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Planned DLC content for SFxTekken found on the original disc

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I like this.

A lot.
 
This is a problem - a massive one. This shows a lack of planning, a lack of forsight and all out BS.

The issue goes back to what do we do with DLC? if you remember - both Blaze Blue and MK9 had the model locked on the disk - but they already metioned they were not ready until massive testing was done. Then ARC and Warners (NetherRelm) relased the DLC with gameplay tweeks. Then they sold collectors edictions.

Capcom didnt want to do that - but the way they went around that was horrible. They could have reitterated the point they were not ready for all 12 but then again the damage is done. I feel we are caught in a massive predictment here. Capcom isnt making much money. You have ARC that does anime style fighters but the Genre isnt nowhere as popluar as it was in the 90s. MK9 was a success but they got to let trades in the next engine and their online needs massive overhaul. Namco half did SCV and Tekken Tag Tourny 2 is awhile back. I dont think there is any one who can challange Big C at this point in the fighting space.
 
It's unlocked shit that wasn't even licensed to be in the game. A Smackdown game had Ultimate Warrior made and ready in the game, then they lost the rights to use him, but was still in the game code. A gameshark unlocked that. Why wouldn't it be illegal - it's just unlocking things on the disc ITSELF. Hell an old PSONE Tiger Woods game in some burns for some reason had an old episode of South Park on the disc that you could put in your PC and play.

If a company isn't responsible for the content on the disc, even if it's locked from the player, then Hot Coffee should not have been regarded as it ultimately was.
 
Gotta love Svensson's reply

information that comes out has more and more people falling out of good faith with the company. What are you planning to do to fix this disastrous situation with Street Fighter X Tekken? — Mavrickindigo

Svensson: This feels like a loaded question but I'll bite.

We're going to continue to make games and offer services and content that people want.
 
If the 12 characters were available for free, do you think Capcom would sell more copies of this game, and make more money then they would with DLC purchases in the fall?

I honestly think so.

For sure especially if in 6 months when they do release the DLC they annouced it as a free update they would get free promotion and sales would increase, sadly its not going to happen. Capcom just do not understand how to do DLC.

I was looking at the costume DLC for Marvel vs Capcom I could buy the game 4 times over for the price of all that DLC, atleast its optional by the pricing is disgusting.
 
AE may be the last fighting game i buy from capcpom. Such slimy business practices.

What is with this generation turning developers into scumbags?
 
How stupid are these companies? Just release the DLC as a big paid 500 MB download, whether you completed it before or after the game went gold. Then we all save ourselves a big headache.
 
How stupid are these companies? Just release the DLC as a big paid 500 MB download, whether you completed it before or after the game went gold. Then we all save ourselves a big headache.

But... if you don't care whether the content was finished before the game went gold, why waste the bandwidth with a download?

That's the irony of this whole situation. For some people (not all, but apparently some) they only seem bothered that it's on the disc, not when it was made!

Putting it on the disc turns the exact same game from good into a rip off! It's magic.

If the timeframe the DLC was worked on isn't an issue, Capcom is not stupid for putting it on the disc. They're just saving X amount of storage and transfer costs on XBL / PSN.

And honestly, it seems that nobody at Capcom thought preventing a community freak out was worth the trouble of keeping the data off the disc anyway.
 
The sooner we stop kicking shit out of our pants like demanding todders about this kind of thing, the better.

DLC is a term that's stuck. But it's not some sematically-binding descriptor of the content. It's just parlance for post-release content, be it accessed from an online source, a physical disc or an unlock key. Because 'post-release content' is exactly what all this key-unlock stuff is. I swear, if the standardised term for this stuff was PRC rather than DLC, half of you wouldn't give nearly half as much of a shit -- I'd love to hear less of the "it's already on the disc! how can it be deemed 'downloadable'..?!" crap.

I can see the arguments on both sides:

1) the assets on the disc should be accessible to the consumer
2) content is required to be on there in order for gamers to play with DLC to play with those without

Bolded is as valid as it comes, and in the OP no less.

Anyone whinging about some entitled "it's on the disc therefore I own it" bullshit should take a serious moment to consider how Dark Ages that approach is.

I would really rather not have to download that shit as some free patch and deal with the stalls and errors stemming from not everybody having also done so (or, even worse, a splitting up of the userbase due to a 'have' and 'don't have' system). Because that *is* the kind of alternative solution to the add-on characters issue.
 
It don't take much to download a patch, it just saves capcom a lot more money that people don't have to download them. They seem to be in the business of cutting corners, should have tested the online thing better. I'd rather have download patches than new disks. I'd rather they spend their resources on making the game better than work on 12 characters that won't be usable until the Fall, and only unlockable via dlc keys(I care about online before purchasable dlc).

I never liked that they moved alt costumes to be a dlc thing. Alt costumes were pretty much standard in 3d fighting games, and they had them on the disk to boot (SF4). SSF4 came and SF4's alt costumes still had to be bought while 3DS version got it all free. They treat us like chumps, something to fuel their success. What fighting game fan would play on the handheld version as their main? They have to actually put out a good product for the handheld versions so they give them the full game to get good sales. Console people eat it up no matter what is on the plate, then pay more for the rest.

In the end I don't even find this game entertaining to watch on streams. UMVC3 is more entertaining. Maybe its because gems aren't used, but the fights just seem to last way too long
 
But... if you don't care whether the content was finished before the game went gold, why waste the bandwidth with a download?

That's the irony of this whole situation. For some people (not all, but apparently some) they only seem bothered that it's on the disc, not when it was made!

Putting it on the disc turns the exact same game from good into a rip off! It's magic.

If the timeframe the DLC was worked on isn't an issue, Capcom is not stupid for putting it on the disc. They're just saving X amount of storage and transfer costs on XBL / PSN.

And honestly, it seems that nobody at Capcom thought preventing a community freak out was worth the trouble of keeping the data off the disc anyway.

I believe you misunderstood the post your quoted. The time it is finished is the whole reason this is a problem for most people. So what the person you quoted is saying is that if you keep the content off the disc then people don't know when the content was made. In fact if this wasn't on the disc is would look like legitimate post release developed DLC considering that they don't plan to release it until fall.

Basically the guy is saying Capcom could save themselves a lot of trouble by leaving the content off the disc thus making threads and outrage like this never even happen in the first place.
 
Shame on Capcom. As they only care about our wallets and not their reputation. Such bullshit. They just don't give a shit.

Well, to the American FGC, Capcom is the only company that matters, and they don't have to try nearly as hard as other companies.

The shame is this stuff might ruin one of their best efforts in years- the gameplay engine seems real fun at first glance/play.

First Capcom game I've wanted to play more then a couple of days since SFA2.
 
I was looking at the costume DLC for Marvel vs Capcom I could buy the game 4 times over for the price of all that DLC, atleast its optional by the pricing is disgusting.
You could buy the game 4 times over for $20?

Basically the guy is saying Capcom could save themselves a lot of trouble by leaving the content off the disc thus making threads and outrage like this never even happen in the first place.
And he's saying that excluding that content from the disc is actually more inconvenient for both Capcom and the consumer. It would force the consumer to download larger compatibility packs even if they didn't want the characters and it would cost Capcom and/or the console manufacturers more money to host and distribute a larger amount of content.

I get complaints about paid DLC in general. (I really despise DLC in fighting games period just because it makes tournaments that much harder to run.) I do not at all understand the complaint that Capcom is greedy because they're locking away content on the disc. It's no more "greedy" than witholding it until later.
 
Honestly, this whole nearly 1/3 of the characters on the disc of SFxT + same year update thing for Marvel 3 has pretty much killed my interest in the fighting game genre.

I really enjoy watching it, and playing it, but it's just not worth it to keep paying for crap just to stay in it.
 
I do not at all understand the complaint that Capcom is greedy because they're locking away content on the disc. It's no more "greedy" than witholding it until later.

Let me explain. Again.

The makers want to pay for certification on platforms only once, so they make the entire game first and get it authorized by Microsoft and Sony so the money that they rake in from "DLC" is pure profit.

Or the shorter version:
It would cost Capcom more to put out Down Loadable Content, or "DLC", than it does to sell unlock codes. Hence, the decision is made out of greed.
 
Let me explain. Again.



Or the shorter version:
It would cost Capcom more to put out Down Loadable Content, or "DLC", than it does to sell unlock codes. Hence, the decision is made out of greed.
And the end result for the conumser is the exact same or slightly worse if they do that. So who cares?

"I wish these characters were just playable out of the box" is a sensible complaint. "I wish these characters were actually downloadable" is absurd.
 
And the end result for the conumser is the exact same or slightly worse if they do that. So who cares?

"I wish these characters were just playable out of the box" is a sensible complaint. "I wish these characters were actually downloadable" is absurd.

So we can at least stipulate that I am right about the corporate greed, and I was able to answer your question.

As for my issue with this game, I believe it's false advertising to say a game will have DLC, when it is on the disk. It is misrepresenting the term and leads to uninformed buying decisions. It's a microtransaction if you're being honest. Now say you're selling a game and it's advertised with microtransactions, then I believe that would have effected the sales in a different way than misrepresenting it as DLC.
 
So we can at least stipulate that I am right about the corporate greed, and I was able to answer your question.
No. The extra charge for more already-completed content alone is what's "greedy." The method of distribution is irrelevant at worst and actually somewhat beneficial in minor ways.
 
I hate DLC characters in fighting games. My main problems:

1) I would rather unlock them like how you used to do before, I finish arcade mode with all characters anyway for the endings so finishing arcade mode x times does not bother me. I like unlocking shit. Nowadays you unlock stuff by buying them.

2) These are 12 characters that could have been used in tournaments but are now probably going to be banned for convenience. We could have seen a bigger variety in teams.

3) It's DLC characters in a fighting game! Pretty major thing to withold and sell back.

But Capcom do it because people buy it, so what can you do. Last Capcom fighting game I bought was SSF4 then I just stopped buying them because of all this stuff, money not spent on Capcom can be spent on other games I feel deserve my money. I am voting with my wallet! (shame it doesn't work as well as I hoped :( )
 
While I personally don't like what is going on but I think Capcom is also facing a difficult situation themselves.

Let's assuming their goal is 1) avoid having to release a Super SFxTk 6 months down the road and 2) they want to minimize segregation so that for people who don't buy DLC can still play with people who bought it without forcing them to download the data.

In order to solve these two problems all the art data have to be done and ready on the discs. The input data, collision data or tweaks and what not can potentially be patched in later.

Some people think Capcom took away people working on the game in order to create these DLCs before the game is finished in order to sell more content for money. It could be true, but not necessarily. The reason is toward the end of a game development cycle, people of different functions on the team free up at different time. Artists tend to free up early because they had to finish all the content need to be created for the core game and are just sitting around waiting for designers to finish tweaking the game and programmers to finish making the game bug free. They sometimes need to go back and rework art content but it's no longer a full time function at this point.

After that, usually the designers are freed up next. They finished tweaking gameplay issues of the core content and are just waiting for programmers to finish fixing core game issues and certification issues. They may have to go back and fix bugs as they are discovered but it's no longer a full time function until the game is done.

The amount of time artists and designers are free obviously varies from project to project; however, it can be pretty significant. So it actually makes sense for them to start working on additional content during their free time.

Whether or not this is how it went down is another question for any game but this is definitely how I would utilize the free time of my employees if I was running the project.

However, speaking from consumer point of view, a DLC of "unlock key" certainly does not feel like it's worth the money. I honestly think they should stick to the Super releases of the game instead of trying to solve it in this way. BUT, make it a 18-24 months cycle instead of 6 months cycle. Capcom has a lot of fighting game IPs they can revisit so they should have bounced between different IPs instead of focusing on one, run it to the ground and then move to the next imo.
 
I hate DLC characters in fighting games. My main problems:

1) I would rather unlock them like how you used to do before, I finish arcade mode with all characters anyway for the endings so finishing arcade mode x times does not bother me. I like unlocking shit. Nowadays you unlock stuff by buying them.

2) These are 12 characters that could have been used in tournaments but are now probably going to be banned for convenience. We could have seen a bigger variety in teams.

3) It's DLC characters in a fighting game! Pretty major thing to withold and sell back.

But Capcom do it because people buy it, so what can you do. Last Capcom fighting game I bought was SSF4 then I just stopped buying them because of all this stuff, money not spent on Capcom can be spent on other games I feel deserve my money. I am voting with my wallet! (shame it doesn't work as well as I hoped :( )


I doubt those characters would be banned but for a short time. There was no ban as far as i can remember on the AE only characters, why should there be one here since they were both DLC addon upgraces to the game?
 
Just found this old article about why you couldn't see people's purchased costumes on PS3 SFIV. Probably one of the factors for putting all the data on the disc rather than making people download big compatibility patches just to see other people's purchased stuff.

When you add new data to an existing product, there are significant costs to do so charged by the first parties," Capcom community shepherd Seth Killian explained in a forum post on the topic of the "invisible" PSN costumes. "On XBL, those costs were covered by Microsoft," and thus the Catalog DLC is free to download.

"For Sony, those significant costs are not covered," Killian added. "The story is a bit more complicated because the costs of adding new data vary by region in some cases, and some additions are free, or free within a certain timeframe, etc., but the bottom line in this particular case is that Sony would [have] charged Capcom significant fees for distributing the new costume data to users that hadn't actually bought the DLC.

No. The extra charge for more already-completed content alone is what's "greedy." The method of distribution is irrelevant at worst and actually somewhat beneficial in minor ways.

I think it's safe to say any company seeks to maximize profits and minimize expense, so the issue of "greed" is kind of a silly one. You can pretty much label anything companies do out of greed.
Even if they already completed this content, it's their work. Isn't it their right to determine what part of it to put in the core product and what to sell access to later?
 
Personally I prefer an update version than DLC characters, especially if they're not actually DLC. Having them on the disc is a slap in the face.

12 characters + new stages and balance tweaks - that would be a 'Super' update, and I'd be happy to download the new content as a whole update or buy a cut-price disc a la SSF4 and UMvC3.

What they're doing with this game is turning it into a microtransactions canival. Characters, multiple costumes, GEMS(!) - this is too much. Capcom say they're trying to appeal to the widest market possible with this game, but I think it will have the opposite effect. On top of all this bad press from the DLC shenanigans, the casual audience will still drop off from this game like they did the preceeding ones, and perhaps sooner - what with dodgy online, and there aren't many newcomers who are going to stick around for long once they enter match after match where they are basically punching bags for the hardcore doing one huge long combo after another. These type of game systems appeal more to the hardcore than the casual.

Gems, Pandora, cross-art, alpha counters - they're doing exactly what they did before, stuffing more and more crap into the basic Vs fighter formula - this doesn't bring casuals in, it turns them away.
 
If paying 60 dollars cannot give you full contents of the disc, then i cannot legitimately criticize piracy as we know it

Because someone wants to sell a secondary product, you feel you cannot criticize illegally obtaining the primary product? Think long and hard about exactly what you're saying here.
 
Gems, Pandora, cross-art, alpha counters - they're doing exactly what they did before, stuffing more and more crap into the basic Vs fighter formula - this doesn't bring casuals in, it turns them away.

This this this. Capcpom keep crying out that they're trying to appeal to everyone, yet stuff like this is only going to serve to drive them away. SFxT is just as inaccessible to newcomers to the fighting scene as any other 2D/2.5D fighter out there. And the DLC shenanigans aren't going to help either. Casual players won't even take notice of the Gem system (I'm hardly a casual player, far from it, and even I've barely given the Gem system more than a passing look thus far), and hardcore players will make the fullest use of it by buying the most powerful Gems, serving only to widen the skill gap.
 
There cannot be a Super version of this game due to how the contract is made (one game per company).

I'm not sure why this thread is so active.


You don't like it don't buy it and move on.

We seriously just need on bitch about Capcom thread at this point(there are like 5 threads about all the dumbshit they do right now).
 
We seriously just need on bitch about Capcom thread at this point(there are like 5 threads about all the dumbshit they do right now).

Well, new threads for new news, right? Each of the latest hardcore fails they did in the last months needs to be known, BS practices like that is not welcome and the more people will know about this, the baddest reputation Capcom will get.

Yes, the game will sell, I bought it myself, but I don't think all these colors, gems, alt costumes and even the characters will sell much. Especially if they sell them separately.
 
Because someone wants to sell a secondary product, you feel you cannot criticize illegally obtaining the primary product? Think long and hard about exactly what you're saying here.

I think he is saying that it isn't a secondary product if it's already on the disc. I agree on that part.

Piracy? No. We can just vote with our wallets on the issue.
 
You know, this whole argument is utterly fucking pointless and futile, right?

I mean look, if people bitch about this hard enough, what do you think the end result is going to be?

They simply won't put the content on the disc and just make the DLC downloads bigger! So instead of your after-sale purchase being a tiny key or a single tweaked executable, you get to download megabytes of data-files on top of them. Whoopity doo.

Discs cost the same amount to press whether they are 90% or 50% full! Its no skin off their noses.


Newsflash: You buy A product. Not all works generated during that product's development process.
 
I think people need to step back and think about these things. Just put everything else aside and think about this in regard to the character DLC. Just talking characters here.

1. Characters are significant content for a fighting game. Major gameplay content that takes work to create, design, tweak, etc. This is not something a developer does on his/her lunch break in a day. It's significant work in both time and money.

2. Do people really think Capcom went into this with no plan or idea of how many characters to shoot for on the roster and what their plans were for additional content outside of that core content?

3. Do you really think Capcom would have created all 50 of these characters if they weren't planning to sell some later? i.e. Would anyone really expect Capcom to have put all 50 in the $60 retail release?

Not trying to defend them, but just think realistically about those a minute.

Just something to think about for those outraged by this: Isn't it their choice how to sell their work? I know to many it feels like an injustice or corporate greed they do this or we can't have all these if the data is on the disc, but it seems to me that if this stuff wasn't planned to sell, we'd be sitting here with the same accessible content we'd have now for $60.

Just in terms of the character DLC, I find it amusing how much hate Capcom is getting for selling major work-intensive content when Namco gets no where near this amount for its Soul Calibur V DLC. I have no idea what's "on the disc", but I'm pretty sure the extra costume parts weren't all made-post launch.

Even more jarring, last time I checked there were 26! music tracks to buy for SCV at $1 a pop. Music tracks from old SC games. Completed music tracks! Tracks that required almost no new work aside from possibility re-encoding them to another audio format or something. Maybe. $26 for simply throwing existing audio files into the game. THAT I find offensive. Where's the Namco hate thread?
 
You know, this whole argument is utterly fucking pointless and futile, right?

I mean look, if people bitch about this hard enough, what do you think the end result is going to be?

They simply won't put the content on the disc and just make the DLC downloads bigger! So instead of your after-sale purchase being a tiny key or a single tweaked executable, you get to download megabytes of data-files on top of them. Whoopity doo.

Discs cost the same amount to press whether they are 90% or 50% full! Its no skin off their noses.


Newsflash: You buy A product. Not all works generated during that product's development process.

Good.

DLC you have to download means Capcom is paying for server costs, submission costs, and is content that can be worked on up until the point of sale. That's what DLC is.

Unlock codes are microtransactions and really should be referred to as such.
 
Just in terms of the character DLC, I find it amusing how much hate Capcom is getting for selling major work-intensive content when Namco gets no where near this amount for its Soul Calibur V DLC. I have no idea what's "on the disc", but I'm pretty sure the extra costume parts weren't all made-post launch.

Even more jarring, last time I checked there were 26! music tracks to buy for SCV at $1 a pop. Music tracks from old SC games. Completed music tracks! Tracks that required almost no new work aside from possibility re-encoding them to another audio format or something. Maybe. $26 for simply throwing existing audio files into the game. THAT I find offensive. Where's the Namco hate thread?

The reason people weren't up in arms about those is that like you said the thing that matters most is characters. And I'm pretty sure Namco got a lot of hate with the whole Yoda/Vader thing.
 
Anslon said:
DLC you have to download means Capcom is paying for server costs, submission costs, and is content that can be worked on up until the point of sale.

All of which will get factored into the price structure, so you get to pay more (you certainly won't be paying less if their costs go up) for exactly the same thing.

Once again. Whoopity doo.

Whatever happens, the provider is in the same position. They are going to offer you a certain product with a certain feature-set for a certain price.

This will either be seen as a worthwhile value-proposition by the public and sell in the required numbers, or it won't.

Bottom line, there's nothing to be gained in moaning about this for the consumer.
Nada. Zip. Zilch.
 
Fighting games just don't have the sales numbers that FPS's do. If this sales model insulates a more niche genre from becoming something else, so be it.
 
The reason people weren't up in arms about those is that like you said the thing that matters most is characters. And I'm pretty sure Namco got a lot of hate with the whole Yoda/Vader thing.

Yeah, exactly. Characters are important, and it's a lot of work to make them. I think people overlooking the actual amount of work that goes into DLC is being really short-sighted. $26 would get you 26 pre-recorded bg tracks in SCV, but if these 12 characters came out for $26, people would probably rage, screaming they're being taken advantage of, when the actual effort going into them is nowhere near comparable. Deciding whether to put 12 of these characters into a game for free or to sell as DLC is not a trivial financial choice for a company given the labor involved. Just sayin.

If we're talking colors or gems (which are essentially just data value tweaks), than that's another thing.
 
Fighting games just don't have the sales numbers that FPS's do. If this sales model insulates a more niche genre from becoming something else, so be it.

There's something here. Niche genres= folks willing to pay more. This is why Capcom's model is viable here, and not as much on an FPS.

The downside to this model is some folks just won't buy the game to start with. I almost didn't, it took a pretty intense marketing campaign to convince me this game didn't suck (and so far, it doesn't, I'm shocked)
 
All of which will get factored into the price structure, so you get to pay more (you certainly won't be paying less if their costs go up) for exactly the same thing.

It isn't the same thing if it's content that can be tweaked after the game has come out. If it's on the disk then it's locked in.

Once again. Whoopity doo.

Whatever happens, the provider is in the same position. They are going to offer you a certain product with a certain feature-set for a certain price.

This will either be seen as a worthwhile value-proposition by the public and sell in the required numbers, or it won't.

Bottom line, there's nothing to be gained in moaning about this for the consumer.
Nada. Zip. Zilch.

Ideally it would effect review scores, which could effect people's purchases of the game. I know I won't be getting this game due to their business practice, but what good is that if I don't voice my opinion? Have you considered that if Capcom is put under enough pressure, that it would give out the unlock codes for free?
 
Deciding whether to put 12 of these characters into a game for free or to sell as DLC is not a trivial financial choice for a company given the labor involved. Just sayin.

Even if we accept that they would have probably not existed if it weren't for the extra budget, they were still made during the game's initial development and so feel like they should be part of the product.
Only way I would accept them would be if Capcom offered all of them for $8, considering we're paying $60 for 38 characters(heck, it should be less considering we got more than just characters with that $60).
 
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