Dunno, still says only Oculus support here:
http://store.steampowered.com/app/300060/
http://store.steampowered.com/app/300060/
Dunno, still says only Oculus support here:
http://store.steampowered.com/app/300060/
Youve been asking for ADR1FT to support other HMDs, and today Three One Zero and 505 Games are excited to announce that ADR1FT is coming to the HTC Vive in May!
I know this isn't the popular opinion, but a lot of you guys are acting insanely hypocritical here and I doubt that you guys have a long-sighted view towards VR development.
Oculus is spending a fortune on software and obviously they want to push their platform, which - honestly - is a good thing. If history has taught us one thing, it's that hardware will only get adopted by the mass market if there's proper software support and it's a GOOD thing that Oculus is actually investing a massive amount of resources into helping developers make VR games. VR could end up being forgotten and in the gutter again if we don't see fantastic VR games coming out within the next 2-3 years that make VR a must-have.
If you guys are all so against Oculus preventing you to play Oculus games on the Rift only, you should also be all up in arms about Nintendo only publishing Nintendo-software on Nintendo consoles, Sony only publishing their first party titles on Playstation platforms and Microsoft only publishing First Parties on Microsoft devices.
I'm OK with Oculus locking things down and understanding that they need to pour lots of money into making great software - They wouldn't do that if there's no business-case there for them to make their money back, since no business can survive on making constant losses (and honestly, the deals Oculus is making with devs are already not going to make them a lot of money, so they're definitely trying to do the right thing here). As a developer, Oculus is one of the better companies to deal with, they've been nothing but supportive to us and all the devs we know and they're making the right moves.
So before you actually go raise the DRM flag and shit on a company, you should really get a little more insight. I'm usually not that harsh here, but the way you guys are acting is just really shitty and what a lot of you guys want could easily lead to VR to fail once again.
I personally want VR devices to become a new, fantastic standard and I want to see amazing VR games being made. Apart from Sony (who are also not allowing their VR games to be ported to other platforms, btw) and Oculus, there is no other VR platform holder out there that's putting proper budget into VR game development, so really, think twice before you go and shit on the only companies that actually ensure that you all will get good software-support.
I know this isn't the popular opinion, but a lot of you guys are acting insanely hypocritical here and I doubt that you guys have a long-sighted view towards VR development.
Oculus is spending a fortune on software and obviously they want to push their platform, which - honestly - is a good thing. If history has taught us one thing, it's that hardware will only get adopted by the mass market if there's proper software support and it's a GOOD thing that Oculus is actually investing a massive amount of resources into helping developers make VR games. VR could end up being forgotten and in the gutter again if we don't see fantastic VR games coming out within the next 2-3 years that make VR a must-have.
If you guys are all so against Oculus preventing you to play Oculus games on the Rift only, you should also be all up in arms about Nintendo only publishing Nintendo-software on Nintendo consoles, Sony only publishing their first party titles on Playstation platforms and Microsoft only publishing First Parties on Microsoft devices.
I'm OK with Oculus locking things down and understanding that they need to pour lots of money into making great software - They wouldn't do that if there's no business-case there for them to make their money back, since no business can survive on making constant losses (and honestly, the deals Oculus is making with devs are already not going to make them a lot of money, so they're definitely trying to do the right thing here). As a developer, Oculus is one of the better companies to deal with, they've been nothing but supportive to us and all the devs we know and they're making the right moves.
So before you actually go raise the DRM flag and shit on a company, you should really get a little more insight. I'm usually not that harsh here, but the way you guys are acting is just really shitty and what a lot of you guys want could easily lead to VR to fail once again.
I personally want VR devices to become a new, fantastic standard and I want to see amazing VR games being made. Apart from Sony (who are also not allowing their VR games to be ported to other platforms, btw) and Oculus, there is no other VR platform holder out there that's putting proper budget into VR game development, so really, think twice before you go and shit on the only companies that actually ensure that you all will get good software-support.
No its not like that at all. PC has always been open. If Oculus made their own console and did the closed wall there instead it wouldn't matter.
Since when is a VR HMD the same as a console? Its it running on a completely different OS? With completely different hardware?
If you guys are all so against Oculus preventing you to play Oculus games on the Rift only, you should also be all up in arms about Nintendo only publishing Nintendo-software on Nintendo consoles, Sony only publishing their first party titles on Playstation platforms and Microsoft only publishing First Parties on Microsoft devices.
they're spending tons of money on their store, software support and on really building a proper VR platform, it goes way beyond a Hobbyist HMD where you cobble your own shit together (personally, that's what the VIVE feels like to me, which I'm not a fan of - VIVE feels like a quickly cobbled-together HMD with Steam support, but the Oculus stuff personally feels more like what Apple would do).
they're spending tons of money on their store
That's the point though, the Rift isn't just a HMD. It's very similar to a console-launch, they're spending tons of money on their store, software support and on really building a proper VR platform, it goes way beyond a Hobbyist HMD where you cobble your own shit together (personally, that's what the VIVE feels like to me, which I'm not a fan of - VIVE feels like a quickly cobbled-together HMD with Steam support, but the Oculus stuff personally feels more like what Apple would do).
No its not like that at all. PC has always been open. If Oculus made their own console and did the closed wall there instead it wouldn't matter.
That makes absolutely no sense. This is more like Valve putting a game on STEAM and complaining that Valve isn't also making that game available on Origin.
That makes absolutely no sense. This is more like Valve putting a game on STEAM and complaining that Valve isn't also making that game available on Origin.
Why in the world would it be 'better' if Oculus would force you to buy a box...?
Sorry for the double-post, but isnt that hypocrisy?
https://www.periscope.tv/michelleosorio/1rmxPEEkvLYKN
He says in that, that the people who develop for VR should target all plattforms, not just PSVR (in that context). That somehow contradicts what was they did yesterday by killing Revive...
"Do you think it would make sense to develop content thats just tied to one plattform?"
No, it's not a console, a locked down store running the exact same OS as all other VR headsets does not make it a unique snowflake.
I can't believe, people are advocating bringing a locked down console mentality to PC.
It's their own platform. It's what they need to do in order to make their moves financially viable. I'm pretty certain that if there'd only be a VIVE out there, VR just would never take off - That fucking thing ships with NAILS and a camera that you need to drill into your walls. No normal person is going to do that, it's not a mass-market device. And in terms of software support for it, that thing is very far away from being a 'premium device' - It's a 'let's be first to market' device, it's not ready for the mass-market at all yet.
Oculus is spending a shit ton of money on developing a VR platform that the mass-market would actually adopt and of course they're tying the games they fully funded to their own platform, otherwise they'd just lose money on both ends (software and hardware) and then it wouldn't make sense for them to support devs financially to make VR games.
No. Its not. One is a software "DRM", the thing we have now is a hardware-drm...
I can still play games on Origin with my PC. I just need to download a free client for that. If I would want to play games from Oculus Home, I need to buy another 600 headset.
What? If you buy a game on Steam, you'd need to re-buy the game to play it on Origin, if it's available there.
Oculus isn't forcing devs to only publish on their platforms - but of course they only ship their first party games that they fully funded on their own platforms, otherwise there's no business-case you could make to support that.
And everyone gets to called them out for turning back on openness and embracing a console segregated experience on PC, an open platform.
It's their own platform. It's what they need to do in order to make their moves financially viable. I'm pretty certain that if there'd only be a VIVE out there, VR just would never take off - That fucking thing ships with NAILS and a camera that you need to drill into your walls. No normal person is going to do that, it's not a mass-market device. And in terms of software support for it, that thing is very far away from being a 'premium device' - It's a 'let's be first to market' device, it's not ready for the mass-market at all yet.
Oculus is spending a shit ton of money on developing a VR platform that the mass-market would actually adopt and of course they're tying the games they fully funded to their own platform, otherwise they'd just lose money on both ends (software and hardware) and then it wouldn't make sense for them to support devs financially to make VR games.
Neither Steam nor origin require you to buy valve or EA hardware to use their services and play the games you buy on their stores.
Oculus does
I honestly appreciate that. The Oculus guys could've shipped their first DK to market and made a shit ton of money, but they didn't. They've very clearly shown that they want a healthy VR market by developing a device for years that's actually mass-market ready.
If you ask me, that's the case for the Rift and it's not yet really the case for VIVE.
So yes, it's a matter of interpretation - What Oculus wants to do is more than just ship a HMD, they want to create THE VR platform that the masses out there would actually buy and they also pour a shit ton of money into devs to help giving people amazing VR experiences, cause if that doesn't happen, VR will soon end up being a bubble.
So does Microsoft, Sony and Nintendo, who all spend insane amount of money on First Party titles that are exclusive to their platforms.
If you see Oculus as a PLATFORM, which is what they're going for, all of this makes sense and asking them to support VIVE and other HMDs where they also can't guarantee that you'll have a proper experience is just crazy, it'd make absolutely no business-sense in that case to spend any amount of money on first party titles to push VR.
So does Microsoft, Sony and Nintendo, who all spend insane amount of money on First Party titles that are exclusive to their platforms.
If you see Oculus as a PLATFORM, which is what they're going for, all of this makes sense and asking them to support VIVE and other HMDs where they also can't guarantee that you'll have a proper experience is just crazy, it'd make absolutely no business-sense in that case to spend any amount of money on first party titles to push VR.
This. One gaming podcast I listen to put it best - "This is like releasing games exclusive to a make of monitor".
It's a face Monitor, It's not a console, it's not directly running the games anymore then the kinect is directly running it's games on Xbox
Oculus is a console in the same way 3D TVs are platform, in which they are not.
you can say platform all you like but oculus is a piece of hardware and a piece of software. neither are unique and there's no practical reason for them to be tied to each other.
That's a fucking insane comparison that has no validity at all. Does any monitor-manufacturer actually create a PLATFORM? Does any monitor developer pour money into developing games? No, they don't.
Oculus is trying to create a platform that's as plug and play as possible, a platform that the mass market could adopt. Similar to what Sony is doing with PSVR -> If you cry about Oculus making their first party titles exclusive to the Rift, you should also cry about Sony not porting their PSVR games to the PC. Just because they sell you a box with some hardware in it doesn't make an ounce of a difference.
That's the actual definition of what a console is. It's a piece of hardware and a piece of software and both are tied together to provide a great experience.
Oculus is doing the same - You'd not put up a rant if Oculus would also sell you a box with hardware on top of the Rift, but you do rant if they allow you to use the device on any PC out there? Makes no sense at all to me.
Once a company creates a PLATFORM, they have to make certain moves to create an actual business-case, which is exactly what they did.
I know this isn't the popular opinion, but a lot of you guys are acting insanely hypocritical here and I doubt that you guys have a long-sighted view towards VR development.
What? If you buy a game on Steam, you'd need to re-buy the game to play it on Origin, if it's available there.
Oculus isn't forcing devs to only publish on their platforms - but of course they only ship their first party games that they fully funded on their own platforms, otherwise there's no business-case you could make to support that.
So does Microsoft, Sony and Nintendo, who all spend insane amount of money on First Party titles that are exclusive to their platforms.
If you see Oculus as a PLATFORM, which is what they're going for, all of this makes sense and asking them to support VIVE and other HMDs where they also can't guarantee that you'll have a proper experience is just crazy, it'd make absolutely no business-sense in that case to spend any amount of money on first party titles to push VR.
Why is blaze rush VR compatible on the oculus store but not on steam? And the developer has said he has no plans to update the steam version to support VR even though he clearly can.
Why are oculus apparently withholding their latest SDK updates from developers wanting to release their software outside of oculus home, effectively strong arming them into supporting oculus home.
Since when is a VR HMD the same as a console? Its it running on a completely different OS? With completely different hardware?
So PC gaming has gone back to hardware exclusives of the ye old past? Hardware exclusives on what is a face mounted monitor.
I can't wait for my Asus gsync monitor exclusive games to come out, or my Logitech mouse exclusive games.
No its not like that at all. PC has always been open. If Oculus made their own console and did the closed wall there instead it wouldn't matter.
You don't get it, if they have no edge over the competition come the end of the year they don't have a smaller market share, they have NO market share.End of this year oculus rift will likely be a minority market share and in that position they simply can't afford to be restrictive like this - as tempting as it might feel. Invest in great games to show VR as a whole in a good light. Make the experiences polished on your own hardware, sure. That all reflects well on oculus as a brand and keeps their mindshare high as people decide which headset to buy - bith this gen and next gen. Those that already chose vive are not going to buy another headset for a few bits of software - you made your pitch and they chose the other option. So keep doing good things to persuade them next time.
I'm pretty certain that if there'd only be a VIVE out there, VR just would never take off - That fucking thing ships with NAILS and a camera that you need to drill into your walls. No normal person is going to do that, it's not a mass-market device.
also mahler you keep strawmanning me. i absolutely would complain if oculus were selling the rift as part of a proprietary console package, though my attitude would be a bit closer to despairing laughter since that would absolutely guarantee a massive failure.
not everyone is entirely accepting of the console business model. i hate it generally, and i hate it even more when shitty companies try to staple it on top of an open PC.
it's just baffling anyway. DRM like this basically means they want hardware sales at the expense of software, when it should be the other way around. long-term they could easily make a hugely profitable multibillion dollar business off of software, but hardware? not a fucking chance.
Why does someone think this is a reasonable thing to do? I just don't get it.
It's a face Monitor, It's not a console, it's not directly running the games anymore then the kinect is directly running it's games on Xbox
Oculus is a console in the same way 3D TVs are platform, in which they are not.
The platform is PC, just like the platform for PSVR the PS4.
I don't think it's fair to say that the Rift or Vive are just "face monitor's". You just can't downplay these things like that.
Actually yes. Game companies were afraid to spend time making games for PC because of piracy. Steam made them more confident.My mind is full of fuck. You do know Steam originated as the DRM for Half Life? That this was 'necessary to make PC gaming viable'?
The Vive is ready for mass market. You don't need to nail both sensors to a wall to have the Rift sit down VR experience. However, the option is there for room scale VR which the Rift won't be able to match until later this year.It's their own platform. It's what they need to do in order to make their moves financially viable. I'm pretty certain that if there'd only be a VIVE out there, VR just would never take off - That fucking thing ships with NAILS and a camera that you need to drill into your walls. No normal person is going to do that, it's not a mass-market device. And in terms of software support for it, that thing is very far away from being a 'premium device' - It's a 'let's be first to market' device, it's not ready for the mass-market at all yet.
It's their own platform. It's what they need to do in order to make their moves financially viable. I'm pretty certain that if there'd only be a VIVE out there, VR just would never take off - That fucking thing ships with NAILS and a camera that you need to drill into your walls. No normal person is going to do that, it's not a mass-market device. And in terms of software support for it, that thing is very far away from being a 'premium device' - It's a 'let's be first to market' device, it's not ready for the mass-market at all yet.
Oculus is spending a shit ton of money on developing a VR platform that the mass-market would actually adopt and of course they're tying the games they fully funded to their own platform, otherwise they'd just lose money on both ends (software and hardware) and then it wouldn't make sense for them to support devs financially to make VR games.
Oculus recommemds a high performance computer, that is its platform, the PC platform, them trying to create a walled garden doesn't mean they created a console.
It is the antithesis of plug in and play. No amount of oculus marketing about the being a platform will change that it's just a PC peripheral on the that platform.
The fact that they need to specifically code in a hardware DRM supports that if they didn't, any HMD could run oculus home games with little trouble.
How can this be a walled garden?
This is what I am seeing people discuss here. The oculus home games are DRMed within that store. But if you by the same title on steam or from the content creator directly it is unaffected by this.
So why so much discussion. This seems simple. If you do not like this practice then only purchase rift exclusive games using home and purchase everything else on a storefront that isn't doing this.
If they pushed the idea that developers should make for as many HMD's as possible logic dictates that because of Vive, most third party content will end up on steam.
Not sure I get people getting so upset over a silly choice they made with the store that actually doesn't prevent you from acquiring the games or using the hardware in another manner.
How can this be a walled garden?
This is what I am seeing people discuss here. The oculus home games are DRMed within that store. But if you by the same title on steam or from the content creator directly it is unaffected by this.
So why so much discussion. This seems simple. If you do not like this practice then only purchase rift exclusive games using home and purchase everything else on a storefront that isn't doing this.
If they pushed the idea that developers should make for as many HMD's as possible logic dictates that because of Vive, most third party content will end up on steam.
Not sure I get people getting so upset over a silly choice they made with the store that actually doesn't prevent you from acquiring the games or using the hardware in another manner.
This is lame. I hope Revive gets around this and there aren't further changes on the Oculus side.
In the same way that a television is a "radio with video", I guess.
They are face monitors with 6DoF.
This is lame. I hope Revive gets around this and there aren't further changes on the Oculus side.
I wonder if Oculus didn't expect Lucky's Tale to be playable on the Vive so quickly and regret not bundling keys for the game with headsets instead of giving it to everyone who logged into the store.
In the same way that a television is a "radio with video", I guess.