Uh, it's system wide. It works on all games, because the re-mappings are handled by the OS before being sent to the game.
If anyone still cares about 'near' on Vita: Looks like it's not totally dead.
In the old version, it'll tell you where you checked in and clicking on the location name will show you a map
Now, you can still check in, but all the locations will just be called "Location"
And you won't get a map of where.
So, basically: 'near' is still alive and you can still earn game goods from strangers...but now you just don't know where you checked in (which will especially be odd if you're like me and set 'near' to "obtain location automatically at regular intervals"...)
Thanks. Button remapping is such an awesome feature, can't wait to try it.For games going forward I could see that happen, but probably not retroactively on games already released. But the re-mapped function of buttons works on all games.
One does not simply finish Diablo 3Playing Diablo 3 at 60fps on Vita is pretty awesome Might finally finish this game now.
Playing Diablo 3 at 60fps on Vita is pretty awesome Might finally finish this game now.
Played Phantom Breaker: Battle Grounds with the x-button as confirmation.
Ne@r seems pretty much the same to me. Still collect Game Goods, view chart of stuff popular in your area, etc.
dunno who those inverted colour and zoom-in options are for
Its not up yet on the playstation website.
Seems like one of Sony's best updates yet. I wonder what major features will come next.
Also suspend mode was on by default for me.
Here is a list of some of the most requested features:
DLNA Support
PS1/PS2 Classic compatibility
PSN ID Change
Native Twitch App
Folders/ Game Organization for easier browsing
Local media player/Media support via HDD(Video,pics,music)
MP4/other media support via USB
Save games to External HDD
Gift games to friends
PSN store Wishlist
Organize download list/search option
Friend online/offline notification
Hide yourself online/appear offline
Bluetooth support
Videochat (coming with OoVoo)
Custom backgrounds
Favorite friends or organize friends list
PNG screenshots
Trophy Auto sync
Prioritize Downloads
Display total time spent playing a game
DS4 compatibility for PS Vita remote play
Feel free to add some other features I might have missed.
All this, plus custom backround music for OS. Don't need to hear that theme music all the time
My internet at home is down so I can't update. Anyone found what the party streamlining is? Personally hoping private party is ticked by default or there's an option to have it work that way.
Holy shit you can turn off different types of notifications!
Holy shit you can turn off different types of notifications!
turn it off then?
Ugh, never call someone chiefThats not new chief
No, i want to hear different music Listening to nothing is boring, but i dont want to listen to that
Just updated and system resume was checked by default for me sooooo...not sure what the deal is with that!
Ugh, never call someone chief
Anyway, so did this patch come with some stability?
If anyone still cares about 'near' on Vita: Looks like it's not totally dead.
In the old version, it'll tell you where you checked in and clicking on the location name will show you a map
Now, you can still check in, but all the locations will just be called "Location"
And you won't get a map of where.
So, basically: 'near' is still alive and you can still earn game goods from strangers...but now you just don't know where you checked in (which will especially be odd if you're like me and set 'near' to "obtain location automatically at regular intervals"...)
Is it normal that Ps4 does "Rebuild Database" after this patch? Didn't take long but I think it haven't done that before for me.. Could remember wrong.
Seems to work great, you can even change the text shadow in Themes.
It just comes off very condescending... As does sirApologies; Sir.
Make a playlist, Start it?
Is it normal that Ps4 does "Rebuild Database" after this patch? Didn't take long but I think it haven't done that before for me..
Suspend and Resume doesn't work on Assassin's Creed: Unity.
But hows the stability!?~