Monochromaticx
Member
TF2's numbers have remained fairly steady.
They've gone down a little bit, but a large part of that is because Valve still hasn't shipped the summer update that normally comes out in June or July (though it's going to be one of the biggest updates the game has ever gotten, with new weapons for the pyro, a rebalance for the pyro and the game in general based on competative player feedback, improvements to the competitive matchmaking system with things like an ELO raking system and placement matches, a new Valve map with new jungle themed art assets, a 4-5 minute Meet the Team style video and more).
The big issue is that Valve basically skipped shipping any content for the Christmas update last December, so the last non Halloween major content update was Meet Your Match last July, which shipped in a semi-broken state.
Valve is moving TF2 in the direction of becoming a more competitive game and possibly an esport. I'm sure they're hoping if it does take off that the player base will increase much like CSGO. Hard to say if it will happen though, I imagine most people though CSGO would never become as big as it is today in the early days so never count Valve out. I don't think TF2 will probably ever be as big as DOTA2 or CSGO but there is room for growth.
thats good to hear.