Kobun Heat
Member
Happy Thanksgiving:RSTEIN said:Could you please sum up these points? Or where can I find them?
http://blog.wired.com/games/2007/11/review-why-assa.html
Happy Thanksgiving:RSTEIN said:Could you please sum up these points? Or where can I find them?
See, my assessment was that even though I tried to do that, the second I got caught, all that ever ended up happening was I'd just kill the guy anyway in the next minute or so. So there's no actual risk-reward-punishment system in the game to bring any of that about.Y2Kev said:I didn't agree with your assessment of the assassination stuff though. I made it a goal of mine to sneak around and behave like an assassin would
Assassin's Creed is brimming with "emergent gameplay"
Kobun Heat said:
Which is what's supposed to happen. Technically, this is entirely possible. Sure, the guards are everywhere, and they're on high alert, but if you stealthily take out a few of them without the others noticing, you'll be able to creep through undetected. The only problem is, what generally occurs is this:
The guards see you, because they always see you
They all start attacking
Your assassination target, a huge idiot, joins in the fight
You totally ignore all the guards, who don't do much damage to you, and end up assassinating the guy anyway, despite yourself, not even knowing which one he is.
Kobun Heat said:
yukoner said:Did you even use the intel provided in the attachments recieved from the sidequests??
I found that by reading all attachments, and getting all info, I could complete the majority of missions without alerting the gaurds.
One of the best was when I took the guy out on the boat, I didn't get spotted at all on the way in, killed the mark, and got all the way back out without being spotted, it was the perfect assassination.
There is challenge in this game, but you have to motivate yourself to do it. Pulling off a perfect asssasination is always possible, but it's not easy.
Kobun Heat said:See, my assessment was that even though I tried to do that, the second I got caught, all that ever ended up happening was I'd just kill the guy anyway in the next minute or so. So there's no actual risk-reward-punishment system in the game to bring any of that about.
Doing otherwise is like deciding that Super Mario Bros. is "really" a rhythm game, and that unless you stomp on a Goomba to the beat of the music, it doesn't count and you have to turn the game off and start over.
I would wholeheartedly disagree. "Emergent gameplay," as I understand it, is where you create a set of basic rules, from which more intricate gameplay naturally flows. Assassin's Creed creates a set of basic rules that almost entirely suffocate any possibility of gameplay, and it has to be shoehorned in.
Edit: Apparently my working definition of emergent gameplay was totally wrong. In the sense of "gameplay that wasn't anticipated by the designers," then quite possibly, although none of what people are describing sounds like much fun to me.
You know what's crazy? I didn't even know those things existed until after I had beaten the game and written the review. That's an even bigger failure of design.yukoner said:Did you even use the intel provided in the attachments recieved from the sidequests??
Kobun Heat said:You know what's crazy? I didn't even know those things existed until after I had beaten the game and written the review. That's an even bigger failure of design.
BlueTsunami said:I agree with this. The way I found out it even existed was reading this thread.
Absolutely true.Kobun Heat said:You know what's crazy? I didn't even know those things existed until after I had beaten the game and written the review. That's an even bigger failure of design.
Kobun Heat said:You know what's crazy? I didn't even know those things existed until after I had beaten the game and written the review. That's an even bigger failure of design.
yukoner said:Ya it was a failure, it took me until the 3rd or 4th assasination to figure it out, but man does it ever make the sidequests WAY more meaningful.
Rather than getting some one-sentance overview, you can actually read the note, map or whatever, and get valuable intel. At that point the game turned a corner for me...
Many of the maps highlighted guard positions, hiding spots, archer positions etc etc
Whhhhaaaattt?!? I had no idea. Thanks for the heads up.yukoner said:Rather than getting some one-sentance overview, you can actually read the note, map or whatever, and get valuable intel. At that point the game turned a corner for me...
Many of the maps highlighted guard positions, hiding spots, archer positions etc etc
Assassin's Creed bills itself as a stealth game, but you can't do any of the above. The city streets are a giant tangled ball of data that you can't legitimately be expected to process. There are dozens of guards, hundreds of people, and lots of little side streets and blind corners. Even if you were a math genius and could process it all, it's still random. A crazy person might push you into a guard, blowing all of your careful planning. You will get spotted in Assassin's Creed. You will get spotted a lot. And then you have to run around the city like a jackass hoping that the guards, who were omniscient a minute ago, suddenly become stupid enough to not see you "hiding" on a bench.
The great bulk of the story scenes take place in one of two areas: the assassins' bureau in each city (which all look the exact same, which is not what I would do if I was trying to run a shadow organization) and the main assassins' hideout where you return after each kill to talk to your boss.
Eventually I started to dread going in there, because I never knew how long they were going to keep talking at me for minutes at a stretch with nothing interesting happening on screen.
Hockey player methinksitxaka said:I finish it. Top notch. Need Sequel now. 8/10 Best sandbox game of the year (I still love you crackdown)
Starting another one game to try the hudless thing.
BTW who is Ptrice Brisebois? On the credits i couldn´t find him, it´s not Patrice Desilets?
conman said:I was recognizing subtle differences by the time I got to the fourth memory block (second districts in each city). By the time the final districts opened up, there was an unmistakable difference in the logic of the architecture.
That's really too bad. For me, my only disappointments have been with the architecture itself. Meaning, if I couldn't get somewhere I wanted to go, I blamed the city's architecture rather than bad game design. That's a sign of something truly special happening here.
conman said:Most of your critiques revolve around the game's lack of true "open-ness." I've said it a million times already, and I'll keep saying it until I prove to the world how incredible this game is: play without the freakin map and HUD!!
Once you do, it becomes patently obvious that this is how this game was meant to be played.
I'm tempted to write an instruction manual on how to play this game correctly. Anyone interested??
mauaus said:Hockey player methinks
jey_16 said:initially i thought this game was awesome but after a few hours of play, its little problems do start to get annoying
the tasks do get repetitive and the combat can be frustrating, especially against multiple enemies where it automatically switches targets for you while your getting constantly attacked
continuously pressing the square button also loses its charm after a while, combat needs to be improved.....the biggest problem for me though is that you have this massive world which looks really interesting but there is basically nothing to do, you dont even have to complete most of the objectives to get to assassinating someone
i still think its a good game though, the animations (mainly for Altaïr) and graphics are great and jumping over the rooftops as well as climbing towers is really fun. The actual assassinations are the best bit, nothing beats sneaking up on someone and having that little sword drop out of your arm as you stab them in the back
i am glad i bought the game though![]()
mckmas8808 said:YES!!! Why is playing it without the HUD so much better?
TTG said:It seems that it comes down to whether the core gameplay is enough to keep you playing. I haven't missed one view point or objective.(other than saving all citizens) Yes pickpocketing and interrogating are no highlights of the game, but the overall experience makes up for it for me.
Also, if you guys think the platforming is easy and the guards are way too good at it, you're doing something wrong![]()
itxaka said:I finish it. Top notch. Need Sequel now. 8/10 Best sandbox game of the year (I still love you crackdown)
Starting another one game to try the hudless thing.
BTW who is Ptrice Brisebois? On the credits i couldn´t find him, it´s not Patrice Desilets?
So is this game decent?
Bluemercury said:So is this game decent?
Bluemercury said:So is this game decent?
dirtmonkey37 said:Okay, so couple questions.
When you go HUD-less, how do you...well, what noises am I supposed to be looking for when I'm perched upon a short wooden plank on a tower? What are these supposed audio "cues"?
Also,How was I supposed to stealthly assassinate the third guy in Damascus? The guy who was executing the "innocent" civilians? Even after using the scholars to sneak up on stage, as soon as I terminated the "blending" process, the guards spotted me. I ended up fighting him in combat...I'm planning on doing this mission again.
RSTEIN said:Wait. When you pickpocket someone you can actually read the note? WTF?
Lemming_JRS said:Yeah, exactly. I didn't figure this out until assassination #4. Strange, given how they hit you over the head with tutorials for the first hour of the game, that there's NO mention of this whatsoever.
Kobun Heat said:
1.The guards see you, because they always see you
2.They all start attacking
3.Your assassination target, a huge idiot, joins in the fight
4.You totally ignore all the guards, who don't do much damage to you, and end up assassinating the guy anyway, despite yourself, not even knowing which one he is.
I died during a couple of assassination attempts, but more often than not I was able to get the kill in even though I was spotted. So the game's Big Promise, that you'll become this stealthy silent killer who carefully orchestrates his every move, quickly fades away when you realize that more often than not, the game will force you into a situation where the easiest thing to do is just stab the guy right in the middle of broad daylight with a dozen armed guards standing around not doing anything about it.
There is shit all to do.
Assassin's Creed bills itself as a stealth game, but you can't do any of the above. The city streets are a giant tangled ball of data that you can't legitimately be expected to process. There are dozens of guards, hundreds of people, and lots of little side streets and blind corners. Even if you were a math genius and could process it all, it's still random. A crazy person might push you into a guard, blowing all of your careful planning. You will get spotted in Assassin's Creed. You will get spotted a lot. And then you have to run around the city like a jackass hoping that the guards, who were omniscient a minute ago, suddenly become stupid enough to not see you "hiding" on a bench.
Bluemercury said:So is this game decent?
Son of Godzilla said:I just climbed the scaffolding to the left of the gallows and lept right behind him into an assassination blade lunge. Not exactly stealthy, but hey.
Son of Godzilla said:I just climbed the scaffolding to the left of the gallows and lept right behind him into an assassination blade lunge. Not exactly stealthy, but hey.
That's not really fair, given that the game does such a lousy job of showing people how they're supposed to go about playing the game "properly."TTG said:I skipped your last comments, because I haven't completed the game yet. The game is not without it's flaws, but you sure do a shitty job at criticizing it. It's alright though, your peers don't do much better.
Bluemercury said:So is this game decent?
dirtmonkey37 said:Okay, so couple questions.
Also,How was I supposed to stealthly assassinate the third guy in Damascus? The guy who was executing the "innocent" civilians? Even after using the scholars to sneak up on stage, as soon as I terminated the "blending" process, the guards spotted me. I ended up fighting him in combat...I'm planning on doing this mission again.
dirtmonkey37 said:Actually, another question: is it possible to play this game in such a way that you assassinate the target and do so stealthily enough that you can just casually stroll back to the Assassin's Bureau?
It seems that no matter how stealthy I am, there is no way to avert the impending chase that triggers as soon as you slip your blade into the neck of your target.
Bildi said:Regarding flags, I would have liked it if each flag was visible from at least one viewpoint. I think that would make using the viewpoints even more interesting and integral.