Naw I don't want them to add to many .The more third party characters the better, especially cartoony ones like Crash and Spyro
2 or 3 more should do.
Naw I don't want them to add to many .The more third party characters the better, especially cartoony ones like Crash and Spyro
I mean crash and spyro are cool characters. But there are some other majorly awesome characters too! Are you telling me that Kratos and Drake and Jak and Cole dont look cool at all and you couldnt care less about them?
Crash would spin around and would have some funny nitro super or something, but to say that his exclusion is deal breaker seems a little extreme to me
I actually kinda agree, i loved their games but i wouldnt have played as them in this game other than in passing really. I cant even really visualize what their fight style would be
Wanderer has his sword, bow and horse. Plus he has the bonus of having one of his supers be a colossus. Wanderer wins
I don't even want Crash or Spyro.
Ico can use Yorda as a shield. He can also throw watermelons. WATERMELONS
I believe this needs to be posted-
"Although it may come as a blow to most gamers' perception of Crash, Universal has always owned the rights to Crash Bandicoot, not Sony (which published the games). Universal is now exploiting Crash for all he's worth on multiple systems."
The same is true for Spyro. And Activision is currently a subsidiary of Universal. Go figure.
I totally disagree, let Smash Bros. just dip their toes in lightly. This game needs to be the ULTIMATE mash up of franchises that have ever appeared on Playstation. Not just Sony characters, Sony need to give a lot of priority to third party characters too. Even ones that the hardcore don't see as a big tie to Playstation.Naw I don't want them to add to many .
2 or 3 more should do.
Universal is exploiting Crash for all he's worth?I believe this needs to be posted-
"Although it may come as a blow to most gamers' perception of Crash, Universal has always owned the rights to Crash Bandicoot, not Sony (which published the games). Universal is now exploiting Crash for all he's worth on multiple systems."
The same is true for Spyro. And Activision is currently a subsidiary of Universal. Go figure.
I wish ND would buy Crash back
Then they could make gritty realistic Crash Bandicoot!
I mean crash and spyro are cool characters. But there are some other majorly awesome characters too! Are you telling me that Kratos and Drake and Jak and Cole dont look cool at all and you couldnt care less about them?
Crash would spin around and would have some funny nitro super or something, but to say that his exclusion is deal breaker seems a little extreme to me
.
Ugh SHIT I can't word anything rightHow can they buy back something when they never owned it to begin with?
I wish ND would buy Crash
Then they could make gritty realistic Crash Bandicoot!
That Sony never owned Crash Bandicoot has no bearing on the reality that Crash Bandicoot was a major PlayStation icon.I believe this needs to be posted-
If this is in reply to my comment - I was being somewhat sarcastic.edit: also for what it's worth, I am a huge Playstation fan, I grew up knowing much more about gaming with the PSX and PS2 than I ever did with the NES, SNES or N64, It wouldn't be until I got the gamecube in 2004 when I started to follow Nintendo.
Having Crash/Spyro as the determining factor to buy this game is like having Sonic as the determining factor to buy Super Smash Bros. (N64).
The logic isn't there.
Why? Current Naughty Dog would make him a realistic bandicoot fighting against big corporations with elaborate scripted sequences.
Please god no. Most of those would be wasted slots, keep it a family affair, don't invite cousin pookie and thrice removed uncle Jim. Only 1-2 3rd party characters should be in this.Give me Snake vs. Altier vs. Batman vs. Riddick. What other game is going to offer such a thing? Let it be All Stars
Meh, I don't think Altair is particularly popular. Ezio, sure.Give me Snake vs. Altier vs. Batman vs. Riddick. What other game is going to offer such a thing? Let it be All Stars
I must be the only one who didn't really care about Crash and Spyro in the PS1 era. Of course I have nothing against the characters and they would make neat additions but on PS1 I much preferred Klonoa and Ape Escape which remains my favourite PlayStation franchise, that's why Spike or Spector needs to be part of the game.
I just want an Ape Escape character.I must be the only one who didn't really care about Crash and Spyro in the PS1 era. Of course I have nothing against the characters and they would make neat additions but on PS1 I much preferred Klonoa and Ape Escape which remains my favourite PlayStation franchise, that's why Spike or Spector needs to be part of the game.
I know but as platformers go I like the original Klonoa and Ape Escape more than Crash and Spyro, those games just didn't click with me.There are more Klonoa games on Nintendo platforms than Sony ones, lol.
wtf??? according to wiki, ape escape is the 12th best selling video game franchise of all time. i didn't realize it was that popular. i thought it was pretty niche.
edit: another wiki entry says 18th, so who knows? apparently sold 58.9 million copies though.
Wouldn't that make it one of the top 3 best selling games of all time? lolI'm not sure I'd trust that stuff. An Ape Escape fansite said the first game sold 30 million copies which I find very difficult to believe.
Sweet tooth, Parappa and Toro are some awesome additions to the game, but I was really hinging this all on the original mascots of PSX era I grew up with.
Sony may have a lot more and better properties now than they did then, but it would really be stupid on Superbots and Activisions part not to include either of these gaming mascots.
I'll see if anything does make me want to get this game but I don't think no amount of Spikes and Sir Francis's are going to drag me to it like Crash and Spyro do.
edit: also for what it's worth, I am a huge Playstation fan, I grew up knowing much more about gaming with the PSX and PS2 than I ever did with the NES, SNES or N64, It wouldn't be until I got the gamecube in 2004 when I started to follow Nintendo.
Sauce?PLAYSTATION
Ape Escape (Sarugetchu) - 8 million (+ 28.5 PSN downloads) = 36.5 million
PLAYSTATION 2
Piposaru 2001 - 1.7 million
Ape Escape 2 (Sarugetchu 2) - 6.2 million
Ape Escape: Pumped & Primed (Gacha Mecha Stadium Saru Battle) - 860,000
Eye Toy: Monkey Mania (Saru Eye Toy Oosawagi: Wakki Waki Game Tenkomori!!) - 240,000
Ape Escape 3 (Sarugetchu 3) - 16.9 million
Sarugetchu: Million Monkeys - 26.7 million
PLAYSTATION PORTABLE:
Ape Escape P (Ape Escape: On The Loose, Sarugetchu P!) - 7.7 million
Ape Academy (Ape Escape: Academy, Piposaru Academia) - 1.8 million
Ape Academy 2 (Piposaru Academia 2) - 900,080
PipoRacer - 700,600
Sarugetchu: Saru Saru Daisakusen - 500,670
Ape Quest (Sarugetchu: Piposaru Senki) - 306,340
PLAYSTATION 3: TBA
MOBILE SALES: 80 million
HAHAHAHAHA WOW
PLAYSTATION
Ape Escape (Sarugetchu) - 8 million (+ 28.5 PSN downloads) = 36.5 million
PLAYSTATION 2
Piposaru 2001 - 1.7 million
Ape Escape 2 (Sarugetchu 2) - 6.2 million
Ape Escape: Pumped & Primed (Gacha Mecha Stadium Saru Battle) - 860,000
Eye Toy: Monkey Mania (Saru Eye Toy Oosawagi: Wakki Waki Game Tenkomori!!) - 240,000
Ape Escape 3 (Sarugetchu 3) - 16.9 million
Sarugetchu: Million Monkeys - 26.7 million
PLAYSTATION PORTABLE:
Ape Escape P (Ape Escape: On The Loose, Sarugetchu P!) - 7.7 million
Ape Academy (Ape Escape: Academy, Piposaru Academia) - 1.8 million
Ape Academy 2 (Piposaru Academia 2) - 900,080
PipoRacer - 700,600
Sarugetchu: Saru Saru Daisakusen - 500,670
Ape Quest (Sarugetchu: Piposaru Senki) - 306,340
PLAYSTATION 3: TBA
MOBILE SALES: 80 million
HAHAHAHAHA WOW
And just for the record, God of War is one of my favorite games ever, and my second favorite game on the PS2, right behind ICO and right ahead of Metal Gear Solid 3
With those kind of numbers, you would think Sony would have made an Ape Escape for the Vita by now.
Can I dispute the 36.5 million PSN downloads? Because that would be everyone on PSN, and I don't believe that for a second. Hell, I don't believe 3 million.
Sauce?
Those numbers just seem... wrong. But I can't be bothered downloading the MC/Famitsu database file right now.
Hey Guys!
We were asked my a user named "Miki" on our e-mail about how Ape Escape sold 40 million copies. According to "Uniqlo", the description for the T-shirts (that also feature a free copy of Ape Escape: Trapped in Space and Time until August) says the T-shirt designs were based on the original game that sold '40 million'.
Now, 40 million is an amazing feat by any game, especially for a small title like Ape Escape who had no major franchise to back it's debut on the PlayStation back in 1999. Well, we have asked ad have found how Ape Escape managed to pull those incredible figures for such an incredible game.
Firstly, a few months before Ape Escape came out, manufacturing of the original PlayStation controller stopped and only DualShock controllers were being produced. Originally the DualShock controller was only sold to give people an option while playing games. You could use the Joysticks if you preferred, but if you wished to use the new Analog sticks, you could pick up a DualShock controller and you could have the alternate control scheme. However, all games made before the DualShock won't register the Analog sticks and won't pick up the controller at all, and asks you to insert a PlayStation controller. Sony decided to release Ape Escape with a free DualShock controller that also had backwards compatibility to previously released game that didn't originally work with the DualShock. Because of this, the sales of Ape Escape were huge. It sold millions in it's first year alone. It was also released separately as well. This was one of the reasons why Ape Escape sold abnormally well.
The second reason is that in 2007, the game was released to PSN due to popular demand. That added another million copies to the overall sales.
In 2004 the "On The Loose" port for PSP was released, and many people bought the title as it was very good for PSP games released around the time. It was critically reviewed for the lack of Analogue controls, and many people just went and bought the original game on the PlayStation as it was available until 2005. That's more sales adding up.
Ape Escape for the PS was available until 2005, where it was released for the last time. Since then, Ape Escape had become a franchise, and many people who bought other titles in the franchise, bought the original to try and play from the start of the series.
Lastly, Ape Escape was just a good game and according to IGN, it is the "Best Platformer on the PlayStation. Hands Down!"
We hope that gives you a rough idea of how the game sold abnormally well. We all know it's a good game, but even the best of the best usually don't sell that amount. We hope that clears some things up for you guys.
Oh those numbers are definitely bullshit. 80 million cellphone downloads? Come on. They're from this. They tried to justify their ludicrous numbers:
There guys also said Ape Escape 4 was in development for PS3 like 2 years ago. They also talked about PC games (lol) and a new PSP game that also never materialized.
not that i'm believing their numbers, but couldn't ape escape 4 have turned into playstation move ape escape?
not that i'm believing their numbers, but couldn't ape escape 4 have turned into playstation move ape escape?