How can I find items to summon an ally on the new map?
I even restarted the map thinking I would get three again but nothing. I can't defeat the lady boss, no matter what. I can bring her to half energy but dying requires literally a second.
aaaargh where's that damned 9th "green goblin thingy"? ;_;
I found that one, i must have missed some other one. Guess i'll just have go through the stage a 3rd time and listen like crazy for the noises it makes. :/If you're looking in the first stage, he's hiding in the house at the beach, the one with a sword Oni inside.
The flaming skulls that enchant your weapon when killed were really cool! Try to make a boss that requires you to swap elements with them to hurt the boss.
I just beat this HOLY SHIT this was crazy. Wheel skeletons ain't got shit on those assholes O_OHave fun playing the twilight version! Mhahahahaha.
The one near the second shrine? I missed it too xDLOL how could i miss that kodama in the grass. Oh well, at least i found it so i can go and die a lot on the second main mission now.
Nioh is definitely more punishing and more execution-heavy compared to Dark Souls.Ok, I defeated the lady finally. Dunno, but in this game you NEED to play perfectly otherwise the minimum error will grant you a reload. I think it should be easier, I mean, I completed all Souls games with not so many problems, but Ni-Oh beta and alpha gave me plenty lol.
Nioh is definitely more punishing and more execution-heavy compared to Dark Souls.
It shares many of its qualities about observation and patience, but the way the timing of the combos work and the heavier punishment for misreading attacks and fumbling stamina management means there's a lot less room for error with Nioh compared to Dark Souls.
That said, I don't think they should make it easier, I really enjoyed the challenge of the game in its current beta state.
In general the block feels strong to me but the first boss destroys your stamina if you try to block it. Didn't play the alpha or get beyond that point yet.
I think it's tough but fair. It really helps if you know the layout and stock up on the right items for battles, but yeah I definitely find it more challenging than Souls.Ok, I defeated the lady finally. Dunno, but in this game you NEED to play perfectly otherwise the minimum error will grant you a reload. I think it should be easier, I mean, I completed all Souls games with not so many problems, but Ni-Oh beta and alpha gave me plenty lol.
What's the problem/wrong?They fix the mark of the conquerer yet?
Feedback links
US: http://www.gamecity.ne.jp/form/nioh_b_us
UK: http://www.gamecity.ne.jp/form/nioh_b_uk
FR: http://www.gamecity.ne.jp/form/nioh_b_fr
IT: http://www.gamecity.ne.jp/form/nioh_b_it
DE: http://www.gamecity.ne.jp/form/nioh_b_de
ES: http://www.gamecity.ne.jp/form/nioh_b_es
JP: http://www.gamecity.ne.jp/form/nioh_b_jp
I don't understand how this game handles buffer inputs. if I press dash without enough Ki to dash, my character will wait for Ki and then dash anyway, even if I am not rpessing it anymore.
I don't understand how this game handles buffer inputs. if I press dash without enough Ki to dash, my character will wait for Ki and then dash anyway, even if I am not rpessing it anymore. yet, if I press up to use elixir while not in position to do so, that input is discarded completely. Makes using elixirs under anys tress feel sticky and unresponsive.
Kinda feels like im overcomplicating things by not just staying in high stance and just poke+dodge stuff. Am i wrong in this? I never played the Alpha.
Cool game tho.
There are some enemies that totally won't work for.
(Also it feels absolutely badass swapping stance on-the-fly and picking enemies apart with ease.)like a true samurai
I hope they haven't shown too much game off before release. Would be a bummer if we've played 1/4 of the content already with the alpha and beta combined. Hope there is a lot of game left to play and they aren't just banking on twilight levels to fill in the rest.
I like the levels alright but I think they're a tad straight forward (literally). Would like a bit more back and forth strictly single corridor path levels (think shulva, latria 3-1). I actually quite liked the second level from the alpha. It was basically a very large square that you had to cross in how you thought would be best and wasn't like the more directed routes of the island and valley.
Somebody on this very page clarified that during E3 they announced about 20 stages for the game - roughly ten times what's in the demo.
I hope that's 20 of the full sized missions and not including the sub ones.
Ok, I defeated the lady finally. Dunno, but in this game you NEED to play perfectly otherwise the minimum error will grant you a reload. I think it should be easier, I mean, I completed all Souls games with not so many problems, but Ni-Oh beta and alpha gave me plenty lol.
I don't understand why but it doesn't seem to recognize my save files from the Alpha. It's the same account and the save files are still on my PS4 so I don't know what's up with that. Did someone have the same issue? Any way to fix it?
The random things are generally useless, this is true, but the blacksmith allows you to craft some seriously powerful shit with the Soul Matching and Re-Forging. The gear I've dicked around to make are a clear step up from any usual drop. My weapons do more damage, use less Ki on both attack and block, heal me when I kill something and in a few cases, only get stronger from every kill I make. My current bow heals me whenever I pick off someone with a headshot. All of that is pretty meaningful, IMO.My main complaint is still the loot. They improved it but it still feels useless and more like busywork instead of anything meaningful. The randomized effects simply don't matter. 3% higher drop rate? -10% Ki on low attacks when critical? who cares?
This is only true for the Raikiri, and possibly some other special weapons. Usually, the weapons aren't constantly coated with the effect even if they do elemental damage.One thing I love about this game compared to Souls is that my lightning Katana is actually constantly coated in lightning, it's not just some shitty effect that gets applied on hit. It's one thing I wish Bloodborne did too because the effects in that look awesome.
Tachibana Muneshige wasn't really that hard IMHO, as long as you block his Iai attack which is an unblockable you're good.
Since I don't really have any numbers on how much Parry (the weapon value, not the move) affects the raw Ki damage you take from block, it is hard to say how much it does exactly, but I had a set of dual swords with an effect that reduced Ki-loss upon block around 20% and that left me barely in the green with base Ki around 115, using Kaito (+10 Ki, +20% Ki regen) as a Guardian Spirit. All of his moves are blockable, but the Ki loss is pretty crazy. Blocking any two of his really heavy strikes in a row is generally an express ticket to pain and death. Bonus points for the Full Moon somersault thing that hits twice in a very short window.Oh ok, so he doesn't have any unblockables? I'm sure I tried to block it once with full Ki but maybe my gear or stats aren't high enough to not get hit by that Iai attack.
It is not. It just eats Ki like crazy, but it is most certainly not unblockable. If you have effects that lessen stamina loss upon block, either as a weapon property or by using the Guardian spirit which does just that (or both), it is possible to have enough Ki to come out of it without being staggered at all.
I don't understand how this game handles buffer inputs. if I press dash without enough Ki to dash, my character will wait for Ki and then dash anyway, even if I am not rpessing it anymore. yet, if I press up to use elixir while not in position to do so, that input is discarded completely. Makes using elixirs under anys tress feel sticky and unresponsive.
They need to fix the ladder inputs. When I would try sliding down a ladder my character would sometimes go up instead of down. This made me die several times when trying to speed past the fire bomb guy.
I played last night and still had a lot of fun, but I am kind of sad that they toned the difficulty down so much.
After playing Dark Souls 3 and feeling like it was too easy, I played the Nioh alpha demo and thought "ok this game is bringing what DS lost". Now I'm playing the beta and im like "oh... and its gone again."