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Online console shooters with no auto-aim

LevityNYC

Banned
I've been playing Socom 4 and enjoying it for many reasons including the lack of auto aim. I simply can't enjoy the COD games because its embarrassing how much auto aim there is.

Bad Company 2 has minimal auto aim as does Uncharted 2. What else am I missing?
 
CrazedArabMan said:
Been playing Brink and it feels like their is very little auto-aim in it.

There's definitely a ton of auto-aim in Brink, it just depends on the range. I had an enemy walk by me and it actually turned me around to face him as he walked by without me even touching the analogue stick.
 
AtomHeart said:
There's definitely a ton of auto-aim in Brink, it just depends on the range. I had an enemy walk by me and it actually turned me around to face him as he walked by without me even touching the analogue stick.

Far away I noticed there is very little, but yeah, usually close up range will have it, I just haven't noticed it as much as I do in other games.
 
Leon S. Kennedy said:
Metroid Prime Trilogy
Golden Eye
COD on wii (I assume, I haven't played it)
Conduit 1&2

KZ3 with ps move
Metroid Prime isn't online.

Otherwise, yeah, Wii/Move shooters are your best bet for this.
 
It can be turned off on Black Ops and Bad Company 2. On Modern Warfare 2 it can only be turned off in single player.

I always turn it off if I have a choice it really bothers me. Should be a standard option.
 
How can you play without it? Have you tried shooting your own teammates in Halo? I can't imagine playing a game like that.
 
Perfect Dark HD has the option to turn it off (and I think you can force it to everyone if you are hosting). Unfortunately, the online is dead.
 
MAG had no auto-aim but the accuracy was a bit over the top making gunplay fun when it wasn't the most important factor in the game (teamplay and strategy were), then Zipper listened to some cry-babies and nerfed every weapon with the garbage "random bullet wander" patch.

Still, one of my fav online shooters of all time.
 
Quake Arena Arcade, Left 4 Dead 1 & 2, TF2 and I don't know of any others. I remember some of my favorite shooters on the OG Xbox had no auto-aim, Counter-Strike and RTCW, real fun to play, they worked pretty well without the auto aim as well.
 
Wait...so you enjoy having to precisely aim with thumbsticks?

I love playing games on PC for the benefit of the mouse but console FPS games without auto aim would give me a headache.
 
I've been playing Socom 4 and enjoying it for many reasons including the lack of auto aim. I simply can't enjoy the COD games because its embarrassing how much auto aim there is.

Bad Company 2 has minimal auto aim as does Uncharted 2. What else am I missing?
Turn that shit it off or...

Stop playing console shooters and shut up.
 
AtomHeart said:
There's definitely a ton of auto-aim in Brink, it just depends on the range. I had an enemy walk by me and it actually turned me around to face him as he walked by without me even touching the analogue stick.
that's not auto-aim, that's what Halo uses; Bungie calls it aim assist. Auto-Aim doesn't move your vision/reticule, but instead guides the bullets toward the opponent when your reticule is within a certain range of them on screen. Aim assist actually makes enemies kind of "stick" to your reticule, and will take control so to speak to be sure the reticule is on them.
 
LevityNYC said:
I've been playing Socom 4 and enjoying it for many reasons including the lack of auto aim. I simply can't enjoy the COD games because its embarrassing how much auto aim there is.

Bad Company 2 has minimal auto aim as does Uncharted 2. What else am I missing?

Killzone 2 and 3 also can have very little auto-aim.
 
birdcity said:
Battlefield Bad Co. 2
There's still a small amount in there.

One thing I don't get is why are console shooters so popular.They have aim assist, inaccurate controls, and worse graphics and frame rate.I'd think if someone was serious about playing these games they would want the best experience available, but it's not the case.
 
Psy-Phi said:
that's not auto-aim, that's what Halo uses; Bungie calls it aim assist. Auto-Aim doesn't move your vision/reticule, but instead guides the bullets toward the opponent when your reticule is within a certain range of them on screen. Aim assist actually makes enemies kind of "stick" to your reticule, and will take control so to speak to be sure the reticule is on them.
Halo has all forms of aim assist on console, magnetism, adhesion, auto-aim. They all serve a purpose. Some are to slow your reticule on a target, some are to help keep the reticule on the target, and the auto aim can help the bullet trajectory when you are shooting within said target.

Some games change these values, but most have all three. CoD has a lot of magnetism and adhesion, to help keep your crosshairs on your enemy, which is why it feels like it is dragging your screen to them. It's more subtle in Halo, and I think Halo CE and Reach have the best models. Shadowrun also has an aiming model that is a lot like Halo CE, but the gun mechanics are even more challenging, so the shooting is harder.

BTW, very few online FPS allow for you to turn off auto aim in MP, usually that is just for Single player. Developers try to craft an aiming model for their game then force everyone to use it for balance. The ones where you can turn it off are rare and usually the aiming model isn't as well thought out in the first place.
 
Here's a quip from the Lead Designer of Halo 1 and Shadowrun, the guy who essentially made shooting on console a viable and fun experience.

IGN: "Could you describe some specifics about the targeting elements you're talking about?"

John Howard: "There's nothing we're doing in Shadowrun that we didn't do in Halo in terms of aiming. There's a couple small things that if people want to sit down and play Shadowrun or Halo or Halo 2 they'll see. There's a little bit of aim assist inside the reticule. So if you have a reticule over a target rather than having to put an exact point on a guy, it'll help out a little bit there.

There's also something called friction. As you move over a target, your rate of turn will slow down a little bit. It's almost like the guy's made of sandpaper and when you move really fast and get over him, your cursor will move a little bit slower. So what it does is it basically takes the stick range and says you have to push further on the stick to go faster, so it basically creates fine motor control out of gross stick movement. And then there's something called adhesion which as that target moves, it'll drag the reticule around a little bit with it and actually rotate you. And this was happening in Halo and Halo 2; it's there and people don't even know it's there.

We've had developers come in and asked them "are there any sort of cheats or aim assists in Halo?" and people go "no." Well, there are, but they're not like target lock or any of these gross ugly ones. They're really there just to help to make it possible to aim, it's all based on skill."
 
chixdiggit said:
What is the difference between auto aim and aim assist?

They're broad terms. More specifically like Booshka said, games use varying degrees of bullet magnetism, sticky aim, and auto-aim (target lock when zooming). The terms "auto aim" and "aim assist" as most people would use them refer to a combination of the three.
 
kokujin said:
One thing I don't get is why are console shooters so popular.They have aim assist, inaccurate controls, and worse graphics and frame rate.I'd think if someone was serious about playing these games they would want the best experience available, but it's not the case.
deeeerrrrrrrrrrp
 
kokujin said:
One thing I don't get is why are console shooters so popular.They have aim assist, inaccurate controls, and worse graphics and frame rate. I'd think if someone was serious about playing these games. they would want the best experience available, but it's not the case.

what-really-grinds-my-gears.png
 
Some people like to be able to put a disc into a system and have it play their game without hours of fiddling around with settings and editing ini files.
 
kokujin said:
There's still a small amount in there.

One thing I don't get is why are console shooters so popular.They have aim assist, inaccurate controls, and worse graphics and frame rate.I'd think if someone was serious about playing these games they would want the best experience available, but it's not the case.

I dont have $500 to spend upgrading my pc every year.
 
kokujin said:
There's still a small amount in there.

One thing I don't get is why are console shooters so popular.They have aim assist, inaccurate controls, and worse graphics and frame rate.I'd think if someone was serious about playing these games they would want the best experience available, but it's not the case.
Most people aren't looking at this as a serious activity...

Most people don't play on PC. And playing on a console is a much more seamless/simple experience for the average person than playing on PC.

Since most people play on consoles, people have even more reason to play on consoles so they can play online with their friends. Shooters are also fun as shit.

I say this as someone who just recently started playing on PC. People are really dismissive (my computer can't run those games, I don't game on my computer, etc).
 
Grinchy said:
Some people like to be able to put a disc into a system and have it play their game without hours of fiddling around with settings and editing ini files.
Then you can't be that serious about the game.

LevityNYC said:
I dont have $500 to spend upgrading my pc every year.
That's ridiculous, for 500 dollars you can build a PC that will yield better performance than any console available today.
 
Grinchy said:
Some people like to be able to put a disc into a system and have it play their game without hours of fiddling around with settings and editing ini files.
If you have to do all that, there's something wrong with the game.
 
kokujin said:
Then you can't be that serious about the game.
LOL

You really are a part of the master race. Let me bow down to you because when I think of gaming, I think of playing the game.
 
Htown said:
If you have to do all that, there's something wrong with the game.
Gaming on a PC still has a learning curve (compared to consoles). This deters a ton of people.

Gaming on a console is a more seamless experience for the average person than gaming on a PC, more at 11
 
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