We should know at least a bit more about that by tomorrow. What you call "low level details" is what actually matters IMHO, not what the plastic looks like.Still, we don't know how the lower level details compare (optics, display panels, latency characteristics). And Oculus hasn't tipped its updated GDC hand yet.
I do hope that the same EVE Valkyrie demo is palyable on both the latest Oculus and Sony HW, and that a few (independent) people compare them.
Which reminds me, we'll need totally new benchmarking and pixel counting methods for VR
That's a target market difference, sure, and significant, I don't deny that.Do you own PS4? That's the huge difference. Some of us don't have PCs for OD.
I was just hoping for some significant technological difference.
And again, Carmack specifically said "low-latency" and "MSAA". That was for a reason.You have to widen the fov too, which means more geometry on screen. Rage or COD level graphics in vr at native resolution of the device are going to look fantastic.