AndersTheSwede said:
Never had the game freeze on me, installed or not.
Does it have bugs? Sure, but the level of artistic and gameplay polish is pretty impressive IMO.
How can the camera be horrible when it's a standard right stick control?
Frame rate pretty solid for me, only when crazy amounts of magic was flying did it ever slow
Butt ugly? What?... what?
As someone who hated Fable 1 with a passion Fable 2 is an improvement in every way shape and form.
I overreacted a little bit because I was so pissed at the freezes. The camera is bad because it adjusts itself a lot, and never for the better. It's especially awkward indoors where it has no idea what the fuck to do. The framerate chugs in certain places even when there's nothing going on, and the game has a heart attack if you use an area effect spell on a group of enemies. I agree that it's better than fable 1, but this is what I would have expected from an Xbox 1 sequel.
The game isn't butt ugly, but the beginning of the game is. Bowerstone is the worst looking place, and they pull the camera in way too tight on the characters, considering how rudimentary the animations are.
Now that I'm like 10 hours in, my opinions have changed, but I don't know how much more I really like the game. It's bullshit that the only real way to earn money is the completely ridiculous jobs. It competely unbalances the economy when I can make 720 gold pouring a beer. They all have the same basic concept as this cookie monster electronic game I had when I was 3 years old. And what happened to every property having quests associated with them? I have at least 15 now and nothing has happened.
The biggest problem is that I don't give a shit about anything I'm doing. Half the world wants my dick because I did a sock puppet show a few times. It took me like 12 seconds to convince a chick to marry me, and all she does is talk about how much she loves me and gives me shitty potions all the time. I don't care about the story, and the characters I've met so far, including fat Nariko, have nothing interesting to say. The quests are alright, but they don't do anything new at ALL. I don't even care about the dog, which really surprises me. I cared more for the dog in Peter's demonstrations than I do for the one that's almost invisibly at my side at all times.
Maybe that's what Peter Molyneux's games lack; Peter Molyneux. It would rock if a dynamic Peter Molyneux narration played as you were playing the game.
Peter: "Ahh, now this part is really insteresting. You see..."
*five minutes later*
Me: "wow, that's fucking amazing"
The superficiality also bothers me. When I buy a business and my only options are to either sell it or changes prices in 20% increments, it leaves me feeling empty. What if you could pick the individual items to stock? What if you wore a particular outfit and used certain weapons that people wanted because you have them, and you just happen to stock those items at your stores? What if you could interfere with store stock deliveries, driving up demand for products only you now have? What if this game had any depth at all?
I'll keep playing the game because I like the combat, pimping out my dude, buying properties and businesses, and the environments are pretty interesting.
Oh, one last thing that puzzles me. The art resource allocation seems completely out of whack. Why is the corner of some forest, that you'll MAYBE look at once, lavishly detailed and fucking gorgeous looking, while the game's hub city, Bowerstone, is a boring pile of poop?