It's unlocked shit that wasn't even licensed to be in the game. A Smackdown game had Ultimate Warrior made and ready in the game, then they lost the rights to use him, but was still in the game code. A gameshark unlocked that. Why wouldn't it be illegal - it's just unlocking things on the disc ITSELF. Hell an old PSONE Tiger Woods game in some burns for some reason had an old episode of South Park on the disc that you could put in your PC and play.
If the 12 characters were available for free, do you think Capcom would sell more copies of this game, and make more money then they would with DLC purchases in the fall?
I honestly think so.
information that comes out has more and more people falling out of good faith with the company. What are you planning to do to fix this disastrous situation with Street Fighter X Tekken? Mavrickindigo
Svensson: This feels like a loaded question but I'll bite.
We're going to continue to make games and offer services and content that people want.
Gotta love Svensson's reply
If the 12 characters were available for free, do you think Capcom would sell more copies of this game, and make more money then they would with DLC purchases in the fall?
I honestly think so.
I'll be using this
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I like this.
A lot.
How stupid are these companies? Just release the DLC as a big paid 500 MB download, whether you completed it before or after the game went gold. Then we all save ourselves a big headache.
I can see the arguments on both sides:
1) the assets on the disc should be accessible to the consumer
2) content is required to be on there in order for gamers to play with DLC to play with those without
But... if you don't care whether the content was finished before the game went gold, why waste the bandwidth with a download?
That's the irony of this whole situation. For some people (not all, but apparently some) they only seem bothered that it's on the disc, not when it was made!
Putting it on the disc turns the exact same game from good into a rip off! It's magic.
If the timeframe the DLC was worked on isn't an issue, Capcom is not stupid for putting it on the disc. They're just saving X amount of storage and transfer costs on XBL / PSN.
And honestly, it seems that nobody at Capcom thought preventing a community freak out was worth the trouble of keeping the data off the disc anyway.
Gotta love Svensson's reply
technically he's right
Shame on Capcom. As they only care about our wallets and not their reputation. Such bullshit. They just don't give a shit.
You could buy the game 4 times over for $20?I was looking at the costume DLC for Marvel vs Capcom I could buy the game 4 times over for the price of all that DLC, atleast its optional by the pricing is disgusting.
And he's saying that excluding that content from the disc is actually more inconvenient for both Capcom and the consumer. It would force the consumer to download larger compatibility packs even if they didn't want the characters and it would cost Capcom and/or the console manufacturers more money to host and distribute a larger amount of content.Basically the guy is saying Capcom could save themselves a lot of trouble by leaving the content off the disc thus making threads and outrage like this never even happen in the first place.
I do not at all understand the complaint that Capcom is greedy because they're locking away content on the disc. It's no more "greedy" than witholding it until later.
The makers want to pay for certification on platforms only once, so they make the entire game first and get it authorized by Microsoft and Sony so the money that they rake in from "DLC" is pure profit.
And the end result for the conumser is the exact same or slightly worse if they do that. So who cares?Let me explain. Again.
Or the shorter version:
It would cost Capcom more to put out Down Loadable Content, or "DLC", than it does to sell unlock codes. Hence, the decision is made out of greed.
And the end result for the conumser is the exact same or slightly worse if they do that. So who cares?
"I wish these characters were just playable out of the box" is a sensible complaint. "I wish these characters were actually downloadable" is absurd.
No. The extra charge for more already-completed content alone is what's "greedy." The method of distribution is irrelevant at worst and actually somewhat beneficial in minor ways.So we can at least stipulate that I am right about the corporate greed, and I was able to answer your question.
I hate DLC characters in fighting games. My main problems:
1) I would rather unlock them like how you used to do before, I finish arcade mode with all characters anyway for the endings so finishing arcade mode x times does not bother me. I like unlocking shit. Nowadays you unlock stuff by buying them.
2) These are 12 characters that could have been used in tournaments but are now probably going to be banned for convenience. We could have seen a bigger variety in teams.
3) It's DLC characters in a fighting game! Pretty major thing to withold and sell back.
But Capcom do it because people buy it, so what can you do. Last Capcom fighting game I bought was SSF4 then I just stopped buying them because of all this stuff, money not spent on Capcom can be spent on other games I feel deserve my money. I am voting with my wallet! (shame it doesn't work as well as I hoped)
When you add new data to an existing product, there are significant costs to do so charged by the first parties," Capcom community shepherd Seth Killian explained in a forum post on the topic of the "invisible" PSN costumes. "On XBL, those costs were covered by Microsoft," and thus the Catalog DLC is free to download.
"For Sony, those significant costs are not covered," Killian added. "The story is a bit more complicated because the costs of adding new data vary by region in some cases, and some additions are free, or free within a certain timeframe, etc., but the bottom line in this particular case is that Sony would [have] charged Capcom significant fees for distributing the new costume data to users that hadn't actually bought the DLC.
No. The extra charge for more already-completed content alone is what's "greedy." The method of distribution is irrelevant at worst and actually somewhat beneficial in minor ways.
If paying 60 dollars cannot give you full contents of the disc, then i cannot legitimately criticize piracy as we know it
Gems, Pandora, cross-art, alpha counters - they're doing exactly what they did before, stuffing more and more crap into the basic Vs fighter formula - this doesn't bring casuals in, it turns them away.
We seriously just need on bitch about Capcom thread at this point(there are like 5 threads about all the dumbshit they do right now).
Because someone wants to sell a secondary product, you feel you cannot criticize illegally obtaining the primary product? Think long and hard about exactly what you're saying here.
You know, this whole argument is utterly fucking pointless and futile, right?
I mean look, if people bitch about this hard enough, what do you think the end result is going to be?
They simply won't put the content on the disc and just make the DLC downloads bigger! So instead of your after-sale purchase being a tiny key or a single tweaked executable, you get to download megabytes of data-files on top of them. Whoopity doo.
Discs cost the same amount to press whether they are 90% or 50% full! Its no skin off their noses.
Newsflash: You buy A product. Not all works generated during that product's development process.
Just in terms of the character DLC, I find it amusing how much hate Capcom is getting for selling major work-intensive content when Namco gets no where near this amount for its Soul Calibur V DLC. I have no idea what's "on the disc", but I'm pretty sure the extra costume parts weren't all made-post launch.
Even more jarring, last time I checked there were 26! music tracks to buy for SCV at $1 a pop. Music tracks from old SC games. Completed music tracks! Tracks that required almost no new work aside from possibility re-encoding them to another audio format or something. Maybe. $26 for simply throwing existing audio files into the game. THAT I find offensive. Where's the Namco hate thread?
Anslon said:DLC you have to download means Capcom is paying for server costs, submission costs, and is content that can be worked on up until the point of sale.
The reason people weren't up in arms about those is that like you said the thing that matters most is characters. And I'm pretty sure Namco got a lot of hate with the whole Yoda/Vader thing.
Fighting games just don't have the sales numbers that FPS's do. If this sales model insulates a more niche genre from becoming something else, so be it.
Remember when character unlockables weren't through payment?
Sure Capcom forgot about it![]()
All of which will get factored into the price structure, so you get to pay more (you certainly won't be paying less if their costs go up) for exactly the same thing.
Once again. Whoopity doo.
Whatever happens, the provider is in the same position. They are going to offer you a certain product with a certain feature-set for a certain price.
This will either be seen as a worthwhile value-proposition by the public and sell in the required numbers, or it won't.
Bottom line, there's nothing to be gained in moaning about this for the consumer.
Nada. Zip. Zilch.
Deciding whether to put 12 of these characters into a game for free or to sell as DLC is not a trivial financial choice for a company given the labor involved. Just sayin.
Bottom line, there's nothing to be gained in moaning about this for the consumer.
Nada. Zip. Zilch.