Compare:
Theres much much more detail. Lighting isn't dramatically different at first glance, but it's probably pushing much more pixels too.
Xbox 360 vs PS4 no kidding it looks better....
Compare:
Theres much much more detail. Lighting isn't dramatically different at first glance, but it's probably pushing much more pixels too.
I saw this in another thread, to... I'd wager the most humiliating tag possible, that those architecture in the KZ demo were not being rendered in real time; there's definitely a catch in what's begin shown, maybe a very intelligent design technique + high fidelity graphics*, but definitely not regular rendering of a city at that distance with an HD resolution.
* What I think it is, if it is rendered in real time, that they have different models of the same game for different sections of the game; that is when you are on a set piece, what's near you have one model and what's in the distant another model.
I noticed a huge leap in graphics. Especially when you watch Watchdogs direct feed footage(the version shown during the show has issues). Granted that's not on a PS4 yet, just on a PC built to run like one.
I agree that the social features are going to be what separates them. Until MS announces anything, Sony stands as the leader. The ability to spectate another person's game and talk to them while they play either via voice or text is awesome.
Graphics were as expected, I was not surprised in the least. An improvement over current gen (it bloody well should be, after all this time) but nothing really groundbreaking. It was certainly a much smaller leap than previous generations.
Conker's Bad Fur Day, DOA: Ultimate, Chaos Theory, Doom 3, FFXII, MGS3, RE4, Rebel Strike, Halo 2...honestly the launch of the 360 was fairly tepid.Kameo, COD2, Condemned, Resistance and King Kong were all visually well beyond what the PS2 or Xbox could have done. The leap shown by the new Killzone is similar. I think people may be missing the fact that if the launch games look like Killzone, the stuff two or three years down the road will be insane.
I saw this in another thread, to... I'd wager the most humiliating tag possible, that those architecture in the KZ demo were not being rendered in real time; there's definitely a catch in what's begin shown, maybe a very intelligent design technique + high fidelity graphics*, but definitely not regular rendering of a city at that distance with an HD resolution.
* What I think it is, if it is rendered in real time, that they have different models of the same game for different sections of the game; that is when you are on a set piece, what's near you have one model and what's in the distant another model.
No. Watch_Dogs & Deep Down looked decidedly next generation.
Also, wait until E3 when we'll see Star Wars 1313, PS4 Final Fantasy, Last Guardian, Dark Souls 2, and whatever else they've got.
For once, I'd have to agree with the guy.
The visuals, while definitely pretty, did not feel like a substantial leap over PS3.
Am I the only one that feels like we're truly getting diminishing returns?
In Dragon's Dogma 2, what's that little sword icon doing down in the bottom left corner? I also noticed a torch icon down there also. I'm having a hard time believing this is real-time or in playable form. Why would they put that item icon in a target render? I mean visually, I think they can come close, but the camera angles and animation make me suspicious.
Yeah first gen stuff is not indicative of what comes later.
I knew something was familiar.
Did you see the rest of demo? Surely you're not making commentary on the capabilities of a console based upon a gif that's a few seconds from a live played demo of a possible launch window title?
The game looks great.
Dat next gen leap.
http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/
Seriously, check out some of these comparisons. The early 360 days were rough.
In Dragon's Dogma 2, what's that little sword icon doing down in the bottom left corner? I also noticed a torch icon down there also. I'm having a hard time believing this is real-time or in playable form. Why would they put that item icon in a target render? I mean visually, I think they can come close, but the camera angles and animation make me suspicious.
Cross posting.
I'm not confident that the Deep Down trailer represents playable, animated gameplay, but I have no doubt it's real time in-engine footage either running directly from the PS4 hardware or at the very least PC.
Frame analysing the footage, you can spot the following (I can't believe I'm doing this):
0:26 - Weird DOF at seam as the camera comes into focus of the flame.
0:31 - Fabric tears and stitching on bald guy's cloak are textured on.
0:35 - Pretty typical bloom/glow emanating from the dude's face, simulating illumination from fire. Can also see a seam where the hair* poly is modelled onto the head.
0:42 - Show resolution flickers on the rocks to the left as the torch passes around.
0:43 - Pixellated DOF edge.
0:48 - Standard SSAO/HDAO.
0:52 - What looks like shadow flickering or even z-fighting on the pillars.
1:12 - Sharp pixels when shiny edges are introduced to per object motion blur (you sometimes see this in Crysis 2).
1:18 - Relatively muddy ground texture.
1:22 - Small, physics generated debris 'floating', not colliding with the ground properly.
*and to note that, there's no detailed hair strands/simulation (eyelashes, facial hair, head heair) anywhere in the demo.
Again, not sure about those animations being actual gameplay. And some aspects could be fake with pre-canned, heavily scripted animations (eg: fire). But it looks both fucking incredible and a real time engine demonstration. Flaws are not really negatives, so much as evidence of the reality of real times graphics processing. It's why Ubisoft's bullshot screenshots always have a weird, uncanny look, even though most are using in-game assets. The rendering is always oversampled and touched up, so it's not technically real time anything.
This, on the other hand, looks bona fide real time.
Dat next gen leap.
http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/
Seriously, check out some of these comparisons. The early 360 days were rough.
Dat next gen leap.
http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/
Seriously, check out some of these comparisons. The early 360 days were rough.
Dat next gen leap.
http://www.gamespot.com/features/xbox-vs-xbox-360-do-you-really-need-hd-6140621/
Seriously, check out some of these comparisons. The early 360 days were rough.
Yeah....no.
Let's come back and compare destiny ps3 to destiny ps4 if you're going to use comparisons like that alright?
Actually some of those leaps look pretty good, if you take into consideration they were basically just ported over and improved.
This is an extremely funny read.You know all this power is not only graphics. I am psyched about psychics too and especially about AI. I want smarter players in my team in Fifa and much better psychics
Other than showing CG target renders for some PS3 games (which they didn't do this time) what history do they have doing this? Every realtime demo they've ever shown pre-launch of any console has been matched and then some. How many threads do we have to have about this, when someone says this and then there's people who beat the argument in the ground with clear facts?And for those saying that these are launch titles. Sony have a history of showing amazing (bullshot) demo's when they launch a machine, often not surpassed in the lifetime of the device. Since they have a history of doing that I don't think that will change.
There isn't an open world game that's even close to that level of fidelity.I though watchdogs looked current gen personally -- those are the sorts of games that you'll see early on
It's a realtime in-engine demo. And to whoever would think how that looked not much better than Dark Souls or Skyrim... well I don't know what to say.To the people thinking Capcom faked their tech demo, has Capcom ever done something like that? I don't think they have, but I thought I'd ask.
What I remember instead is that Dead Rising and Resident Evil 5 both looked much better when they came out than when they were first shown.
What, no one's impressed by 240fps?Sorry, but Pachter was wrong...again.
It's a realtime in-engine demo. And to whoever would think how that looked not much better than Dark Souls or Skyrim... well I don't know what to say.
It was gameplay from what I could tell. Someone was controlling it.
No I mean people agreeing with Pachther that stuff being shown won't be that much more impressive than similar games we have on current consoles.That isn't what people are saying, people are claiming Capcom faked it with CG.
lol, i'm more than impressed.
OP. Come on. If this launch title content isn't considered a substantial leap, I'd really like to know what you were expecting.
I'm happy.
Rose tinted goggles. Name one game shown at the 360 or PS3 actual launch partys that absolutely eclipsed what was available on the previous systems.
OP. Come on. If this launch title content isn't considered a substantial leap, I'd really like to know what you were expecting.
The visuals, while definitely pretty, did not feel like a substantial leap over PS3.