wow so amazing that very few games will implement it!!
It's not worth it on consoles since it would make games literally unplayable. Even a game indistinguishable from reaility isn't worth is at 1.2fps.We do not need this. I think RT on consoles is going to low settings or only few traces for reflection or something as it is too taxing for the hardware and not really worth it. Even Unreal 5 demo was not using it.
It looks so normal to me. I don't see anything amazing at all.
We're showing off the latest and greatest in HDR and 4k rendering done with Ray Tracing, ....here's a low bitrate 1080p YouTube video.
Roberts Space Industries?We need a quadruple A PC exclusives studio. Common Nvidia you can make it a reality.
Those pics in op look like photos. Unbelievable.
It's not worth it on consoles since it would make games literally unplayable. Even a game indistinguishable from reaility isn't worth is at 1.2fps.
Now on a RTX 3080Ti on the other hand.
That didn´t look real time to me. The guy was using the arrow keys? while the marbel was going down the spiral thingy. His inputs do not correspond to the actions seen on screen.
That didn´t look real time to me. The guy was using the arrow keys? while the marbel was going down the spiral thingy. His inputs do not correspond to the actions seen on screen.
No reflection, refraction or prism casting from the glass marble (there would be)
Caustics cannot be raytraced.
That's why in the real world RT is just another graphics technique and not "the holy graal, second coming of Christ" that some idiots think.
And? Is there any indication that everything in this demo is RT and realtime? And the scene is completely static just because it's a game design decision?
You said caustics cannot be ray-traced.That doesn't contradict what I've said.
Caustics cannot be raytraced.
We're showing off the latest and greatest in HDR and 4k rendering done with Ray Tracing, ....here's a low bitrate 1080p YouTube video.
Just to think there are some folks calling RT a gimmick... RTX 3000 can't come soon enough!
You call it that, because, wait for it, AMD didn't have RT cores.I call RT on 2xxx series a gimmick, because, wait for it, that's what it is.
Youtube 4K is actually pretty good quality, because unlike 1440p and below it's rendered using a Quality target setting instead of a Bitrate target setting.
Making us work for those details
(for real, upload an uncompressed 4k vid of this in all its glory)
Recalling RT performance shown in Unreal 4 demo:
The guy estimated "5-10 years away".
So color me skeptical about the video in OP.
"But if we drop resolution really really sharply and then kinda upscale" yeah, thanks.
Wake me up when tech is fast enough to deliver the main advantage of RT: low effort realistic images.
I call RT on 2xxx series a gimmick, because, wait for it, that's what it is.
Don't mistake RT as a rendering technique with heavily denoised "select effects" in concrete cards.
Youtube 4K is actually pretty good quality, because unlike 1440p and below it's rendered using a Quality target setting instead of a Bitrate target setting.
I really want to see an uncompressed version.
Uncompressed 4K version would be tens of gigabytes in size. I think you guys meant to say "high-bitrate source video" or something along those lines(for real, upload an uncompressed 4k vid of this in all its glory)
Uncompressed 4K version would be tens of gigabytes in size. I think you guys meant to say "high-bitrate source video" or something along those lines
with all those effort put into lumen i'm not surprised this is unreal stance.
It should be part of the same conspiracy that made Switch so slow, I suspect.
Caustics cannot be raytraced.
They can only be raytraced...
I wouldn’t care if it’s tens of gigabytesUncompressed 4K version would be tens of gigabytes in size. I think you guys meant to say "high-bitrate source video" or something along those lines
The friends we made along the way?Who is right!?!?!?!?!?!?!?!?1111
Only few % of people will purchase 3080ti though. I am curious to know at what fps are games going to run in 4K with max settings as well as max RT.
I dont expect RT will be used on PS5 / XSX in any meaningful way, so it's not a surprise for me when people who game only on consoles will want to downplay it.Are there Sony boys in here saying RT is pointless/useless? Or bringing up the Unreal demo?
Let's take a step back guys. Both demo's are equally impressive as fuck. But to downplay one, because your a fanboy of AMD/Nvidia, is childish AF. All of these techniques move the industry forward. Don't piss on mine or others parade.
Yeah YouTube 4k isn't bad but it's still heavily compressed compared to alternatives AND HDR isn't passed through properly on YouTube (something which helps make Ray Tracing shine even more), I just don't understand why these companies who want to boast about graphics and such don't at least upload a nice high bitrate 4k HDR MKV somewhere so those of us with the proper set up can actually show this shit off.Youtube 4K is actually pretty good quality,
You can think RT is not worth the performance hit, but calling it a simple gimmick doesn't make any sense, because RT is the exact opposite of gimmick. RT simulates how lighting woks in real life, not fake it with raster graphics where almost everything is prebaked (and that's what we can call a gimmick).I call RT on 2xxx series a gimmick, because, wait for it, that's what it is.
Don't mistake RT as a rendering technique with heavily denoised "select effects" in concrete cards.