How replayable is it? How do your choices affect the ending? Are there branching paths?
Everyone I've talked to says it's incredibly linear and the player skills don't end up mattering much. I was quite excited for the game -- if for no other reason than to bloody the nose of Bethesda -- but I've heard a lot of "meh".
Can't blame people for wanting to do that though? Personally, FO4 did it for me - it turned out to be a huge letdown, and what Bethesda has done since... yeah, fuck them. As to this game, I'll admit I wanted to like it much more than I eventually ended up liking it. It's not bad. But it's not great either.
It had potential but I found the combat to be really dull, enemy variety extremely slim. Some of the quests were cool and having different people in your party a nice way to manipulate the dialog and encounters when playing but sadly if the core game itself is dull its hard to care much about the story /characters.
A lot of the game did have what felt like shorhorned in "diversity", not because it felt organic but it was a checkbox they could tick off to satisfy the usual screechers
It's got it's good parts and bad. I never felt the depth of danger at any time during this game. Nothing mattered. You just go around solving people's disputes for them. You're an arbitrator with guns. I think they could really do some work in making the stakes higher in the next game they do.
That aside, this game felt a million times better than any fallout in terms of the shooting and melee combat. Stealth was done relatively well and I enjoyed the numerous and various weapon types including the science weapons. The dialogue....was fallout...I mean it's been done a dozen or more times now and I think we are overdue for a new conversation system. For what it's worth it is tried and true and I thought the voice acting and choices were top notch.
I haven't played another RPG as good as this game, not to say one wasn't released last year, just I hadn't played it.