Someone who indulges in blind console wars shouldnt be asking others to "see".
I've been in this forum for more than a decade and the people who know me know that i have no problem criticizing heavily ALL companies. In fact a lot of people believe i'm anti-Sony. You can easily browse through my post history (you don't have to search for too long) and you'll see that i actually criticize Sony way more often than MS.
But hey keep on making stupid assumptions based on your own fanboyism.
You are literally making stuff up on the fly and bending them to fit your agenda.
Excuse me? What exactly did i made up? Was it the fact of how similar the main characters of Scalebound and Sunset Overdrive looked?And at a time that both games were targeting more or less the same release windows?
My question was give me a single Xbox character since its inception thats like your projected stereotype and you chose to ignore that and gave me a typical console war template essay.
Selective reading much? I gave you an example.
For example Master Chief or Marcus Phoenix(or even any niche Xbox game).
Different times have different trends. Back in the time of Gears for example the designs of bulky Space Marines were very popular and it was partly why Epic chose that certain style. Those characters followed trends designed to appeal to the majority of American gamers back then. Did MS asked Epic to make characters like that? We don't know that but we do know they were mainstream AF.
Sunset Overdrive was originally supposed to be a PlayStation exclusive but went to Xbox because back than Insomniac wanted to maintain ownership of the IP. Even now its their second favorite game. They never made it that way because of Microsoft. Honestly, its a PlayStation franchise.
Also, it is Sony that pushes "cinematic games". Control had the same gameplay as Quantum Break, and MS had nothing to do with it. And those definitely were not the only games they made. I wouldnt call KI or Ori cinematic.
Finally you talk about SO.
Firstly can you provide a link that proves that SO was suppossed to be a Sony IP?Or are you pulling stuff out of your ass? Not that it matters because again you're missing the point of what i said due to your blind fanboyism that doesn't let you think clearly and understand what other people say. I never said that Sony doesn't make cinematic games. Like i said before i have criticized Sony wayyyy too much in the past and i have no problem in doing so again. I hate their cinematic games,i hate their censhorship policies and so many other things and i'm extremely cautious about the direction they go with PS5.
But like it or not they do have some things they are better than MS and one of those things is how much more creative freedom they give to their studios without forcing them to shoehorn mainstream designs and mainstream gameplay trends (like QTEs). Where is MS's Bloodborne,where's MS's Shadow of the Colossus,where's MS's Gravity Rush and last but not least where's MS's Last Guardian?And so many other games that don't follow mainstream trends? If Sony was like MS those games would have never come out this generation. Or do you honestly believe that MS would have allowed their studios to make games like these In the first years of XB1? If you believe that then you are either extremelly naive or an extremelly blind fanboy.
And lastly i said MS
probably asked PG to make a character like that. I never said they definitely did that. Do you know what probably means? It means that there is around 80% chance that happened. But yeah keep twisting my words due to your MS persecution complex.
No one knows for sure so we all make assumptions based on what other games MS released around that time as well as what other games Platinum made right before and after Scalebound. I could be wrong and i would have had no problem to admit that if only PG came out and said that the design of the main character was 100% their own choice.