MobiusPigeon said:cammy has a pretty big fn BOX :lol
MobiusPigeon said:cammy has a pretty big fn BOX :lol
Jirotrom said:cool...thats all I wanted to know as I'm not an artist on that level so I wouldn't know. I also wonder because the Udon guys have constantly stated the budget is fairly minimal on this and its Capcoms call.
Ether_Snake said:Err no. The poses don't have to change, the quality of the line art yes. It has no impact on pose or anything like that. Whatever, you can stay in denial if you want. The problem with the remix is the STYLE, which is totally nothing like SF. It looks like westernized fan art.
Yeah...thats what I figured...thats why i've kind of been preaching that we should really be happy that any effort is being taken at all...to top it off they are considering redoing Guile's sprite for the fans, that says alot considering the time constraint. Thanks for the explanation as I'm really not in the know, but being a musician I understand what its like to be pressured by many people so i figure thats how these guys feel.Raging Spaniard said:Yeah sorry I forgot to answer earlier.
Well, so yeah, drawing took me 40 minutes, inking an hour and colors another hour. But thats me in my house doing whatever the hell I want. In a studio I would have an art director, producers and Capcom Japan people on my neck, so it would probably take me longer because of all that bureaucracy.
I also wasn't thinking about how its going to animate, and thats a whole other issue in terms of how do the colors and shadows animate from one pose to the other, then we consider how the inking would have to be a lot more precise than what I did, maybe color the line edges so they aren't black, keep the style consistent with all the other characters in the game AND on top of all that test it in game and see if it sucks or not ... yeah man, it doesn't compare at all and its probably why those anatomical hiccups happen. Its easy to make ONE sprite look badass, but its hard to make the 200+ sprites a character might have keep that level of quality.
Add to all that that its a 9 to 5 job, you dont know just how many artists are in the studio and youve got yourself a daunting task for a group of people whove NEVER worked on a videogame before.
Even the style of the line art gets lost at the proper scale. They AREN'T gonna give Chun Li tons of muscles (except maybe the thighs).bigben85 said:I think by line art, he probably meant the style it was drawn and not how thick/thin it is. Just a guess
Why are you responding to him with a line weight comparison...?Shogmaster said:Jesus Christ you f'n elitist Animu dorks like to poop on EVERYTHING without actually knowing shit. Did you even consider the f'n scale when it comes to line thickness?
The delicate line art for Chun Li you linked is all but gone at the correct scale even in 720p. There is a reason they are doing the art style that way so kindly STFU unless you REALLY know better than the pros.
Shogmaster said:Jesus Christ you f'n elitist Animu dorks like to poop on EVERYTHING without actually knowing shit. Did you even consider the f'n scale when it comes to line thickness?
The delicate line art for Chun Li you linked is all but gone at the correct scale even in 720p. There is a reason they are doing the art style that way so kindly STFU unless you REALLY know better than the pros.
Line weight is the biggest differentiation between his example and what people are responding too. If you look at official Capcom art for all those old games, they were all drawn with muscles pooping out of the pours. Who do you think all the Udon artists grew up emulating? They all bought Capcom Illustrations book like I did 10 years ago and copied the styles of official Capcom artists such as Bengus and the like.MickeyKnox said:Why are you responding to him with a line weight comparison...?
tha_con said:They are like that for a reason, mainly symbolism. I can't believe the uneducated would be so quick to complain about something they know so little about. Amusing
Jirotrom said:Yeah...thats what I figured...thats why i've kind of been preaching that we should really be happy that any effort is being taken at all...to top it off they are considering redoing Guile's sprite for the fans, that says alot considering the time constraint. Thanks for the explanation as I'm really not in the know, but being a musician I understand what its like to be pressured by many people so i figure thats how these guys feel.
bigben85 said:"Line weight is the biggest differentiation between his example and what people are responding too. If you look at official Capcom art for all those old games, they were all drawn with muscles pooping out of the pours. Who do you think all the Udon artists grew up emulating? They all bought Capcom Illustrations book like I did 10 years ago and copied the styles of official Capcom artists such as Bengus and the like."
I don't know about the line art but I assume it is true that their art influenced a lot of young artists. I didn't even know what their names were but they did the drawings for SF2-SSF2T.
Now, the thing is, as off as some of the original spirits are, and as exaggerated as those drawings back then, they had their basis in reality. I never learned figure drawing until I was 21 and I never learned anatomy until I was 26 in colleges, but I had some good understanding on how some joints and muscles looked. Now if a kid growing up with the Udon art, think in what way it will influence him. Not that Udon art isn't appealing, but they don't have as good a foundation as some Capcom artists.
The point you are missing is that the Capcom art style in the Street Fighter is not about being anatomically accurate, but presenting hyper-exaggerated anatomy of super human characters. There is ALOT of exaggeration on purpose.bigben85 said:I wasn't talking about how appealing a drawing is or a character's proportion, poses etc, just the parts that make up the joints, the muscles, the faces. proportion is a big deal but both of them have some issues, hell we (artists) all have to deal with these problems, to some degrees. But there needs to be an understanding of form and structure even though it is all exaggerated in this kind of drawings.
Shogmaster said:The point you are missing is that the Capcom art style in the Street Fighter is not about being anatomically accurate, but presenting hyper-exaggerated anatomy of super human characters. There is ALOT of exaggeration on purpose.
Shogmaster said:The point you are missing is that the Capcom art style in the Street Fighter is not about being anatomically accurate, but presenting hyper-exaggerated anatomy of super human characters. There is ALOT of exaggeration on purpose.
:lol :lol :lol :lol :lol :lol :lol :lol :lolRaging Spaniard said:Yap, big difference between this
and this
HomerSimpson-Man said:Dude, there is big difference between near damn everybody and Rob Liefied! It goes without saying!
Raging Spaniard said:
Raging Spaniard said:Yap, big difference between this
and this
The Take Out Bandit said:Udong are a bunch of cut-rate Capcom wanna-bes.
And what does that make you, my good friend?
I keep forgetting that you are still working on your Playa Hating Degree. Carry on.The Take Out Bandit said:You point me to where I'm selling myself as a Capcom fartist; and blatantly swiping from Capcom design works - and I'll stop kinda-sorta-drawing-when-I'm-not-boozing-or-wanking.
If my shit looked like 1991 Akiman, I'd gladly join you on that perpetual drinking binge without a care in the world. :lolThe Take Out Bandit said:I'm for reals on that too.
Because if my shit looks like 1991 Akiman - that's a lot of time I could spend on care free bourbon drinking; without my conscience nagging me to draw.
Crayon Shinchan said:You ass-tard. Way to make this thread NSFW.
I'm with bigben on this. Just because stuff is exaggerated doesn't mean there's not a real anatomical basis. Overall Udon's stuff looks nice, but there are some oddities with the muscles that make them look a bit off.bigben85 said:I admit I didn't see half of those drawings on that Capcom scan before, but as exaggerated as they are in form and poses (and unhumanly realistic as some), the muscles and joints are not really made up, they are exaggerated (to be bigger etc.) but based on real forms of muscles.
bigben85 said:I admit I didn't see half of those drawings on that Capcom scan before, but as exaggerated as they are in form and poses (and unhumanly realistic as some), the muscles and joints are not really made up, they are exaggerated (to be bigger etc.) but based on real forms of muscles.
USD said:I'm with bigben on this. Just because stuff is exaggerated doesn't mean there's not a real anatomical basis. Overall Udon's stuff looks nice, but there are some oddities with the muscles that make them look a bit off.
Spot on. Exaggeration is fine (I prefer it over the lazy 'realistic' style) or even making up muscles but you have to have a solid foundation to even began to break the rules. And if they're gonna break the rules, at least keep it consistant.USD said:I'm with bigben on this. Just because stuff is exaggerated doesn't mean there's not a real anatomical basis. Overall Udon's stuff looks nice, but there are some oddities with the muscles that make them look a bit off.
Shogmaster said:Jesus Christ you f'n elitist Animu dorks like to poop on EVERYTHING without actually knowing shit. Did you even consider the f'n scale when it comes to line thickness?
The delicate line art for Chun Li you linked is all but gone at the correct scale even in 720p. There is a reason they are doing the art style that way so kindly STFU unless you REALLY know better than the pros.
USD said:Seems like the general style is aiming for a more Westernized version of the Super Turbo Revival art:
That's why I said a more Westernized version of itxfactor said:its still drawn by a Japanese, just FYI
I'll guess we'll have to agree to disagree on the whole anatomy thing, personally I don't care that much, I was just making it a point. I've said it before, and I'll say it again, what we've seen so far looks very nice, flaws and all.Shogmaster said:I'm very confused by the way this thread is all turning out. Checking out the thread carefully, all the people who nagging this shit to death seems to be self proclaimed art pros in their profiles. Is this just the case of expressing personal art style hang ups or are they actually trying to make case over correct anatomy being necessity for SF sprites?
Forgetting the fact that as someone who draws for a living, I don't personally like to openly criticize other's art unless my art is noticeably better than theirs, I can't even fathom how anatomically correct figures doing crazy Street Fighter moves would look desirable.
The reason I hated Street Fighter The Movie arcade game was because digitized actors doing SF moves looked absolutely ridiculous. The reason SF works in my eyes is that the over the top art style of the sprites absolutely fits the over the top moves of the game.
And if you look at the line art done for the sprite animation of Capcom 2D fighters of the past, you will see that the anatomy is NEVER correct but ALWAYS exaggerated. Udon is just doing the same, but in higher detail. IT'S NOT ABOUT YOUR PERSONAL PREFERENCE. IT'S ABOUT CAPCOM'S PREFERENCE. And they chose Udon to do the job (under their supervision mind you) for a good reason. Let's just put away our personal art preferences, hang ups, feelings of inadequacy or whatever and just enjoy the results for f*ck sakes.
tahrikmili said:I just tought of something..
Are the sprites being redrawn as vector art? Because if not, at this point in time, that's a real shame. Resolution increases are only going to be gradually more and more frequent..
tahrikmili said:I just tought of something..
Are the sprites being redrawn as vector art? Because if not, at this point in time, that's a real shame. Resolution increases are only going to be gradually more and more frequent..
tahrikmili said:I just tought of something..
Are the sprites being redrawn as vector art? Because if not, at this point in time, that's a real shame. Resolution increases are only going to be gradually more and more frequent..