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ONM: Miyamoto: "Eiji Aonuma doesn't need me anymore."

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RUINING MY MATURE ZELDA EXPERIENCE SINCE '93

Don't remember seeing any of that in a console Zelda.
 
You mean the game that saved the WiiU?

Pikmin changed nothing!

It saved Wii U in my heart <3

Too bad for it not selling but honestly I don't really care since I don't own Nintendo stocks. As long as the man makes games like that he can and should stay as far as I'm considered.
 
tingle's been around for ages. you're talking about a game where an elven boy is often followed by a fairy, and is routinely attacked by armies of chickens for disrespecting their people.

But elves and fairies kind of belong in an awesome fantasy world as opposed to those "cute" little birds whose every other word is "Kwi kwee kwee" whilst they beg you not to hurt them. Besides, there's cute (the Kokoks from Wind Waker, Deku Scrubs, Monkeys in Majora's Mask) and then there's annoying.

did the animals in Link's Awakening somehow ruin the experience for you?

Yes, use the one Zelda game that by its very nature was an excuse to be silly to bolster your argument. But a talking animal wouldn't ruin the experience of any Zelda game for me provided the talking animal wasn't an annoying and terribly misguided attempt at being cute.

This is a bit like ridiculing all the Star Wars nerds who hate Ewoks and think they were a massive detriment to RoJ.


also, why would experimentation - especially on the handheld titles - be bad? you realize one of the fan complaints is how things got formulaic, yeah?

Formulaic is another way of saying "boring". If Nintendo's answer to making The Legend of Zelda interesting is "steam powered locomotives" count me out. "Zelda needs more elements that are at odds with its mythical fantasy theme!", said no sane person ever.

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RUINING MY MATURE ZELDA EXPERIENCE SINCE '93

Its cute how you didn't even wait for a response to the animal question, but thanks for taking the time to make yourself look like an ass nonetheless. :)
 
Aqua, Fujibayashi was the director of Minish Cap. Not that friendly gentleman you listed.

Right now Daiki Iwamoto and Hidemaro Fujibayashi are the two main directors for the Zelda franchise under Aonuma as producer.

Iwamoto is directing Wind Waker HD, Fujibayashi most likely directly A Link Between Worlds.
 
Controversial opinion: I like and enjoy all the 3D Zeldas.


But elves and fairies kind of belong in an awesome fantasy world as opposed to those "cute" little birds whose every other word is "Kwi kwee kwee" whilst they beg you not to hurt them. Besides, there's cute (the Kokorks from Wind Waker) and then there's annoying.



Yes, use the one Zelda game that by its very nature was an excuse to be silly to bolster your argument. But a talking animal wouldn't ruin the experience of any Zelda game for me provided the talking animal wasn't an annoying and terribly misguided attempt at being cute.

This is a bit like ridiculing all the Star Wars nerds who hate Ewoks and think they were a massive detriment to RoJ.




Formulaic is another way of saying "boring". If Nintendo's answer to making The Legend of Zelda interesting is "steam powered locomotives" count me out. "Zelda needs more elements that are at odds with its mythical fantasy theme!", said no sane person ever.
It honestly sounds like you just want LoZ to be another generic western adventure with elves, dragons, trolls, etc.
 
alright, you found the kwee kwee forest guys annoying, to each their own then

Formulaic is another way of saying "boring". If Nintendo's answer to making The Legend of Zelda interesting is "steam powered locomotives" count me out. "Zelda needs more elements that are at odds with its mythical fantasy theme!", said no sane person ever.

i'm saying i'm down for them to try out new ideas, specifically on said format, where if they work out they can be refined for the next proper chapter. ST is one of the few i haven't yet played so i can't rightly speak on it here, but even as much as i dug TP, at the time it did feel somewhat "safe" at times, as far as the OoT pattern went.
again, not to say it wasnt a fantastic game - the dungeons got crazy-good as you got further in - but i don't want Aonuma being fearful to try new ideas on smaller formats in particular.

Its cute how you didn't even wait for a response to the animal question, but thanks for taking the time to make yourself look like an ass nonetheless. :)

it was more for the "straw that broke the camel's back" comment but i appreciate your candor!
 
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RUINING MY MATURE ZELDA EXPERIENCE SINCE '93

1) The first picture is from the Photo Album added to the remake of Link's Awakening (Link's Awakening DX) in 1998

2) The second picture is the controversial "nude" hippo NPC in Link's Awakening (1993)

3) The third is concept art from Oracle of Ages (2001)
 
Miyamoto bashing is even more amusing right now than usual considering that we're coming fresh from Pikmin 3.

In a way I'll be glad when Miyamoto retires. For a few reasons.

1. He deserves it.

2. Once he's gone, he'll be turned into an icon and revered for the weight of his history.

3. Fans will have someone new to complain is ruining Nintendo forever, and demand Miyamoto come back.

It's a good thing on the whole Miyamoto has stuck around this long. There's a few skills the man has which he did need to pass on to others, regardless what fans think of any one Nintendo game.
 
Aqua, Fujibayashi was the director of Minish Cap. Not that friendly gentleman you listed.

Right now Daiki Iwamoto and Hidemaro Fujibayashi are the two main directors for the Zelda franchise under Aonuma as producer.

Iwamoto is directing Wind Waker HD, Fujibayashi most likely directly A Link Between Worlds.

Oh yeah...sorry, I was looking at the wrong position when making that list.
 
Don't remember seeing any of that in a console Zelda.

you want i should go find cutesy stuff from prior console zeldas then? because you're sounding like one of the dudes who didn't want that Tingle game to come over, is the thing

1) The first picture is from the "Photo Album" added to the remake of Link's Awakening (Link's Awakening DX) in 1998

2) The second picture is the controversial "nude" hippo NPC in Link's Awakening

3) The third is concept art from Oracle of Ages (2001)

ugh, know-it-all gamer grrls ruin everything
 
Dear Iwata.

Bring Tezuka, Koizumi, Aonuma and Yamada together, give them a blank check and tell them to push the boundaries as far as they can.
 
I really want to know what Miyamoto's involvement in game development is these days. I assumed he was just the guy they ran some ideas past and stamped his name on everything because his name sells.
 
Just fire the guy who puts meaningless text boxes into Zelda games every 5 seconds and you've got a flawless game to be honest. Skyward Sword was the best Zelda yet aside from the constant alert message telling you got picked up a craft material.
 
I don't know, is that what Zeldas 1-5 were to you?
No as they had cutesy moments and plenty of lighthearded humorous moments such as if you keep attacking cuccoo's. On top of that Zelda has always had more of a mix between japanese and western fairytales.

I'm not sure why the korok's are acceptable but the Kikwi's aren't just because one talks differently.
 
Just fire the guy who puts meaningless text boxes into Zelda games every 5 seconds and you've got a flawless game to be honest. Skyward Sword was the best Zelda yet aside from the constant alert message telling you got picked up a craft material.

its (rightfully) a common complaint, has it been addressed yet though? i found it odd that i picked pro mode to turn off the HUD, but said messages - and Fi's barrage of hints - couldn't likewise be adjusted.

for as much flack as nintendo takes on hand-holding, i thought that hint-rock in Skyloft was a neat option, and likewise with Luigi taking over in NSMB2/U to show you the ropes (or let you skip it like a scrub, natch). i'm hoping for a similarly progressive approach next time around for zelda.
 
Damn, I dont know what is Shiggy's biggest achievement, creating so many amazing things or nurturing those fantastic directors.
 
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?

Every newly released Zelda game is simultaneously the best/worst of the series, and is leagues better/utterly atrocious compared to the previous installment.
 
I really want to know what Miyamoto's involvement in game development is these days. I assumed he was just the guy they ran some ideas past and stamped his name on everything because his name sells.

It really, really depends on the game.

A lot of games with his name on it are just a rubber stamp.

But he was very involved in the development of Pikmin 3, working closely with long-time Pikmin director Shigefumi Hino and Pikmin programmer Yuki Kando to carefully craft the game from start-to-finish.

He also did a TON of play-testing for Skyward Sword...perfecting the gameplay controls and whatnot...but he wasn't with the game from day-one. Mr. Aonuma / Mr. Fujibayashi approached Miyamoto when Skyward Sword was at a certain point in development and asked for his feedback.

That's generally his role nowadays...to provide feedback. The point of Miyamoto being a "general producer" is that he can easily wander from title to title, giving his input here and there. If he wants, he can totally invest himself into a game (like Pikmin 3). But many times, he doesn't do that. A common criticism of Miyamoto today is that he meddles where he should just let the team do their own thing.

For example, it was Miyamoto who came in during the development of Paper Mario: Sticker Star and told them not to focus very much on story.
 
*upends a tea table*

Needs to be a gif of this, preferably this one or any of the four below with miyamoto and Aonuma's faces on them. Third person represent the zelda fanbase or you can just put reggie's shocked face on there for the luls.


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No as they had cutesy moments

Such as? All I can come up with is that one monkey from Link to the Past who spoke in a cute monkey "dialect", and even that didn't seem as ridiculously out of place as the Kikwis.

and plenty of lighthearded humorous moments such as if you keep attacking cuccoo's.

I never said there was anything wrong with lightheartedness or humor.

On top of that Zelda has always had more of a mix between japanese and western fairytales.

There's a Japanese fairytale about a swordsman who saves disgustingly adorable fat penguins that pepper their speech with "Kwee"?

I'm not sure why the korok's are acceptable but the Kikwi's aren't just because one talks differently.

Because one cloyingly intercepted the flow of an otherwise serious story and the other didn't?
 
If by ruin you mean advising Intelligent Systems to focus on "existing characters" then fair enough.

It was already shallow without his input.

Were you under a rock during the Sticker Shit fiasco? He did more than suggest getting rid of unique characters. If you werent a fan of the paper series why bother comment anyway?

You know its bad when consumers support a New Super Mario Bros. formula on everything.
 
Were you under a rock during the Sticker Shit fiasco? He did more than suggest getting rid of unique characters. If you werent a fan of the paper series why bother comment anyway?

You know its bad when consumers support a New Super Mario Bros. formula on everything.

From an interview hosted on Nintendo's website:

Iwata: Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about?

Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project-"It's fine without a story, so do we really need one?" and "As much as possible, complete it with only characters from the Super Mario world.

Iwata: That's a difficult task. In some ways that would be the exact opposite direction from recent games in the series.
 
But elves and fairies kind of belong in an awesome fantasy world as opposed to those "cute" little birds whose every other word is "Kwi kwee kwee" whilst they beg you not to hurt them. Besides, there's cute (the Kokoks from Wind Waker, Deku Scrubs, Monkeys in Majora's Mask) and then there's annoying.

One thing that makes Zelda good/stand out is that it doesn't follow some generic ass dungeons & dragons formula that all Western games rehash since decades.
It was always cartoony and shit, even the darker entries like Majoras Mask. It needs that unique perspective, we have more than enough crap on the market that's standard fantasy. Though yes, there's times when they might have went overboard (not with Tingle though :])
 
Could work, but I'd rather see the team faced with threat of series termination. That worked wonders for Fire Emblem.

Interest in the series will go from low to low from here on I predict. So that might actually be the case sooner rather than later.

At any rate, this franchise is deceased as far as I'm concerned. I don't have even have a single shred of faith that the Wii U Zelda will be any good, but I'd be ecstatic to be proven wrong on that.
 
I think Zelda is in good hands. I have some minor problems with most of them, but they've all been some of the best games I've ever played. Even Wind Waker, which I used to not care for, is really blowing me away now that I'm revisiting it with the HD version (and not just because it's HD). Twilight Princess and Skyward Sword were amazing to me.
 
There's a Japanese fairytale about a swordsman who saves disgustingly adorable fat penguins that pepper their speech with "Kwee"?

if you'd look past the hate in your heart to tell that story, i'd kickstart the book
just...just throwin' it out there


Interest in the series will go from low to low from here on I predict. So that might actually be the case sooner rather than later.

i know SS's sales were disappointing to some, but there were factors to that (like interest in the Wii drying up, etc)...no way do i buy this at all
 
One thing that makes Zelda good/stand out is that it doesn't follow some generic ass dungeons & dragons formula that all Western games rehash since decades.
It was always cartoony and shit, even the darker entries like Majoras Mask. It needs that unique perspective, we have more than enough crap on the market that's standard fantasy. Though yes, there's times when they might have went overboard (not with Tingle though :])

I agree that Zelda always needs a bit of lightheartedness, but with Tingle and the Kikwis they went way too far.
 
I'm guessing that we have no idea who is directing Zelda Wii U? Aonuma is obviously producing, but I'd be happy for Hidemaro Fujibayashi to return and give it another crack. Skyward Sword had a lot of great stuff going on, as did Minish Cap.

I also very much enjoyed Four Swords GBA and Phantom Hourglass. I know not everyone digged PHourglass (UNDERSTATEMENT) but I really did. Link's Magical Christmas Train left me completely cold.
 
It somehow feels weird to be talking about Aonuma (50), Koizumi (45), Konno (48), Shimizu and Eguchi (48) as if they're the new, fresh next generation of Nintendo directors when they're all pretty old themselves. Not sure how old Shimizu is but he's in the same bracket.
 
it's one of my least favourite 3d zelda,but the title of worst of all goes to wind waker
That honor goes to twilight princess with 10 hour tutorial session. Either way, I guess he's ok at reproducing what's been accomplished. But the days of jumping from Zelda 2 to link to the past to Zelda 64 seems to be over.
 
I also very much enjoyed Four Swords GBA and Phantom Hourglass. I know not everyone digged PHourglass (UNDERSTATEMENT) but I really did. Link's Magical Christmas Train left me completely cold.

Phantom Hourglass is the Star Wars: Episode III to to Link's Magical Christmas Train's Episode II. *raises flame shield*
 
I also very much enjoyed Four Swords GBA and Phantom Hourglass. I know not everyone digged PHourglass (UNDERSTATEMENT) but I really did. Link's Magical Christmas Train left me completely cold.

I honestly didn't like either of the DS titles... which is bizarre because you'd think that we would have had better output from Zelda on that excellent device where nearly everything else, especially Castlevania, was firing on all pistons. Not that my opinion of either is "right," but like you said I was left cold with them. I think A Link Between Worlds will be a lot better. Hopefully.
 
I don't mind Mr. Fujibayashi as much.

He's lost some luster with Skyward Sword (Oracle of Ages / Seasons and Minish Cap were fantastic), but I had some really, really fun moments playing it.

For all of the backtracking, to Fi's endless rambling, to the frustrating flying controls...
I still enjoyed the game quite a bit.
 
I learned in this thread that I absolutely need to build a shrine to Tezuka - Hallowed be His name - on the ashes of the third Miyamoto temple.

All jokes aside, which of you loveable idiots added that Pikmin to his wiki picture?
It's the other way around, the Pikmin was shopped out... The more you know!

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The man would not be out of place in a secret underground government facility researching the future of videogames and funshaders.
 
This may sound too harsh but I think Nintendo entirely is not in need of Miyamoto anymore. I also think Zelda may not need Aonuma either. In fact I am quite sure that what Zelda needs is not having Aonuma.
They still need Miyamoto for new IP's. Aonuma needs to work on something else, give Zelda to someone new.
 
Phantom Hourglass is the Star Wars: Episode III to to Link's Magical Christmas Train's Episode II. *raises flame shield*

heh...i doubt you'll take much heat for that. i enjoyed PH for what it was (stylus boomerang & bow was cool, for one) but man there were definitely parts later in the ocean temple that made me wanna quit. not a bad title, but not one i'd revisit...ive seen plenty on here say far worse for the controls alone.
 
That honor goes to twilight princess with 10 hour tutorial session.

I don't get this. Yeah, you spend a bit of time in the village at the beginning, but it's not that long until things get going. It takes a while to get to the first dungeon, but I don't see how content before a dungeon is automatically a tutorial.
 
Just fire the guy who puts meaningless text boxes into Zelda games every 5 seconds and you've got a flawless game to be honest. Skyward Sword was the best Zelda yet aside from the constant alert message telling you got picked up a craft material.

Bingo.

On one hand, Aonuma and Shiggy want to create as much of a direct and seamless connection between player and Link, to put the master sword in the hands of Wii owners and give them more than a game but an experience. On the other hand, you have the immersion breaking tutorials, the suffocating game manual disguised as a sidekick (Pi), and the numerous text boxes that all but remind players that the game is just that -- a game. They can't have it both ways.
 
Just fire the guy who puts meaningless text boxes into Zelda games every 5 seconds and you've got a flawless game to be honest. Skyward Sword was the best Zelda yet aside from the constant alert message telling you got picked up a craft material.

Yeah, I'd agree with this completely. I also hated how it tells you what you're getting and then goes into the menu to show you that it's adding it to your collection.
 
It somehow feels weird to be talking about Aonuma (50), Koizumi (45), Konno (48), Shimizu and Eguchi (48) as if they're the new, fresh next generation of Nintendo directors when they're all pretty old themselves. Not sure how old Shimizu is but he's in the same bracket.

But they aren't the new line of directors. Not even the new line of producers. They've all been group manager and producers for about 10 years. The actual new line of directors are younger. Koichi Hayashida. Hidemaro Fujibayashi. Takayuki Shimamira. Shigefumi Hino. Kosuke Yabuki, Daiki Iwamoto, Etc.
 
i know SS's sales were disappointing to some, but there were factors to that (like interest in the Wii drying up, etc)...no way do i buy this at all

Then watch the sales for WW HD and A Link Between Worlds. The first comes to a console desperately in need of good games and the latter to a console in its absolute prime. If those don't sell well, I think we can confirm that interest in the franchise is at an all time low?

The new Wii U Zelda will be the final nail in the coffin, I will make that prediction right here. And I'd gladly eat crow for that, I'd make a goddamn crow stew if it means seeing the series go back to the greatness it once had.
 
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