Aw that sucks. It did seem too big for him to complete. After minecraft it seemed like he wanted to do an equally big and ground breaking game that could top its success, and why not? He had all the money and time in the world to do it but that's a recipe for disaster. Hopefully the fan effort can translate the basic concepts into a fun game.
The core of the game was the programmable computer idea. You can program the computer to do whatever in your spaceship. Make a clock, code and play original games, setup your own security system for accessing the computer etc. Whatever a real computer could do. The computer works in conjunction with all of the on board spaceship electronics so you can control the thrusters, air supply, guns, communication etc. With these tools you go around the universe to scavenge more parts to upgrade your ship and computer so you can do more. While adventuring there are other human players doing the exact same thing, so you can fight to see who's setup is better, hack/get hacked, or maybe work together, trade, whatever. This is fucking ambitious and I'd love to play it someday.
Hopefully more developers are inspired by this stylized low poly low res texture look. It looks great.
And good luck to Notch in whatever he does next.
Sounds like he has an ounce of common sense and knows when to fold. Countless other studios have not acted nearly as smart.
Mind you, most other developers also don't own an IP that prints money.
Scrolls is pretty awesome guys.
He'll just make Minecraft 2 after realizing he can't make anything else.
Thanks for letting us people who gladly spent 100+ plus hours playing and still play know that it wasn't actually worth the money we paid for it. Seriously, what would we do without people like you, saving us from our ignorance?I haven't touched the minecraft scene in a while, but seriously the game isn't worth more than $15 and this is from someone who bought it back when it was a sandbox with lofty goals.
I haven't touched the minecraft scene in a while, but seriously the game isn't worth more than $15 and this is from someone who bought it back when it was a sandbox with lofty goals.
But i have a free copy
Hopefully more developers are inspired by this stylized low poly low res texture look. It looks great.
And good luck to Notch in whatever he does next.
Well, we do have some footage of Notch roaming around in first person on a spaceship (a test map, basically), showing off the lighting, some combat against low poly versions of the TF2 Soldier (lol) and some of the coding.I am also dubious about this notion of the "gameplay" living onwards since we never got one iota of a peek at said gameplay.
Scrolls is pretty awesome guys.
That's basically what they've been doing as Mojang with Scrolls and Cobalt. Along with a small team being responsible for continuously updating Minecraft.Making smaller games and being a publisher of indies would be a good choice for them. Though still would like to see them help fund Psychonauts 2. The money alone their making from the Xbox version would fund it in one month.
At a Glance
Rodina is a game where you seamlessly explore a solar system. Fly your spaceship from planet to moon to asteroid with no loading screens or warp doors. Explore these huge, procedurally-generated landscapes on foot. Customize your ships living spaces to suite your tastes. Get into dogfights with alien spaceships in order to secure control of valuable resources and property.
Rodina is being developed by a one-man team on a small budget. Its an ambitious project, and one way of making the project more realistic is by starting with a modest game and growing from there. The first version of the game will be very simple, and if it is successful, production will continue and features will be added. Though the initial version of the game will be modest in scope, the possibilities are endless and we hope to develop Rodina into the game described below.
Long-Term Features:
The Grand Vision
- Explore Space, Inside and Out
In Rodina, you can explore the world both inside of a ship and outside of one. You will find yourself having dogfights in space, gun battles on a planet surface, defending your ship from boarding parties, and capturing ships belonging to your enemies.- Huge Seamlesss Procedurally Generated World
Explore procedurally-generated planets with millions of square kilometers of surface area. Seamlessly travel from a planets surface to the depths of space, with no loading screens, warp doors, or invisible walls. Investigate asteroids, moons, space stations, and stars.- Open-Ended, Simulated Gameplay
Rodina will boast a game world simulation which supports player creativity and rewarding feedback. Release toxic gas into the engine room. Fly a false flag in order to trick your opponents into thinking you are their ally. Hack into the ships computer and delete the source code that fires the weapons, rendering them useless. In Rodina, experimentation and creativity are valued over following a game script written by a desginer.
There has yet to be a video game which delivers the experience promised by decades of science fiction like Star Trek, Star Wars, and Firefly. The ability to explore space, to interact on the macro scale of planets and stars as well as the micro scale of rooms and characters, to own and customize a ship which becomes a kind of traveling home, to be given the freedom to explore and interact with the world at ones own will- these features have yet to come together in a single game which fulfills the dreamed-of worlds that scifi fans imagine. Rodina aims to be a small step in the direction of realizing those dreams.
Now he fears failure, the mark of a broken man. You gotta just make what is fun, Notch.
I fucking knew it.
Dammit, Notch. How can you take a perfectly good concept and toss it like that?
The idea was that coding would be entirely optional and you could buy virtual programs from other people or use shareware in-game with code that others have made. It's a pity that Notch couldn't follow through and maybe get more people working on the project because I was really looking forward to this.I would have liked to play this if it wasn't based around writing computer code. The setting was very appealing to me, the hours spent learning how to program a computer to turn my engines on or whatever was absolutely not something I would be interested in doing. So I guess I wasn't the target audience for this.
One-hit wonder.
Hopefully more developers are inspired by this stylized low poly low res texture look. It looks great.
Exactly my thoughts.One-hit wonder.