Activision Blizzard:
According to The NPD Group and GfK Chart-Track,
as of March 31, 2014, the installed base of PS4 and Xbox One hardware in the U.S. and Europe was approximately 11 million units.
PS4 + XBO in the US = 5.4 million
=> PS4 + XBO in Europe = ~5.6 million
According to The NPD Group and GfK Chart-Track,
as of June 30, 2014, the combined installed base of PS4 and Xbox One hardware in North America and Europe was approximately 11 million units.
PS4 + XBO in the US = 6.5 million
=> PS4 + XBO in Canada + Europe = ~4.5 million.
Europe confirmed for at least 1.1 million copies returned...
More from AB:
Conditions in the retail distribution channels of the video games industry continued to be challenging during the first six months of 2014. In North America and Europe, retail sales of video games declined by 17%, as compared to the same period in 2013, according to The NPD Group and GfK Chart-Track. The decline was partially attributed to fewer major software releases in the first six months of 2014, the decrease in retail sales for titles on Nintendo consoles and the negative impact of the console platform transition, partially offset by strong performances from top software releases.
The industrys top five titles (including accessory packs and figures) accounted for 22% and 20% of the industrys total software sales for the first six months of 2014 and 2013, respectively. However, the top five titles sales decreased by 9% for the six months ended June 30, 2014, as compared to the same period in 2013, reflecting the overall challenge of the console transition. While the new console cycle has started strongly and demand for next-generation games was higher than expected, the demand for current-generation games declined at a faster pace than the growth of sales for next-generation titles, resulting in the overall decline in sales in the retail distribution channel. According to The NPD Group and GfK Chart-Track, retail sales from current-generation platform games declined by 47% for the six months ended June 30, 2014, as compared to the same period in 2013. However, the increase in digitally distributed games, including full-game downloads, add-on content, and free-to-play games, has partially offset the negative trends in the retail distribution channels.
http://investor.activision.com/secfiling.cfm?filingID=1104659-14-35223
http://investor.activision.com/secfiling.cfm?filingID=1104659-14-57005
Too bad there's a mistake in the latest hardware numbers (or the previous one).