PlayStation Vita is fully backwards compatible with almost all PlayStation Portable titles released on the PlayStation Network. Sadly, as the device does not have a UMD drive, those titles that are UMD only will not be supported. For those who've purchased PSP titles on PSN previously, you can migrate all of your content onto the new device.
Hmm, but Vita has an extra analog stick. What can that be used for? Good question, thanks to the Vita's backwards compatibility you can re-map buttons, and games fully patched can use the right analog stick like it was always there! Not only that, PSP games played on Vita will be subject to bilinear filtering and will look better than ever before!
Hmm, but you own a lot of UMD games. What are you going to do? Well, for a fee you can transfer each of those UMDs into a PSN copy with the UMD Passport Program. Please note, not every PSP game was released on PlayStation Store, and not every PSP game on the PlayStation Store will be in the UMD Passport Program. Please check here for a full list of participating titles.
I have played about two or three hours of Army Corp of Hell. It is fun and definitely gets more interesting in terms of strategy in later stages, but the graphics are pretty weak. I am only on stage 10 or so, but there has been very little change in terms of the background of the stages. You just move from floating rock to rock fighting different types of demons with different types of traps. I like the heavy metal music but I could see some people rushing to the options screen to turn it down.
After playing a ton of iOS games over the past few years, I think it should be priced around the same, may be at around the high end of the range at 900 yen or so.
The main complains of Shinobido 2 is that is very easy (specially because that "autokilling QTE") and that there are too few scenarios, and they're reused in a lot of different missions.
All the other complains (blind guards, problems with camera/controls) I'm so used to old Tenchu games that I don't think that this will be a problem. About too few scenarios, original Tenchu had 10 scenarios. If there is a option to choose several difficulty levels, I don't see any problem.
I looked some info in Gamefaqs, from Shinobido 2 players:
Guy comparing Shinobido 2 with Shinobido 1 said:
I started from normal mode, I’m on chapter 3 right now, and here are some differences I noticed so far.
Changes I don’t like:
1. no mission editor or garden
2. no Nageshi Pavillion or Ryonin Market
3. no dog house
4. only voice mail, no animation mail
Changes I like:
1. The new shrine map, gorgeous and complicated, became one of my favorite locations immediately.
2. Fukuro. Imagine you escort an oxcart from the sky. lol
3. Instant kill is awesome, too. It won’t make this game too easy (at least first few rounds), more like a triumph card to me. You could choose not to use it anyway.
4. Counter attack. This one is difficult for me! But if you master it, it could be very useful in protect missions, or if you want to play with enemies.
5. Enemies seem smarter. They chase you further, their eyesight is better, and the rooftop isn’t always safe anymore, ninjas can jump onto higher rooftops even when they carry bodies! Enemy numbers are more than the first game. For instance, we have to kill nine yojimbos in a smaller map like Phantom Forest. And enemy positions and patrol routes are all different from Imashime,
1. no rain
2. there’s only one kind of village girl
3. the Amurita soldiers don’t sing the silly Amurita song anymore, what a pity lol
4. alchemy values are different basically. It is said we still have limited weapons, but I haven’t made it yet.
5. Time limit is not always 30 minutes; simple mission is only 15 minutes.
6. Zen’s HP, AP, DP, grappling hook length, and Instant Kill gauge will increase slowly by leveling up, which means we can’t buy grappling hook anymore.
You could turn off/on the rear touch pad if you want, and you could always use L shoulder button to lock enemies. I’ve read the IGN review too(of course Shinobido is not Tenchu, the review is biased), the controls worked fine for me anyway, and we could adjust camera angle by using R analog stick. Usually I don’t care about magazine reviews or scores, but Famitsu gave Shinobido 2 a silver award, not very high but better than my expectation.
It’s still an addictive game. I can’t stop playing lol. Thank you for reading my long post!
Got BlazBlue today. It's really nice having a portable version of this game with non-shitty graphics!
Immediately went online and did some quick ranked matches. I got 0 bars, but the matches were playable AND I actually managed to find matches much quicker than in Marvel, which is a good sign. I think UMvC3 looks more impressive on the Vita screen though.
L'autre point qui rassure vient du contenu offert par le titre. On est ici devant un véritable épisode d'Uncharted, pas un jeu mal fini et vite expédié pour coller au calendrier de lancement de la PS Vita (suivez mon regard).
Hmmm should I believe GAF or Gamekult. Gamekult thinks it doesn't seem like a rushed game that was pieced together quickly for launch while many gaffers think this is the case (controls, resolution).
At least they don't complain about the controls too much in the review. They agree on the fact that it uses a lot of gimmicks to showcase the Vita's features but say that at least these mechanics are functional.
I don't think the game is terrible but I'm not really enjoying that much, it's the reason I bought a Vita in the first place too.
It definitely does have amazing GFX and is a great showcase for a lot of the Vita's features, but it feels to me that it's messed up the core elements: The combat really pales in comparison to the home console versions - again it's not terrible, but it's definitely not as good. I'm quite far in I think and I've yet to come to any impressive set pieces, and it's the first uncharted game where the dialogue has started to bore me, they do talk for far too long and it feels much more frequent than in the home console versions.
The main sticking point for me is the combat, it's what i enjoy most in the series but this version just doesn't get it right IMO.
So what's the lobby like in Hot Shots Golf 6? I want to try it but my Vita keeps giving me errors. Can I type in both English and Japanese, or will it default to my Vita's language settings and only give me that keypad?