I may be in the same spot soon. If I didn't already have a farm I would anchor one of my points with a base. Preferably in a wealthy system for Resonator flipping.
Speaking of I think I'm going to be pretty happy with farm+resonator flipping for money. I don't min/max either so I can keep doing other stuff. I can fill up one hauler with Resonators and sell off the entire load every time I get to a new system without worrying about price. While I do that I'll slowly fill up another hauler with explosives. Win/win.
Yeah I think it has pretty good synergies with farming -- trade Dynamic Resonators while Living Glass grows, and it also let's you sell Living Glass at the same time (inventory cargo) in constantly new star systems.
I've been using a system that sells 159 quantity which was the highest I had seen for a few days, but yesterday I found one that was 167 and this morning I found one that has 178 Dynamic Resonators.
I don't think Conflict Level or Economy Type matter...of the >150 DR systems, 2 were Trade but 1 was Mining; 1 was Low Conflict and 2 were High Conflict. The 'descriptor' for High Wealth I don't think matters, either. I thought maybe because one was called "High Supply" maybe that's why it had 159 DRs, but I found another High Supply with just 85 DRs. The one with 178s was "Prosperous." I did find most were Korvax but I'm guessing based on the other findings, species is also just coincidence, and that species, Economy, Conflict, or High Wealth 'descriptor don't really matter -- just as long as it's High Wealth.
Anyhow, I've been practicing it a bit more, and I think if you find a system with at least 175 Dynamic Resonators and maybe a better profit margin (e.g. buy at 6400 instead of 6700), and also find a way to farm/sell some Living Glass/Liquid Explosives at the same time (one run I offloaded 30 Living Glass in a system that was offering 720,000 each and I made like 30 million from the LG and 5 million form the DRs haha) --- that if you can really max out your efficiency and making do farming/trading at the same time, maybe I can get Dynamic Resonator crash/buy/sell up to over 60,000,000 units an hour
Anything >40,000,000 profit an hour and I wonder if HG will change it when farming -- which does require much bigger initial investment -- usually makes 15-30 million an hour.
On that note, if anyone here hasn't tried it yet, I kinda fixed the audio in my video explaination for it :\
https://www.youtube.com/watch?v=Xni0Dpi-TyE
Pretty scaleable from anywhere from probably 10 million to 50 million an hour, depending how much you can afford to crash Dynamic Resonator prices and how much starship storage you have. Hopefully only GAF knows about it haha and HG don't fix it because it's nice to have a serious alternative to farming.
And to be fair, when Freighters start at 50 million, and go up over 300, it's kinda not really that poorly balanced to be able to buy what's a pretty darn important gameplay mechanic (multiple ship storage) in few hours of farming. Without Dynamic Resonator flipping or Living Glass/Liquid Explosive, Freighter prices or S class Hauler prices are insane for a non-MMO game lol (though maybe that's the intention -- they want to establish an MMO esque economy as the game becomes 'more online).