Rick Dangerous
Member
Like many here, i've been following Mark Cerny's road to ps5.
It was a captivating show, albeit a bit long on the audio side.
What has struck me is the level of engineering that has been put into ps5.
It immediately reminded me of the old Atari 520 vs Amiga 500 back in times.
520 ST was equipped with a 68000 clocked at 8mhz (wow !) compared to the "poorer" Amiga clocking at only 7 mhz (boo).
But, for real life games, Amiga has a few tricks under its belt called Agnus, Paula and Denise, that made all the difference with Copper and Blitter.
And now i see this piece of love that is the ps5 : with those custom chips, its 3D audio and i may have found the spiritual successor to my dearly loved Amiga. Note that i was first the proud owner of a 520 STE first, but Paula's attraction was too hard to resist.
Now i'm stuck on level 4 boss in Bloodborne on my ps4 pro and wish it was 60fps. 30 fps looks like shit in combat. May be too i'm too old for this game...
It was a captivating show, albeit a bit long on the audio side.
What has struck me is the level of engineering that has been put into ps5.
It immediately reminded me of the old Atari 520 vs Amiga 500 back in times.
520 ST was equipped with a 68000 clocked at 8mhz (wow !) compared to the "poorer" Amiga clocking at only 7 mhz (boo).
But, for real life games, Amiga has a few tricks under its belt called Agnus, Paula and Denise, that made all the difference with Copper and Blitter.
And now i see this piece of love that is the ps5 : with those custom chips, its 3D audio and i may have found the spiritual successor to my dearly loved Amiga. Note that i was first the proud owner of a 520 STE first, but Paula's attraction was too hard to resist.
Now i'm stuck on level 4 boss in Bloodborne on my ps4 pro and wish it was 60fps. 30 fps looks like shit in combat. May be too i'm too old for this game...
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