Truth.
the main question is... will you be able to skip the intro now???
What were u doing for 66hr?My gameplay tme for PS2 66H
I would kill for Vita version.
What were u doing for 66hr?
Well, once they made Okami Wii maybe they went "Maybe it'd be a good idea to hold onto that!" and would've done a better job preserving what they have. Although Bluepoint apparently works backwards from final retail copies, so if they got them for this then I guess there's doing it that way.I imagine because the source code is pretty much lost. Part of the reason the Wii version wasn't identical to the PS2 version (I refuse to say it was worse because ultimately, it wasn't) was because they had to rebuild large chunks of the game since Capcom lost so many of the original HDDs and workstations containing the original code.
That was less than 2 years after the game came out. It's probably much, much worse 4 years later.
Beyond Good and Evil is a 10 dollar game.Should have been $10 like Beyond Good & Evil.
I imagine because the source code is pretty much lost. Part of the reason the Wii version wasn't identical to the PS2 version (I refuse to say it was worse because ultimately, it wasn't) was because they had to rebuild large chunks of the game since Capcom lost so many of the original HDDs and workstations containing the original code.
That was less than 2 years after the game came out. It's probably much, much worse 4 years later.
I'm also hoping for a cool XMB Dynamic Theme.
this still blows my mind - it's weird enough in the saturn era, how is source code lost today?
this too would be great.
So tempted to import if this is the case...In Japan it's getting a boxed release, so it should.
Interesting to see that Capcom is willing to once again slap a new coat of makeup onto Clover Studio's corpse. It's kind of hard to justify what Capcom did to them when they KEEP RE-MAKING THEIR GAME.
Oh well.
waiting for this in HD instead..
On a 1080p screen with composite cables it probably does. Maybe.Just got done watching the official trailer on YT...lol the PS2 version never looked that blurry
Super excited for Okami in high-definition. Not so excited about download only.
I want to have this on my shelf:
(Yes, I made this for the sole purpose of showing how awesome it would look.)
Is it known yet if the visuals will retain the "art canvas" filter the PS2 version had, or if it's going to be a quick port of the crappy Wii version?
Also I assume there's no Xbox 360 version on the horizon. Or they're waiting on that announcement. Or not.
Yeah no worries. The shitty YT compression hides such small details but when you get to the PS3 vs PS2 parts, where the original image is scaled up, you can clearly see the filter is there.
No way the PS2 version looked like that
I'm in day 1. Now gimme Viewtiful Joe HD.
Good.It misses the strong colors the Wii version had
It still amazes me that people think obscure game x should take up precious E3 conference time. Microsoft's conference may have been a confused mess, but SONY's was pitch-perfect considering all the mainstream coverage they're getting over things like Wonderbook.Why wasn't this announced at the Sony E3 conference? It would have been a great little surprise, "oh yeah, and Okami HD will be out in a couple of months".