Dragona Akehi said:Guys, think we can have some ****ing .AVI support? It's kinda silly that I can encode the same data with the same codec, but if it's an unholy .AVI container it's "not supported".
Endo said:I notice they don't mention the system utility memory cost for music in 180. There is one.
Up to the devs to utilize it... and then magically dig up the many megabytes of memory to be released to the system whenever it needs to be active.
The PS3 doesn't give a lot of these system utilities for cheap. (Friendslist, I'm looking at you!)
kaching said:Easily solved by assigning one button on the sixaxis or the remote for "random play all" so the PS3 immediately jumps to the music section upon powerup and starts playing the music library on shuffle. And then the user can use L1/R1 as normal to skip tracks. TV not required.
kaching said:Easily solved by assigning one button on the sixaxis or the remote for "random play all" so the PS3 immediately jumps to the music section upon powerup and starts playing the music library on shuffle. And then the user can use L1/R1 as normal to skip tracks. TV not required.
PowerSmell said:What what?
K1
The scary thing about the PS3 is that we can continue to add updates as long as there is space on the HDD (laugh)
We won't stop though, since adding new functionality is a lot of fun. We really enjoy getting feedback from the customers, and finding thing we really didn't think of.
Kinan said:Confirmed by Cheesemeister.
Ooooh you have NO ideaQ. The biggest problem with the use of remote play right now is that the PS3 has to remain turned on when you leave the house. Is there a solution to this?
A. Wait and see (laugh).
Cheesemeister said:I'm shipping my PS3 to a friend in Gifu-ken, Japan on Saturday, who's agreed to relay it to SCEJ in Chiba-ken and back to me. I'll be paying $37 to ship it there and $95 back, a total of $132. This will bring the total cost of my 20GB PS3 to $562. It's still cheaper than the $150 SCEA was going to charge for an out-of-warranty repair...
T_T
kpop100 said:Just wondering, why is it an out of warranty repair?
Cheesemeister said:It is in SCEA's eyes. They wouldn't touch my out-of-region Japanese system. It's still under warranty with SCEJ.
_leech_ said:Change the container? If the video and audio are playable on the PS3 then just remux them into an MP4 with MP4Box or something.
UltraMagnanimous said:When people say AVI do they really mean Xvid & DivX support?
Are there any groups who release in formats readable by 360/PS3 - theres bound to be demand for it by now?*
*Ignore this question if it's against the rules to talk about such things.
and you can continue to do that, and nothing changes, but the people who DO want it are screwed.Greg said:I never understood the excitement over custom soundtracks.
When I play a racing game, I want to hear the engine, not some shitty music. Swap that shitty music to music that I enjoy, and I still just want to hear the engine.
Unless it's a God of War/MGS kind of music, I don't care to hear it. As a matter of fact, that's one of the first things I change when I start a brand new game - crank that shit down to 0.
drohne said:is anyone else noticing that the ps3's bd downscaling to 720p kind of...sucks? i saw some vague moire effects and jaggies in areas of high detail, and decided to take a look at the test screens included in sony bds -- there's a detail test with lots of very fine lines, and when my ps3 is downscaling to 720p, i get a ton of flickering. which i don't get when i let my tv deinterlace from 1080i, though my tv is one of the relative few that handles 1080i film sources properly. if there is an issue here and it's not some quirk in my setup, i hope they'll address it soon.
Dragona Akehi said:That's a step I shouldn't have to do.
TheRipDizz said:Question:
Linking to games, the 360 has a feature to allow music in the HDD and network to be played back as game BGM.
Kanehide:
PS3 already has such function in the system software. It is up to the game developers to use the function. Same goes for pictures and videos
That's not very accurate. The PS3 has a background music function burried in its API there for developers to use if they want to activate it. This makes it like the original Xbox in that regard and is the reason the feature only showed up in racing games mostly. The 360, on the otherhand, has it's background muisc function hardwired into its UI, enabling music replacement in any game you purchase. Two very different things.
Someone needs to whip these lazy asses into shape for not including that functionality from day one. Kaz, get the whip.
spwolf said:It just seems that they didnt set some ordinary limits on what they have to do and move on - they are free to do best they can.
Firewire said:K is it me or does it seem the PS3 is constantly improving and the 360 has been basically the same tech for almost 2yrs now? All the things that made the 360 better are eroding away at a near alarming rate as Sony seems to be ever improving and looking beyond what the 360 can currently do!
tekumseh said:I wish they would quit dicking around and figure out a way to upconvert 720p games to 1080i, rather than down converting them to 480p, for those of us who bought our HD sets in the prehistoric technology days of the early 2000's. JEEZUS, they can work to cure cancer, but can't update my friggin' game output to 1080i? JEEZUS!!!
tekumseh said:I wish they would quit dicking around and figure out a way to upconvert 720p games to 1080i, rather than down converting them to 480p, for those of us who bought our HD sets in the prehistoric technology days of the early 2000's. JEEZUS, they can work to cure cancer, but can't update my friggin' game output to 1080i? JEEZUS!!!
It's indespensile running around with a buddy in co-op games like Rainbow Six LV or Crackdown for starters. Not to mention finding perfect soundtracks to trance out in games like Geometry Wars and such.B-Ri said:LOL at "the importance of custom soundtrack". I use sound track for burnout, and thats about it.
Last thing i need is the killers or bloc party ruining the mood of oblivion.
TheRipDizz said:It's indespensile running around with a buddy in co-op games like Rainbow Six LV or Crackdown for starters. Not to mention finding perfect soundtracks to trance out in games like Geometry Wars and such.
LOL at "great music is completely disposable in games" mentality.
TheRipDizz said:It's indespensile running around with a buddy in co-op games like Rainbow Six LV or Crackdown for starters. Not to mention finding perfect soundtracks to trance out in games like Geometry Wars and such.
LOL at "great music is completely disposable in games" mentality.
It depends. Am I going to have music playing while I'm trying to go through the story, messing with the game's presentation? Hell no. Do I want something to listen to trying to beat a map on terroist hunt for the upteenth time online with a buddy? You bet your ass! The option is ultimatly key here, no question.B-Ri said:LOL at "importance of custom soundtrack"
I can understand crackdown, and geometry wars, but R6 is definately not a game id be throwing music over on.
Developers have access to it, its not like sony is shutting them out like microsoft is with mods.
Firewire said:K is it me or does it seem the PS3 is constantly improving and the 360 has been basically the same tech for almost 2yrs now? All the things that made the 360 better are eroding away at a near alarming rate as Sony seems to be ever improving and looking beyond what the 360 can currently do!
There's a good chance that anyone that wants to use the PS3 as a standalone music player would though. And on top of everytthing else they've already built into the firmware to make the PS3 a perfectly viable music player, my idea would be a very minor update in comparison.Zoe said:That's assuming that most users have the systems hooked up to a receiver. I don't think that's an assumption you can make for the average user...
What they said was no different from what you said, allowing for translation differences.TheRipDizz said:That's not very accurate. The PS3 has a background music function burried in its API there for developers to use if they want to activate it.
TheRipDizz said:It depends. Am I going to have music playing while I'm trying to go through the story, messing with the game's presentation? Hell no. Do I want something to listen to trying to beat a map on terroist hunt for the upteenth time online with a buddy? You bet your ass! The option is ultimatly key here, no question.
"Developers have access to it, its not like sony is shutting them out like microsoft is with mods"
F*** that shit. I want access to it Sony!
LOL at "music is completely disposable in games" mentality.
PS3 already has such function in the system software. It is up to the game developers to use the function.
Aisenherz said:Ooooh you have NO idea
disc said:Are you allowed to switch the music in Guitar Hero 2?
Sony has a long list of these type of games.
That's correct. I was restating there for reference. My point was refering to the fact that the interviewer specifically asked them if they were going to implement background music like the 360. One of those guys said it was already incorporated, insinuating that it was already like the 360, which it is deffinately not.kaching said:What they said was no different from what you said, allowing for translation differences.
Aisenherz said:Ooooh you have NO idea
Nick Laslett said:Any one else notice that when you activate remote play you can't turn off the sixaxis. A small overcite I'm sure they will fix.
disc said:Are you allowed to switch the music in Guitar Hero 2?
Sony has a long list of these type of games.
Q.
Right now, output from the GS (PS2 graphics chip) is upconverted. Can the GS output higher resolution by itself?
K1
Currently, the upconverion is done at the final stage of the output. For PS2 software, it would be difficult to increase the resolution natively. PS1 is a different matter, since it is software emulation.
Q.
Your intention for remote play is to make people play outside the home?
K1
Yes. There are SDKs out to allow game developers to integrate remote play into their games, so it is a matter of time before such games arrive.
Developers can control how custom soundtracks work in games. It's just most leave it alone, so it plays all the time. It can be paused during menus or cut-scenes, or it can be disabled completely. I don't use it very often myself, but it's nice to have.evolution said:I agree they should be accross the board, but i don't like how it plays constantly whether im in-game or just in the menus. Custom music during gameplay is all thats needed for me