Radnox once, no Omegon yet. Pre-Atlas the best way I could find Omegon was Trading Posts. Visit a few and cycle through the different types of ships and if you were lucky one would be selling it.
I will give that a shot. Thanks.
Radnox once, no Omegon yet. Pre-Atlas the best way I could find Omegon was Trading Posts. Visit a few and cycle through the different types of ships and if you were lucky one would be selling it.
And if you don't like the current base location you can keep searching with the signal booster until you get the perfect spot.That makes sense. I saw that option but never connected the dots. Thanks!
I'm assuming people know about the new update 1.34?
Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game
Prevented the terrain editor draining in charge when editing empty voxels
Prevented players being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
The discovery screen will now show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed a graphical issue where a blur effect would be applied while teleporting
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Improved ordering of icons on the galactic map to more accurately indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when your starship is out of range
Fixed warning symbol on broken tech appearing too small
Fixed an issue that sometimes caused glyphs not to be awarded correctly
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
Added the amount of units you will earn for a discovery to the Analysis Visor interface
Added correct emotion animations for various interactions with NPCs
I'm assuming people know about the new update 1.34?
Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game
Prevented the terrain editor draining in charge when editing empty voxels
Prevented players being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
The discovery screen will now show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed a graphical issue where a blur effect would be applied while teleporting
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Improved ordering of icons on the galactic map to more accurately indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when your starship is out of range
Fixed warning symbol on broken tech appearing too small
Fixed an issue that sometimes caused glyphs not to be awarded correctly
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
Added the amount of units you will earn for a discovery to the Analysis Visor interface
Added correct emotion animations for various interactions with NPCs
still no fix for the waypoints...
This on PC yet?
Thank god.The devs have stated the waypoint issue is being investigated on the Steam forums. Hopefully it'll make it into the next patch (1.35).
Has been the experimental branch for a few days.This on PC yet?
I just started this game again for the first time since a few weeks after launch and it took me so long to figure out how to build a signal booster, god damn, all I needed to do was press up!
I have a question about bases though:
If the goal of the game is to keep pushing forward and move from system to system, why would I want to build a base that I couldn't get back to without using loads of resources/fuel every time?
It's kinda annoying now because it prioritizes any systems with missions, even overriding systems you just came from.I'm assuming people know about the new update 1.34?
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Nope, is it maybe story related?Thank god.
Did anyone get a blueprint named "remembrance" when they logged into the latest patch? It requires 1 heart of the sun and 16 nanites. Its for my exosuit but it doesn't really say what it does.
Has anyone found any planets since the update with Omegon, and Radnox?
The devs either lied about the number of planets the engine can generate or they fucked up the portal combinations.
51mb +/- update...
Hope mods work >.>
Any way to drop the craft this underwater breather pop up? Doesn't show up in log and sometimes it overrides the main quest lol.
Seems like it. Its only description is, "Everything you ever knew is within."Nope, is it maybe story related?
Neither. Portal coordinates work for one galaxy only. The same combination in another galaxy will take you to a planet in the new galaxy, not the old one.
There is a bit of an issue with the amount of planets the game can generate and the amount of portal combinations we can currently do. We can currently set up 16 different glyphs in 12 coordinate spots. So we have 16^12 portal combinations (281 trillion...).
If the game generates 2^64 planets (18 quintillion...), then there are more planets than portal combinations to go to, so it wouldn't make sense for us to get "Corrupted Location" when using the same glyph on all 12 spots because that combination would definitely lead to a planet somewhere.
If there are 2^32 planets (4 billion...) then there are more portal combinations than planets to go to which would explain why we get "Location Corrupted" when trying one combination.
But all articles I've read about NMS say we have 2^64 planets in total which would make the "Location Corrupted" a bug they would have to fix. Even so, 2^64 planets creates a big problem for them because some planets would not have a portal combination, or multiple planets would have the same combination which might also explain the corrupted locations.
The devs either lied about the number of planets the engine can generate or they fucked up the portal combinations.
In the construction menu try to pin and/or unpin the recipe. It's a little clumsy until they fix the blueprints automatically registering as missions.Any way to drop the craft this underwater breather pop up? Doesn't show up in log and sometimes it overrides the main quest lol.
There is a bit of an issue with the amount of planets the game can generate and the amount of portal combinations we can currently do. We can currently set up 16 different glyphs in 12 coordinate spots. So we have 16^12 portal combinations (281 trillion...).
If the game generates 2^64 planets (18 quintillion...), then there are more planets than portal combinations to go to, so it wouldn't make sense for us to get "Corrupted Location" when using the same glyph on all 12 spots because that combination would definitely lead to a planet somewhere.
If there are 2^32 planets (4 billion...) then there are more portal combinations than planets to go to which would explain why we get "Location Corrupted" when trying one combination.
But all articles I've read about NMS say we have 2^64 planets in total which would make the "Location Corrupted" a bug they would have to fix. Even so, 2^64 planets creates a big problem for them because some planets would not have a portal combination, or multiple planets would have the same combination which might also explain the corrupted locations.
The devs either lied about the number of planets the engine can generate or they fucked up the portal combinations.
A different galaxy only has a different seed for generating planets, but every galaxy generates 2^64.
How do I get the crazy amounts others are getting from scanning? I've got all the flora upgrades.
Are you sure you're not?How do I get the crazy amounts others are getting from scanning? I've got all the flora upgrades.
You can teleport back to it from any space station for free!
Even so, having "Location Corrupted" doesn't make sense. Every glyph combination should lead to a possible planet.I'm pretty sure this is not true. The whole "universe" has 2^64 planets and is partitioned into about 256 galaxies.
Question: If you cancel a quest, can you restart it at any time? And if yes, how?
Playing in creative mode...pretty disheartening to know there are no black holes in this mode. 683,201 Light years to go till the center I go.
Nop, once canceled its gone.
To be fair though, they are all your pictures
Question: If you cancel a quest, can you restart it at any time? And if yes, how?
They've added the amount you get to the visor and it's mostly 200usAre you sure you're not?
You earn the units the instant you scan. It's not related to the units earned for uploading your discoveries.
It's kinda annoying now because it prioritizes any systems with missions, even overriding systems you just came from.
I had to delete all my base terminal missions because I would get 3 options to return to my home system and it would constantly overwrite the last system I teleported to (where I buy trade items from).
But when it does work as I hope it would, being able to teleport between 4 star stations is super nice though.
/edit/ nevermind it still overwrites it now -_-
There is a bit of an issue with the amount of planets the game can generate and the amount of portal combinations we can currently do. We can currently set up 16 different glyphs in 12 coordinate spots. So we have 16^12 portal combinations (281 trillion...).
If the game generates 2^64 planets (18 quintillion...), then there are more planets than portal combinations to go to, so it wouldn't make sense for us to get "Corrupted Location" when using the same glyph on all 12 spots because that combination would definitely lead to a planet somewhere.
If there are 2^32 planets (4 billion...) then there are more portal combinations than planets to go to which would explain why we get "Location Corrupted" when trying one combination.
But all articles I've read about NMS say we have 2^64 planets in total which would make the "Location Corrupted" a bug they would have to fix. Even so, 2^64 planets creates a big problem for them because some planets would not have a portal combination, or multiple planets would have the same combination which might also explain the corrupted locations.
The devs either lied about the number of planets the engine can generate or they fucked up the portal combinations.
Mods?