plasmawave
Banned
And just like that, Morpheus replaces Antonio as the PS mascot lol.
Seriously. That's exactly what MS got ripped for (plus inferior hardware). Why would Sony do the same?Thankfully, Sony doesn't seem to be in the business of shoving unwanted peripherals on people's faces at the cost of everything else with the Playstation 4.
They can easily bundle the camera with the VR Headset as needed. This is a complete non-issue.
Will they even bother? They seem so invested in Kinect.
So I guess it is Microsoft's turn next to show what they have in the VR arena.
Oh. Why does that excite me less than this?!I have no idea other then the rumor mill suggested that they are working on VR stuff as well.
I suppose it would.kinect would work great with VR. thats not a bad thing with all systems including it as you need the camera.
So I guess it is Microsoft's turn next to show what they have in the VR arena.
Highest possible resolution and frame rate aren't mandatory. Of course they're better, but that's always been the case and most developers don't lose sleep over it. With a PC between a PS3 and PS4 in specs I've spent plenty of time playing games like Skyrim or Just Cause 2 in 1080p 3D at a good frame rate.
This is the GDC. Games developers conference. Theyare doing this to get devs to work on mamaking games for it.
Sony E3 this year, boy o boy.
kinect would work great with VR. thats not a bad thing with all systems including it as you need the camera.
I wonder if the press demos will be running on real PS4s or PCs. I'm really curious about how far PS4 can take a 1080p, 3D, >= 60 FPS game.
Looks cool but is probably at least a year away. Maybe this will light a fire under Oculus and get the damn thing to market.
Microsoft has Fortaleza due this year, which is there answer to VR and AR.Like the look of it, hope it isn't too expensive I do want VR in my household so I hope Microsoft has something cool coming out or else I'll end up with either this or Occulus Rift.
Won't be for along while, this will be more like the wii-fit platform, it'll have a limited amount of games exclusive for it with some compatible with it.
No, the glasses weren't the sole reason it failed (I neither said nor suggested that) but they were a big reason for the lack of excitement for home 3D. I like how you ignored everything else I wrote about why 3D failed, that's cute.Except the reason why 3d failed wasn't wearing the glasses, it was that the content wasn't really any good; or even just good enough. Most 3d TVs made everything look like low res cardboard cutouts, a vast majority of movies weren't filmed in 3d but convert post production adding to the issues and finally you had discomfort from active 3d glasses causing headaches, nausea, etc. It wasn't having to wear glasses but the tech. If anything the last 3d fad just cements that the market is ready and wanting the immersion VR can offer.
Your analogies don't make any sense, neither does your belief that someone who doesn't see how this will be anything other than a niche product somehow indicates a lack of imagination. That's laughable. This will be a niche product because it will be too expensive, needs people to go out of their way to buy and store 2 extra peripherals, requires extra work from developers, and forces people to wear giant things on their heads. If they are somehow able to overcome all of that to become a success, then that's good for them but I at least have concrete reasons for why I can't see this becoming a success rather than just falling prey to hype.I truly believe the naysayers just simply have little imagination. The difference between 3d and VR is huge; thinking something like VR will fail because people 3d failed and people wore glasses, is like saying people won't go to movies because they rather see flesh and blood of stage theater.
The more accessories you need the more ridiculous it becomes. It's not just Sega CD, it is Sega CD games that require 32X (and sometimes the Activator).
Kinect is part of the VR plan according to the leaked Fortaleza roadmap from 2010.
And just like that, Morpheus replaces Antonio as the PS mascot lol.
Really doubt they will.
As much as people are eating up the VR headset on GAF right now, this thing could crash and burn hard for Sony. They have a tightrope to walk between specs and price and considering this thing is likely going to retail at a few hundred bucks, it's definitely a high risk high reward proposition for Sony. I doubt Microsoft would want to jump in on that right now.
In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players,
So yeah going to sleep, but i'm mixed...
It's nice that it exists, it looks good, and Sony seems to have undestood some important points about VR.
But..
It seemed like they are faaaaaaaaaaaar away from release. I mean they actually asked for games...
Also i'm worried about the FOV but people seem to say it's the same as the current Oculus.. They may make it bigger if they see they're short compared to competition i guess..
Now i'm really worried about the price... The Oculus beta was 300$ and could be more expensive in the end, with better techs.. How does Sony want to sell an equivalent tech + move + the cam for less than.. 400 ? And that makes it 800 with the PS4..
Oh, oh, Geoff Keighley said something? Excuse me while I have none of it.
http://blog.eu.playstation.com/2014/03/19/introducing-project-morpheus/I have long dreamed about VR and the possibilities it brings in regards to game development. This new technology will deliver a sense of presence, where you as the player actually feel like youre inside the game and your emotions feel that much more real.
Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation®Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time. Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK®4 Wireless Controller and PlayStation®Move to deliver an easy-to-use, plug-and-play VR experience.
The prototype for Project Morpheus is the culmination of our work over the last 3+ years as weve refined our vision for VR. This prototype will serve as the first development kit for PS4 developers that are as enthusiastic about this new medium as we are.
At GDC 2014 this week, attendees will be able to check out Project Morpheus in action at the SCEA booth through a handful of technology demos.
Games are only running at 1080p. No difference running on this or HDTV display.
From Sony's PR,
so, does this mean it has to be used with a headphone? I would think a conventional X.1 system won't be effective to setup the stereoscopic sound stage.
And just like that, Morpheus replaces Antonio as the PS mascot lol.
They (either Sony or the live blog author) said Kinect doesn't have the fidelity for VR (the refresh isn't high enough).
So yeah going to sleep, but i'm mixed...
It's nice that it exists, it looks good, and Sony seems to have undestood some important points about VR.
But..
It seemed like they are faaaaaaaaaaaar away from release. I mean they actually asked for games...
Also i'm worried about the FOV but people seem to say it's the same as the current Oculus.. They may make it bigger if they see they're short compared to competition i guess..
Now i'm really worried about the price... The Oculus beta was 300$ and could be more expensive in the end, with better techs.. How does Sony want to sell an equivalent tech + move + the cam for less than.. 400 ? And that makes it 800 with the PS4..
When I read these posts it makes me think of this
"But what...is it good for?" -- Engineer at the Advanced Computing Systems Division of IBM, 1968, commenting on the microchip.
and this
"The wireless music box has no imaginable commercial value. Who would pay for a message sent to nobody in particular?" -- David Sarnoff's associates in response to his urgings for investment in the radio in the 1920s.
Ideally yeah. I'm interested in knowing if it could work with speakers though, as it could adjust to your head position if you can tell it where the speakers are.
From Sony's PR,
so, does this mean it has to be used with a headphone? I would think a conventional X.1 system won't be effective to setup the stereoscopic sound stage.
VR is really a thing?
It seems niche.