Ordinaryundone
Member
I also found a slight flaw which on paper makes sense, but in execution feels odd. The less armor you wear, the better your stamina management, makes sense. The more armor I wear, the more stamina gets consumed on every attack and dodge, makes sense. What doesn't make all that much sense to me is that the stunlocking on hit happens to you regardless of the amount of armor. I'd be much more inclined to wear light armor and have better stamina management if it meant I could prevent the stunlock animation. Or on the flip side, I might certainly be more inclined to wear heavy armor and maybe not be as proficient in stamina, but then be able to take hits and not be stunlocked. Does that make sense to anyone else or am I just not doing something right?
What you are describing is the same issue Demon's Souls had with heavy armor and why they introduced Poise in the Dark Souls games. And I agree, Ni-Oh could use it too. It seems like some enemies have an equivalent of it (the big armored Samurai guys, and the Yokai especially) where if you hit them during an attack animation they won't stagger; you should be able to do the same thing with enough heavy armor. It would at least make Axes and Hammers feel a lot more viable.