Shogmaster said:Neither movies from the links works for me. Does it require QT7 or something?
The second link is only 180KB too.
I think we need a rehost.
Razoric said:I'm on it.
First vid when she goes close to the wall and you can see individual bricks. The whole wall is actually just one or very few polys, That's parallax mapping.shpankey said:can someone tell me what this parallax mapping stuff is and where to look for it in the vid?
Zerodoppler said:I had a feeling the animations would suck. Looks good otherwise, though. Still on the "to buy" list.
I'm sure it is pre-baked.Shogmaster said:I'm not sure if that's pre baked animation or location based damage via physics. Either way, it looks tons of fun to shoot them full of bullets! Screw "realistic" animations.
Indeed. In an earlier thread about the death animations people kept talking about them going back to Goldeneye typed death animations. For the whole time I was all "wtf how's that good?" It seems they meant hit animations but used the wrong term.Shogmaster said:I'm not sure if that's pre baked animation or location based damage via physics. Either way, it looks tons of fun to shoot them full of bullets! Screw "realistic" animations.
Cerrius said:just saw the second video and I'm dissapointed at the over exaggerated ragdoll :-(
Mrbob said:You gonna bitch any more about this game? :lol
Looking good. Must have launch game! I believe!
It's all subject to improvement, and I'm sure it will.Mike Works said:only saw the second video, but the lighting looked very good, the ragdoll physics looked laughably terrible, and the transition from first to third person (and back) is too fast. it'd be better if it went about as fast as Metroid's transition.
Prine said:1st movie aint loading i think no more bandwidth. And how did this guys get vids??
Cerrius, sort me out with a link please
U K Narayan said:It's all subject to improvement, and I'm sure it will.
Kabuki Waq said:the one glaring flaw i saw in the game was that there is no blood splashing on walls behin the enemy when they get hit.