haha but no seriously wait what
a class forever barred from anyone who doesn't pay one hundred bucks for the game on kickstarter
haha oh man
i want dinosaur warfare. you're a dinosaur and you shoot guns
should i make kickstarter
Don't worry, it will be balanced. Everyone who's paying $100 will be the only people playing it.sounds like they really care about gameplay balance.
they should put in a gun that does 1 more damage for every dollar i put in their pockets
i want dinosaur warfare. you're a dinosaur and you shoot guns
should i make kickstarter
Glancing at the title I thought this was a Police Quest kickstarter
oh boy a new cod clone
don't let the shooter genre die, support the right cause!
Really?
Far be it from me to throw cold water on anyone's dream, but that proposed budget set off alarm bells like nobody's business. Bare minimum man-month costs X the amount of time it will take to make a B-tier downloadable shooter, never mind the heights they are stating...I don't see it. Not without outsourcing up the wazoo and a lot of work off the books internally.The fact that they're only asking for 325k means that I put no stock into this project.
Far be it from me to throw cold water on anyone's dream, but that proposed budget set off alarm bells like nobody's business. Bare minimum man-month costs X the amount of time it will take to make a B-tier downloadable shooter, never mind the heights they are stating...I don't see it. Not without outsourcing up the wazoo and a lot of work off the books internally.
This will get easily funded once people learn about it, simply because the Kickstarter page and the information it contains, is probably the best I've seen until now.
Explain how this is not an elaborate troll
Trolls don't get paid.
that said; if it really is 8 months of work; why isn't there more ingame stuff.
Far be it from me to throw cold water on anyone's dream, but that proposed budget set off alarm bells like nobody's business. Bare minimum man-month costs X the amount of time it will take to make a B-tier downloadable shooter, never mind the heights they are stating...I don't see it. Not without outsourcing up the wazoo and a lot of work off the books internally.
Kickstarter isn't confined to being solely a venue for small indie games most people will download and never play.
Get Payday: The Heist!!FFS. Just make HEAT: The Game already.
You are mistaking hating a terrible project that is ripping off things we already get multiple times a year for hate towards a genre.Kickstarter isn't confined to being solely a venue for small indie games most people will download and never play. If there is a market for this game, people will support it. I just hope the anger against shooters won't dictate how this game is treated by gaming journalists.
I'm not arguing that it will not be funded. FPS is a genre that is wildly popular and not dying out soon, no matter what the hive mind would have you think. There is certainly room (I would argue more room) in the downloadable arena to support a venture like this.
But
BUT
The Staff roster is incredibly art/production heavy with no SE support that I can see. SEs, good ones who you would need to make something like this work, are not cheap. You are looking at anywhere from 12 to 15k per man month, more based on experience. Gameplay, online, AI, scripting, audio, and more. It ain't cheap.
Player balancing is also a quagmire. I know from experience. The number of people, dev test, focus groups, internal and external beta tests required to make it feel right...that all costs money. Good LDs cost money. Asset creation costs money, and if you are planning on outsourcing the majority of that to Eastern Europe or Asia (which you wouldn't do with that staff on board, right?) then you can plan on paying for an art outsource manager to ensure your neat guns don't come back with a 80k polycount and seams everywhere.
Carry all of that for a minimum additional 10 to 12 months (because that 6 months of preproduction doesn't mean jack without a technical director and lead SE on board to keep expectations in check) and you're looking at a project more with the 1.8-2.5m range...and that's with a lot of reduced salaries and project points in lieu of payment.
I see this as a stepping stone to make a playable vertical slice, not a fully funded project. The numbers, as presented, don't work.
I think it is time to call in the US Army and declare California a offical war zone.
i want dinosaur warfare. you're a dinosaur and you shoot guns
should i make kickstarter
ah good, looks like this little kickstarter experiment will run its course in the calendar year or less. Thars gold in them thar internet hills, Billy! Git yer gun and le's go a kickstartin'!
I'm not arguing that it will not be funded. FPS is a genre that is wildly popular and not dying out soon, no matter what the hive mind would have you think. There is certainly room (I would argue more room) in the downloadable arena to support a venture like this.
But
BUT
The Staff roster is incredibly art/production heavy with no SE support that I can see. SEs, good ones who you would need to make something like this work, are not cheap. You are looking at anywhere from 12 to 15k per man month, more based on experience. Gameplay, online, AI, scripting, audio, and more. It ain't cheap.
Player balancing is also a quagmire. I know from experience. The number of people, dev test, focus groups, internal and external beta tests required to make it feel right...that all costs money. Good LDs cost money. Asset creation costs money, and if you are planning on outsourcing the majority of that to Eastern Europe or Asia (which you wouldn't do with that staff on board, right?) then you can plan on paying for an art outsource manager to ensure your neat guns don't come back with a 80k polycount and seams everywhere.
Carry all of that for a minimum additional 10 to 12 months (because that 6 months of preproduction doesn't mean jack without a technical director and lead SE on board to keep expectations in check) and you're looking at a project more with the 1.8-2.5m range...and that's with a lot of reduced salaries and project points in lieu of payment.
I see this as a stepping stone to make a playable vertical slice, not a fully funded project. The numbers, as presented, don't work.
I wish them all the luck, but their lead designer has a strange road to becoming one. Sound Designer, Lead Sound Designer, to Lead Designer? Also a lot of them used to work at Artificial Studios with Tim Johnson who wrote/developed Reality Engine (that demo was in 2004 on a ATI 9700).
ah good, looks like this little kickstarter experiment will run its course in the calendar year or less. Thars gold in them thar internet hills, Billy! Git yer gun and le's go a kickstartin'!