Trying to make a super detailed pirate land with the alpha. It started as the recreation of a real hyper coaster (Shambhala at PortAventura, and I need to say you can get a near perfect layout recreation with the tools we have right now, super impressive and im super proud of the immelman I did at one of the ends of the coaster), and then instead of Himalayas theming, I surrounded with a little pirate town with fortress included. 2 days of work right now, but I still think theres is a lot to be done.
Are you from the old RCT forums? I started there the idea (got pretty far, but the limitations and real life work killed me), but had a totally different username there lol
Or maybe you are talking about the screens and video ive been posting on gaf when someone brings a post of the Nintendo theme zones they are going to build at Universal
The answer is YES! Thats one of the things I wanted to do in Planet Coaster. There will be a lot changed, and maybe I use Universal as the company instead of Disney like I did with my animation university project, as things have changed a lot now lol
Yup. Was playing the other day with my small cousing RCT2 and 3. I dont think i can get back to those games with so many building limitations. I didnt remember that there was collision detection for walls near paths in RCT2 (seems fences are the only ones that dont have it, and that was what i was remembering), and RCT3 has it for walls AND fences (only UGC has no collision detection).
No collision detection is one of the best things Planet Coaster has going for building. And it still has some when you get near rides I hope they can get rid of. Is nothing but a nuisance.
Super good news! I was afraid of this bug for my new coaster after you talked about it here.