basically it's
- Overwatch is a more toxic community than Dota 2/Battlefield 1 because of people telling you how to play. "Don't pick this character, don't play that way, don't do this, don't do that. Did I pay 40 bucks for a videogame or a mother-in-law?"
- Poor balance. Lucio is top tier, not enough variety to differentiate DPS characters. "Specifically, there is not enough unique properties per character and certain elements are too additive with another and those unique properties that DO exist either have too much interference with other elements or not enough." (my goodness what a wordy sentence)
- Fuck Lucio!!! "His speed boost despite being halved on release messes with the pace of the game of too much and hampers certain character jobs too much (namely the defense category) and has nothing to compete with it." (weird though, because the post says his nerfs make him shitty even though he is integral to every team comp? i also don't agree with lucio being a 100% must have on every team)
- The trifecta of healers/DPS/tanks are fucked because of so much overlap. Tanks do so much damage, which leads to more teams going tank heavy, which then relates back to the post's point of not enough variety.
I'm missing a bunch of points, but that's basically the summary of it. I don't agree with any of the points (especially that Pharah dig cuz Pharah is pretty stronk now).
BUT YEAH, PLEASE DON'T UNCONSCIOUSLY TYPE :'(
A lot of people responded to what I wrote but I want to quote this one post because I feel like people might read this summary and get the wrong idea. I want to clarify some things.
- The point about the community is more or less accurate. People have misconstrued this stuff is banter. It is not. Someone typing the Question Mark in all chat everytime they deny a creep in a dota game is banter. Very annoying true but banter. Someone micromanaging your every move and choice is harassment. When this is systemic in the community it becomes hostile.
- This sentence is not very clear I agree. I was struggling to condense my thoughts down to introduce what I was trying to get across. The initial post I had in mind was much larger. I condensed it down as much as I could. I was surprised that people thought the post was big. I initially thought I over edited it. My full thoughts on Overwatch and it's problems would probably be the size of a TED talk to be honest.
- I didn't mean that Lucio was shitty but that he FELT shitty to play, meaning unfun. The impact of skills has been stripped down combined with the new global ult charge change means you spend a lot of time slowly waiting for your sound barrier. In general these hard support type of characters are problematic in action games because I feel like they aren't designed in good faith. They got limited skill caps and seem to be made for weaker players. Some people might think this adds to the game's appeal because "there's something for everyone" but this design doesn't have long term viability. Weaker players get better over time and want to move on to higher skill cap characters. I've seen this process happen in TF2. Medic players get bored and move on to other characters and then there is a dearth of healing on a server.
- The tank dps healer problem isn't just an overlap issue. Overlap is a problem here that occurs from certain characters springs from this, but it's not the core problem. The "holy trinity" that blizzard is fond of is in itself the problem. It is not a good design for characters in general and is particularly bad in action games. "DPS" as a role is inherently problematic. Most people play these shooter games to do "damage" versus other players and not follow them around with a health hose attached to someone else's butt. Having that be one third of available roles is bad design. Look at any Overwatch discussion on any forum and you'll see the same complaints about how "no one wants to support or tank." Well no shit. I personally have been playing these arena fps games for about 18 years. Almost 2 decades of fragging people. I don't want to give that up to heal some 15 year old dew and doritos McCree playing shit lord named BoreHa420.
Tanks don't work properly in action games because you aren't fighting AI controlled monsters. There's no reason to beat on the tanky guy who doesn't do damage instead of the squishy guy who does from a human player perspective. Unless the tank itself is doing damage... in which case it's no longer a tank.
Healers I've already covered. But in summary they are low skill cap characters with limited growth.
I'm not salty. I just felt Overwatch was too flawed for game of the year. I didn't want to make a drive by post saying that in a one liner without explaining myself.