because that's exactly how I died the first time against it as well. I chalked it up to not knowing the specific tell for that attack the first time but now that I think about it, I'm pretty sure he didn't do the standard windup the first time.
 
I agree with the Demon's Souls comparisons people were making before. Really similar vibes.

I hope there's a Nioh 2 so we can get a GOAT like with Demon's Souls 2

No... No. Just... No.

Edit: misread as dark souls 2. Unless that's what you actually meant. I should go to bed...
 
Oh no, helped a dude around the Nue stage, showing him all the treasure chests and kodama I could remember and so on, after 15 minutes of running around we tackle Nue himself and I die when he's at like fucking 2% HP lmao

Hope the host pulled through
 
I never liked the boss fights where the result is just the boss being all snarky and leaving like what happened with Muneshige. Why even bother game?
 
If you leave a main mission to go to the mission map, do you completely abandon your progress and the shrines you unlocked like in the alpha/beta?
 
Wasn't hard at all once you know exactly what to do. It helps a lot that you can
just push up against him and go to town without having to worry about falling off the dock.

Yeah, I did that, twice, and both times I got killed by his laser without any tell. The time I beat him I was always waiting either for one arm to appear or until he fired the laser. That seemed to be the safest.

Dark Souls II is a dumpster fire. I was talking about Dark Souls 1 haha

I much prefer Dark Souls 2 to both Demon's Souls and Dark Souls 1. I think I like Dark Souls 2 a little bit more than Nioh too.
 
lol, really guys? I could accept the argument that she's too hard for her placement (I haven't met a boss after her yet so I can't comment, but she wasn't THAT bad so I'm assuming the next bosses must be quite easy... -_-), but bringing up Souls games as counter-examples seems very silly. Capra Demon and Father G are harder than almost every boss after them. Capra is the most dangerous boss until S&O (way further into the game), and Father G is arguably the hardest non-optional boss of Bloodborne (others say that'd be Blood-Starved Beast, who is only optional if you killed Cleric Beast, but even though I disagree about BSB being that hard it's still a very early boss, probably he 2nd or 3rd boss you'll face!). I could concede some players thinking Rom is harder (though I'd disagree) but yeah she's also much further into the game.

It's hard to judge due to the non-linearity of Souls games, but still, early bosses in Souls games being harder than even most later bosses is nothing new. Before Capra there was the Flamelurker, it was the third boss I met in Demon's Souls, lol... He was harder for me than anything else that came after except Old King Doran (who's an optional NPC and not even a boss).

I'd certainly be fine with a more linear, balanced progression in difficulty, but it's not a big deal, and moreover, it's hard to fine-tune that well, because people that struggle against A might find B a cakewalk and vice-versa. Happens all the time, watch people tell me Capra isn't hard "you just gotta run up the stairs" (which is true but hey, first time playing those dogs will likely maul you instantly).

Yes, really. Neither Capra nor Gascoigne throw new mechanics at you (and personally, I found neither that difficult, but I guess that's kind of the other unspoken thing here - everyone finds different things difficult in these games. O&S, Cleric Beast, and the big sword guy from the beginning of 2 are my worst bosses, heh) but simply demand that you have mastered the ones that have been taught to you through the gameplay so far. You've already encountered drop attacks by the time you get to Capra, you've already learned how to parry before Gascoigne. While they're pretty significant hard checks for a lot of people, they don't throw stuff at you that's unknown up until that point.

Even if you do the sub mission before Hino-enma, there's nothing that passively teaches you about how status effects work or how flying enemies work - no enemies before her paralyze you or even, if I recall correctly, apply any sort of status effects at all. Poison is prominent in the level after hers, for example. She feels unrelated to the level before her. The only clue about how she works is the game practically throwing resist items and gear at you leading up to the boss room, which... I suppose is a form of telegraphing it, but it still feels kind of like a blindside.
 
Onomyoji is so good. Ninjutsu is great too but man, nothing as satisfying as throwing Paired Raiken on a boss over and over, lol
 
Son of a....
I have been fighting this boss without lighting ANY of the fires. I mean no fires at all. So I was having to deal with three little adds and the boss. So I look up a video to see the fires people are talking about and it seems like it keeps the little adds from spawning. I feel like such a dumb but I'm SUPER mad at myself for not doing this....rage!!!
 
I tried that second boss twice and then *stupidly* lost my souls by being impatient on a third run to try and fight her again, so I summoned a guy and it was INCREDIBLY satisfying
 
How do you seath your sword manually?

R1 + O

so what exactly does this do?

As the video says, Heaven's Flash (GOAT move) can only be done after what the game counts as an "end of combo"

So... Light Attack/Heavy, or Light/Heavy Attack string

Dash Attack however doesn't count, since it isn't a part of a combo. So basically you can't dash and go into Heaven's Flash

But with this tech, you can.
 
Anyone have any suggestions in regards to what's good with Ninjitsu? I've been using the stealth ones that silence my steps and makes me invisible which I've found quite useful in a number of situations.

However, I can't seem to make paralysis work. I've been using the weapon buff of it and I can hardly get them to paralyze. I'm not too sure about the shurikens either since they seemed rather useless when I tried them in the demo.

In terms of bosses so far, I've only made it up to Hino-Enma. Proved difficult at first because I was using the Kusarigama on her and it wasn't working out, but once I switched to the spear I figured out the pattern. Fun fight though.
 
You've already encountered drop attacks by the time you get to Capra, you've already learned how to parry before Gascoigne. While they're pretty significant hard checks for a lot of people, they don't throw stuff at you that's unknown up until that point.

a) literally nothing in Bloodborne actually teaches you how to parry (and the lack of tutorializing is the game's biggest problem), and Gascoigne's second phase is almost impossible to parry. He becomes one of the fastest bosses in the game, and the music box is practically required to deal with him.

b) drop attacks aren't the issue with Capra. The issue with Capra is the fact that the dogs will stunlock you, leading you to die in two seconds, followed by a five-minute runback to the boss fight. The only way to survive is to have high enough poise to not get stunlocked and a weapon with a wide enough swing to kill the dogs instantly. Nothing in the game prepares you for this.

In comparison, with Hino-Enma you... just have to dodge her extremely telegraphed moves, and punish her when she's open. It's a very very basic fight. Onryoki was harder for me.
 
Yes, really. Neither Capra nor Gascoigne throw new mechanics at you (and personally, I found neither that difficult, but I guess that's kind of the other unspoken thing here - everyone finds different things difficult in these games. O&S, Cleric Beast, and the big sword guy from the beginning of 2 are my worst bosses, heh) but simply demand that you have mastered the ones that have been taught to you through the gameplay so far. You've already encountered drop attacks by the time you get to Capra, you've already learned how to parry before Gascoigne. While they're pretty significant hard checks for a lot of people, they don't throw stuff at you that's unknown up until that point.

Even if you do the sub mission before Hino-enma, there's nothing that passively teaches you about how status effects work or how flying enemies work - no enemies before her paralyze you or even, if I recall correctly, apply any sort of status effects at all. Poison is prominent in the level after hers, for example. She feels unrelated to the level before her. The only clue about how she works is the game practically throwing resist items and gear at you leading up to the boss room, which... I suppose is a form of telegraphing it, but it still feels kind of like a blindside.
While I agree with some of what you said (her paralysis shocked me at first, too) I think you're blowing it out of proportion. After all, you only get paralyzed by her projectile, which you should be dodging anyway. There are ample audio and visual cues for you to dodge it after getting hit just one time. It's not like the paralysis is forced upon you by the area and you're forced to manage it while fighting.

And I'm not sure how you can claim that dealing with the flailing hitbox that is Father G's last form is not new (there is NO enemy like that up until that point), yet dodging some projectiles while Enma is flying (the SAME projectiles she throws while standing) is some new mysterious mechanic that baffles the player.
 
R1 + O



As the video says, Heaven's Flash (GOAT move) can only be done after what the game counts as an "end of combo"

So... Light Attack/Heavy, or Light/Heavy Attack string

Dash Attack however doesn't count, since it isn't a part of a combo. So basically you can't dash and go into Heaven's Flash

But with this tech, you can.

Now I need to think about which buttons they would be for me... I'm control type B (R1 light, R2 heavy) and I've manually swapped X and O in the PlayStation custom bindings menu so that O is roll/dodge.
 
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