Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
What?
This isn't true at all.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
So it has to be said. Will multi platform games that are on PS4 and PC be gimped because of PC?
The average PC running steam games is currently a 2 core intel machine running at around 3.0Ghz with 4gig of memory.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
So it has to be said. Will multi platform games that are on PS4 and PC be gimped because of PC?
The average PC running steam games is currently a 2 core intel machine running at around 3.0Ghz with 4gig of memory.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
So it has to be said. Will multi platform games that are on PS4 and PC be gimped because of PC?
The average PC running steam games is currently a 2 core intel machine running at around 3.0Ghz with 4gig of memory.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
For multiplats you better worry about the new xbox.So it has to be said. Will multi platform games that are on PS4 and PC be gimped because of PC?
The average PC running steam games is currently a 2 core intel machine running at around 3.0Ghz with 4gig of memory.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
For multiplats you better worry about the new xbox.
Not unless the game's designed primarily for PC like Diablo 3, and even then that's largely because the likes of Blizzard want to hit as many people as possible, taking the opposite approach from Crytek pushing hardware as hard as they can.So it has to be said. Will multi platform games that are on PS4 and PC be gimped because of PC?
The average PC running steam games is currently a 2 core intel machine running at around 3.0Ghz with 4gig of memory.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
So it has to be said. Will multi platform games that are on PS4 and PC be gimped because of PC?
The average PC running steam games is currently a 2 core intel machine running at around 3.0Ghz with 4gig of memory.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
I doubt they can be even factored in. Unfortunately.I think Wii U is sitting pretty
Somewhere ken is smiling while the nurse changes his straight jacket
I'm sure you read many posts like I do but some of the irrationality at these things is confusing. As was noted earlier, when it was 4gb GDDR5 for PS4 and 8GB DDR3 for Durango, everyone was ok. Now we see these posts spinning this in a negative light.
I guess new systems bring a further enhanced outlook on these console wars. What I don't like are some who say things about one platform and ignore the same faults on their own platform of choice.
I'm actually really excited for PC right now since we will finally start seeing our modern HW taxed properly. 8GB of GDDR5 is going to really be big and I would bank on many of the 2GB GPU's like the 2 SLI 670's I have being really bottlenecked in the next year or two.
This is why I am looking at something like 2 Titan level GPU's with at least 4GB of memory for my next upgrade.
Huh? A quad core desktop CPU is more powerful than an 8 core Jaguar. And any "reasonable" 2014 GPU will outperform PS4's GPU.Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
They just said the system would have that much, we don't know the OS footprint. I doubt we will unless someone leaks it, but they may well be trying to go for something relatively small, or at least not Durango big.Did they mention that all that 8gb ram is for games?
With that kind of social service running in the background and sharing thing how much will be left for gaming? 6gb?
I can understand a quad core i5 might be better but that 8Gb of GDDR5 coupled with a reasonable graphics card in PS4 means that texture size is no longer a issue.
I'm expecting better textures on PS4 games relative to PC games.
I can understand a quad core i5 might be better but that 8Gb of GDDR5 coupled with a reasonable graphics card in PS4 means that texture size is no longer a issue.
I'm expecting better textures on PS4 games relative to PC games.
Huh? A quad core desktop CPU is more powerful than an 8 core Jaguar. And any "reasonable" 2014 GPU will outperform PS4's GPU.
Also, to hold anything back, according to current rumours, the PC target would need to be lower than the 720 one, not PS4. And that's even easier to hit, what with its pitiful 1.2 TF GPU performance.
I can understand a quad core i5 might be better but that 8Gb of GDDR5 coupled with a reasonable graphics card in PS4 means that texture size is no longer a issue.
I'm expecting better textures on PS4 games relative to PC games.
What games have texture sizes as an issue?
Most of them. You see it all the time. A face that uses a high resolution texture but the clothes and floor is low rez. Most games have a huge mix match of texture resolution. I hope that will be eliminated on PS4.
I think he meant actually outputting that to screen. I have 4 core CPU i have 6870 and i fully believe my PC would fry and burn if it would need to run Killzone4demo or any other presented demos at 1080p.
No. It doesn't have the TMUs or GPU clock to use higher-res textures than on a decent modern PC GPU.I can understand a quad core i5 might be better but that 8Gb of GDDR5 coupled with a reasonable graphics card in PS4 means that texture size is no longer a issue.
I'm expecting better textures on PS4 games relative to PC games.
You know that's a development time and money issue, right?
No. It doesn't have the TMUs or GPU clock to use higher-res textures than on a decent modern PC GPU.
Most of them. You see it all the time. A face that uses a high resolution texture but the clothes and floor is low rez. Most games have a huge mix match of texture resolution. I hope that will be eliminated on PS4.
I think he meant actually outputting that to screen. I have 4 core CPU i have 6870 and i fully believe my PC would fry and burn if it would need to run Killzone4demo or any other presented demos at 1080p.
Most of them. You see it all the time. A face that uses a high resolution texture but the clothes and floor is low rez. Most games have a huge mix match of texture resolution. I hope that will be eliminated on PS4.
I'm expecting PS4 games to have a almost unlimited texture budget. I'm wondering how much they will have to downgrade those games to work on PC.
I didn't say that. I said it's not better than one.A Pitcairn derivative isn't a decent GPU?
Pretty much. And texture resolution may be the most easy thing to scale of them all.I don't get what you're missing here; they can just include whatever high end textures as "ultra" settings or whatever and leave them there for whoever can use them. They don't have to "downgrade" the whole game. PC games have settings.
You implied that the lower VRAM on PC meant low res textures that will not occur on PS4.
What PC games run out of VRAM?
1. Putting in same post MS,Nintendo, SNES, NES is constructive talk to you ?
2. They say it i don't need to know your whole post history.
3. Does resolution dictate which game look better ? I don't agree that additional RAM will make console better than PC in therms of pure power but we don't know how developers will use that especially since it will be standard feature in every box.
Point is you are trying to spin 8GB like it is some waste of ram. 8GB is amazing hardware achievement and something that developers will love. In fact many developers already said that they love Sony choice.
Here are 3 developers comments:
@ID_AA_Carmack: I can’t speak freely about PS4, but now that some specs have been made public, I can say that Sony made wise engineering choices.
Randy Pitchford ‏@DuvalMagic
Thanks for the great event in NY @playstation - Very pleased with the commitment to 8gb of GDDR5 memory. Other specs are beautiful too!
Tiago Sousa ‏@CRYTEK_TIAGO
8 GB unified mem as baseline for next tech iterations makes me very, very happy. Fun times coming ^_^
Earlier you tried to spin it by saying that In MS console this isn't something amazing completely missing point that this is GDDR5 memory not "peasant" DDR3 memory which we can buy in shops for few bears price.
Sorry but i don't see your point or what are your trying to spin. 8GB GDDR5 in PS4 is fucking fantastic thing for developers and totally unified memory pool in addition to that is icing on that cake.
Freedom of simply dumping things into ram is for developers more important than just few FPS better. The less time they will spend on memory juggling the more time they can spend on other things. Indie devs will especially love this since most of them are just few people.
This post just reeks of a lack of understanding of how modern, game focused hardware works.
RAM is always a bottleneck in computing. Especially in fixed hardware platforms like consoles. Not just quantity of RAM, but bandwidth too.
Who cares most about RAM? Developers. If you have been following the progress of the PS4, it was initially designed with 2GB or RAM, and after pressure from devs, was upped to 4GB. Then recently, from further pressure from the likes of Epic and internal studios, increased again to 8GB.
And there are two big differences between the 8GB of RAM in the next Xbox and the 8GB of RAM in the PS4.
Xbox is using slow DDR3 RAM, which is better suited for general purpose computing. It has a low bandwidth, meaning you have a bottleneck as to how much data can be read/written into RAM each frame. PS4 is using GDDR5, a much more expensive RAM type designed for graphics (the G in GDDR stands for graphical). It has a blazing fast bandwidth, meaning a fuckload of data can be transfers in/out of it per frame, which has serious benefits in rendering. The next Xbox does also have a small cache of fast EDRAM to mitigate its slow main RAM, but even that has a bandwidth far below the RAM in the PS4.
The other point is the Xbox is reserving 3GB for the OS, so only 5GB is available for games. The PS4 is rumoured to reserve 0.5GB, so 7.5GB of RAM is available for games.
Whatever way you look at it, the 8GB of unified GDDR5 is a seriously impressive spec to have, and a massive improvement over what is rumoured to be in the Xbox.
Again, you're wrong at a technical level.
There is no point having a beast of a GPU if you don't have the quality and type of RAM to feed it. This has easily provable real word metrics. Look at the range of AMD cards and their various rendering scores. You see better results with the same card moving from DDR3 to GDDR5, then you do going up to the next card (better GPU) and still use DDR3. And better performance by increasing the RAM
The reality is, the PS4 would gain more rendering performance increasing the RAM from 4GB to 8GB, than they would adding a couple more CUs to the GPU. Likewise, MS would see better performance improving the RAM to GDDR rather than giving the GPU clock speed a boost or adding a few more CUs.
I can download 2GB texture pack for Fallout New Vegas or GTA4 and i can safely say that i run out of VRAM especially in GTA4 with mods.
Frankly changing textures to super high res on my 6870 didn't have any real hit beside slower loadings (which i fixed with SSD)
Running out of VRAM in GTA4 is especially noticeable since it offload everything to DDR3 ram and then there is just massive popups everywhere.
I think what are we missing from full picture is that amount of fast ram can really push things from design perspective.
Megatextures on 8GB GDDR5 will be just lovely and i am sure Carmack is happy about 8GB.
Shifty Gazer from B3D already had few interesting ideas.
People, we should remember that 8GB is the system total and not what will be available to devs after the OS takes a bite out. It will be more like 6GB (which is still substantially above the rumoured 3.5GB).
People, we should remember that 8GB is the system total and not what will be available to devs after the OS takes a bite out. It will be more like 6GB (which is still substantially above the rumoured 3.5GB).
Hate to break the news to you, but RAM is not the limiting factor for texture size in this case. The PS4 GPU is.
Going from 4GB to 8GB GDDR5 memory is not going to allow the PS4 GPU to process larger textures.
You implied that the lower VRAM on PC meant low res textures that will not occur on PS4.
What PC games run out of VRAM?
Honest question, did the latency issue was discussed back in 2004-5 when the xbox360/ps3 specs were announced?, I don't really remember..
So it has to be said. Will multi platform games that are on PS4 and PC be gimped because of PC?
The average PC running steam games is currently a 2 core intel machine running at around 3.0Ghz with 4gig of memory.
Even if you upped that to a quad core and added a reasonable graphics card. It's not going to get anywhere near what PS4 is capable of.
I can understand a quad core i5 might be better but that 8Gb of GDDR5 coupled with a reasonable graphics card in PS4 means that texture size is no longer a issue.
I'm expecting better textures on PS4 games relative to PC games.
PS4 will be the best home for ID tech 5. I wouldn't mind a Rage BFG edition or something while waiting for Doom 4.
John Carmack ‏@ID_AA_Carmack
I cant speak freely about PS4, but now that some specs have been made public, I can say that Sony made wise engineering choices.
People, we should remember that 8GB is the system total and not what will be available to devs after the OS takes a bite out. It will be more like 6GB (which is still substantially above the rumoured 3.5GB).
Would the OS quadrouple in size from the 512MB rumor just because they doubled the RAM? Everything else in the rumored specs was dead on. I'm thinking 7-7.5GB free, but we don't know at this point.
Speculating right now about what OS will take is imo like predicting weather for next year. We have a bunch of rumors and nothing that clearly says that xxx of MB will be taken.
In fact with technologies like context switching or recent Vita OS downsize we can't really say anything.
All the rumors that were tied to the 4GB/8GB DDR5 stories said that Sony is telling developers to expect a 512MB OS. The OS footprint is something developers actually NEED to know relative to the total system memory, and is therefore a pretty damn reliable rumor.
All signs point to this being a last minute bump by Sony so they've built their OS to fit with the 512MB OS that they were aiming for with 4GB of system memory. Why do you assume that they've now quadrupled it?
Would the OS quadrouple in size from the 512MB rumor just because they doubled the RAM? Everything else in the rumored specs was dead on. I'm thinking 7-7.5GB free, but we don't know at this point.
I think what most are suggesting is that the launch window/first year games are targeting 4GB RAM and it would be smart of Sony to reserve say 2GB now and reduce it later when they are sure they don't need anymore.
Didn't Mark say at the conference that the PS4 has dedicated processors for some OS features?
People, we should remember that 8GB is the system total and not what will be available to devs after the OS takes a bite out. It will be more like 6GB (which is still substantially above the rumoured 3.5GB).
Yes. I don't think they will be taking advantage of 3-3.5GB+ situation right now to the point of games that will be created based around that spec. Funny thing is, unlike the last generation, PS4 games at launch should end up looking better that what KZSF looked like, and then gradually even more so (much like all generations) given that the limited showing BS tech demos. I remember before the PS3 came, there was an avalanche of tech demo from GG, PD, Insomniac (I8), eight days etc which did not match up with what launch games because they had developed those tech demos based on specs that PS3 could not exactly match. In the case of PS4 it's just the opposite.