Lol ok
Check out this guy over here. The comedian.
So basically he is saying that Afterbirth is more demanding than Xenoblade Chronicles X and Super Smash Bros U, and thus can't run on it?
Got it.
My thoughts exactly. If Rebirth didn't sell well enough then just say it, don't say it can't handle it.Well. Nicalis gonna Nicalis.
lmao this dude
Sooooo, the VITA can run this?
Go home, Tyrone. You're drunk.
My hope for The 90's Arcade Racer on Wii U continues its slow death.
How many of those games have a billion things happening on screen at the same time? The fact that the Vita can run them says nothing for Afterbirth, being pretty games does not mean they are taxing on the hardware.
You were saying that rhe ram was the issue but the number of things on screens isn't what fills the ram, assets are what take most of the memory, a single texture rendered 1000 times is still a single texture on the ram, it may cause slowdowns because you render it 1000 times but it doesn't give memory problems.Fair enough!
And I agree, we're speculating about what's happening here, as we don't know exactly what he's referring to.
What I posted about, and what I'm mostly taking issue with are the common reactions and claims of incompetency which basically amounts to writing "lazy devs", as seen above, when there are many other technical issues to consider.
See above, related to your first message and its wording.
(And just about Dragon's Crown and Rayman, they're pretty unrelated examples as their detailed aesthetics have no relation to the animation technique they use, which is fairly simple, and lack many of the visual effects and physics which could be the cause of Isaac's problems - see mclem's posts above. Also, they're both examples of very short levels requiring very little stored in memory at all times, etc... you get the idea :-D The fact that the Vita can run these says nothing about a game like Isaac, which has a whole other set of concerns altogether).
From the screenshot thread, this is RE:R on 3dsHe's absolutely right.
Barely any difference at all.
...try harder.
Probably decided it was not worth the engineering effort wrt projected revenue.
I think Nicalis are just shit at coding and optimizing their games.I still can't believe this game is taxing on 3DS and Vita.
That wasn't punny.Have they tried using Gmail?
Heyoooooooo
From the screenshot thread, this is RE:R on 3ds
And this is RE:R2 on Vita(not ported by Capcom)
Does it mean that the 3ds is more powerful than Vita?
He's obviously wrong though.
I still can't believe this game is taxing on 3DS and Vita.
Yea, no
He's absolutely right.
Barely any difference at all.