SuperSonic1305
Member
Positive Sony news makes me angry.
It's "title" not "tittle". Not sure getting this up in arms about the title is worth it but then again I'm trying to mellow out!
Does Sony have sort of sdk or some that you don't need a hardware dk?
This post made me literally laugh out loud.I don't care where the the thread tittle came from. He should have had the sense to change it.
You still need kits. Sony will provide kits though.This is what I'm most looking forward to finding out.
Dude give me a break.I don't care where the the thread tittle came from. He should have had the sense to change it.
Solid is understated. Both Beyond and TLOU are the biggest and most ambitious projects of both developers to date. If they both end up being great, that's an awesome last year for the PS3. Probably one of the best years ever for the system. They will go all out on PS4 in 2014 though that's true.I think they've slowed down a little in that regard. Still a good solid and somewhat diverse last year but you can tell things are winding down and they are focused on next gen.
And you had to ruin the fun.
WHY?
You still need kits. Sony will provide kits though.
When is the latest we can expect MS to show something at all? E3?
This post made me literally laugh out loud.
So there's no plan for a XNA-type solution for home users? That sucks since I can't expect Sony to send me a kit to prototype and play around with. =/
The rumors say next month, no?
For PSM I think the tools are PC based, you'd only need a Vita or PSM compatible phone for testing. For the PS4, since it'll have Unity support you could make the whole game on Unity and buy the license and devkit when it's done.
And you wonder why GAF is known as a Sony fanboy forum. What are they supposed to say, Indie developers chose iOS? The PS4 looks like a very appealing platform, but this whole "SONY ALREADY WON NEXT-GEN" shtick has got to stop. Microsoft hasn't shown anything yet.
The rumors say next month, no?
I hate Cam Newton. YEAH I SAID IT.
Ah, let them have their fun. It's not hurting anyone.
Microsoft better step their game up.. Sony is about to runaway with this thing!
Indie games not selling console. The average consumer does not even know what an "Indie games".
I don't want to buy a Vita! Damn it. I'm going to buy a Vita.
I don't care where the the thread tittle came from. He should have had the sense to change it.
Yeah I guess so, we did see plenty of game announcements.I did find it kind of funny that it's only day 2 of GDC and the PS Blog is already doing a wrap up. I guess there won't be too many other game announcements for them.
That escalated quickly.
+ Richard Boeser on March 28th, 2013 at 10:40 am said:
Hi, it will launch on PS3 first. Depending on how well it does we can look at other options like the Vita. I hope it does well : )
http://blog.us.playstation.com/2013...ment-prototypes-document-the-games-evolution/+ Richard Boeser on March 28th, 2013 at 11:59 am said:
Basically there will be four ways of playing the game:
- Local two player (Two friends on a couch)
- Local single player (Also known as brain split mode)
- Online coop (You get matched to a random other player)
- Friend invite (Invite a friend to play online)
The single player is for those who want to test their multitasking capabilities : )
You control both players using the two analogue sticks.
There is no single player campaign or AI player since the whole game is really designed around the two player interaction.
Games do and these are games..Indie games not selling console. The average consumer does not even know what an "Indie games".
Indie games not selling console. The average consumer does not even know what an "Indie games".
If Microsoft continues their shitty practices they've come to use in recent years (not in the beginning of this gen, though, they are to be thanked of the DD revolution on consoles, after all) and with all the bridges they burned with some noteworthy indie developers (unless they mend them), they might very well be left outside a lot of the indie scene. Of course they'll probably still have their big "Summer of Arcade" level releases, but we might see Wii U & PSN take the edge unless things change a lot.Especially since Microsoft haven't announced their plans yet. I don't see why these indie developers wouldn't want to be there as well, as a whole lot of them are already on PC.
Listening to the new Playstation blogcast and they had a interview with the Primal Carnage dev and he said they're aiming to have it as a launch title.
http://blog.us.playstation.com/2013/03/28/playstation-blogcast-067-independents-day/
The interesting thing is that although they said launch, they also said they had nine months left. Assuming they meant of actual work, so there will still be certification etc, that doesn't place the launch until early next year. Even without that, we're talking December.Listening to the new Playstation blogcast and they had a interview with the Primal Carnage dev and he said they're aiming to have it as a launch title. They're also taking inspiration from games like Far Cry 3 and Amnesia.
http://blog.us.playstation.com/2013/03/28/playstation-blogcast-067-independents-day/
I read in another article that Blacklight is aiming for 'a few months' after launch.
"There's something in the works I can't say yet, but we are looking into it."
"We first need to make sure we can get the game running on the hardware, but the hardware is much more easier to work with than it was previously when I was at DICE on Battlefield, where there were struggles with Sony's hardware especially the way they allocated memory. They've eliminated a lot of these hurdles [on PS4] and x86 makes it much more plausible that we can do it."
For now, "it's definitely a realistic possibility and something we'd like to happen, but we're not entirely sure we can deliver on that." He said it's a bit of an inverse scenario for Paradox, where the developer wants to ensure its PS4 game isn't interpreted as "a cheap PC port on console."
Not for PSM, you can develop and test them in your PC or normal Vita. They are targeting the same for PS4 indie games but as of now for this machine you still need an SDK, something they said they aim to change in the near future (once the console is out I assume).You still need kits. Sony will provide kits though.
You sir, have no visosn;-)Vita is really carving out a future for itself as a very viable albeit niche player in the market. At this point, that's exactly what it needs to be doing. It's dead as a mainstream retail success, but it's got a hell of a lot to offer other area's of the market.
I bought and sold a launch Vita, and up until recently I didn't regret that for even a second, but between PS+ and recent gains with the indie market, I'm pining for one now.
I'd love to see Magicka on PS4/Vita Cross-Buy.The extremely PC-centric Paradox Interactive (of Europa Universalis, Cities in Motion etc) is thinking of bringing something to PS4:
http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/
You sir, have no visosn;-)
Platforms, take a while to officially die, and there's still no way of knowing where Vita will fit in for the next 4-5 years. Yeah, 3DS is selling extremely well, right now, but what happened with Wii? It was absolutely obliterating the other platforms and it took one of the hardest nose-dives I've ever seen in a system. Not saying that's what's going to happen with 3DS at all, but realistically, everyone isn't super excited about Pokemon XY Mario/Luigi games and Monster Hunter.
There is a market for other content, and for you to say "vita is going to be a niche platform" is not only being short-sighted, but fairly generalizing in your opinions. Vita, even without the Indy boom, would likely have sold more if it was the same price as 3DS. There's many factors/reasons in why people buy platforms, and really, there's no way of saying where a system will end up.
Before 3DS was successful Vita was the best things since sliced bread, and the $250 price tag was applauded.
3DS price-cut and major increase, Vita is in trouble.
Monster hunter only announced for 3DS and other Japanese 3rd party games, Vita is dead.
Japanese price-cut and surge of small Indy games, vita is the niche gamers machine.
See where I'm going? Once PS4 releases, then what will Vita's role be? The "Bedtime PS4" device? It changes and sways with whatever happens in the market. And the only thing I'm sure of is it won't go anywhere for at least a few years, and I find it quite awesome.
Speaking to Schafer at this years PAX East he told me, Let me just say weve been talking with Sony, can I say that? I dont know, I think I might get in trouble. Apparently the studio was approached by Sony directly, something that he considers unusual, because were not Bungie, or let me put that in PlayStation terms, were not Insomniac.
This initial contact seems to be more about stirring up interest and creativity than anything else. Schafer says, This is one of the first times where weve been approached by a platform holder like Sony and asked, first, what do you guys want from this new box? We have this new feature, what could you do with it? He then admits, Weve already got some guys playing with some of the new features to see what we can do with it.
It looks like Sonys developer first PS4 strategy might be a winner here because when I talked about how it was being clever by focusing on what studios wanted, and approaching names like Jonathan Blow, he replied: Yeah, I mean its not that hard to win over developers because all we want is to be treated with just a little bit of reason. Because often you just get told the most unreasonable, crazy things and youre like really? Thats how youre going to treat us? Just doing things like letting us patch our games when we want to, put our games on sale and release our games in territories that they should be released in just doing a few things like that can make a developer very enamored of you.
Double Fine have been pursuing a self publishing route recently with titles like Stacking and The Cave on PSN and it doesnt sound like thats going to be changing anytime soon. When I asked Schafer if there was no going back to the more traditional publisher/developer relationship he laughed, You cant put us back in the bottle now, the genies out!