SF Kosmo
Al Jazeera Special Reporter
It's possible to have a good experience with something even when you've been spoiled, but that experience is fundamentally different than that of someone who hasn't been spoiled and that matters more in some stories than others. I think it matters a lot in this one.The shit? It is absolutely possible to be surprised, shocked, happy, sad, in abject horror, and more even if you are spoiled by something. I was spoiled by Darth Vader being Luke's father and Aerith's death in FF7, but both scenes still resonated and made me *feel* something because they were that well done (and that is just naming the two most common examples in pop culture - there are hundreds more).
In particular, the core conceit of this game is
trying to make the player angry enough to empathize with Ellie's rage and revenge campaign, and then to challenge those assumptions by forcing you into a different role.
So it's a narrative that fundamentally relies on misdirection, on tricking the player, in order to confront their own feelings. That can't work when you know it's going to happen.
Another one that comes to mind is Gone Home. People either loved or hated that game because the whole thing hinged on falling for the game's misdirection;
By tricking people into believing it was a horror game, they're put in a mindframe of worry and dread. Meanwhile the game tells a rather grounded story of family drama, and the ending lands as a sort of catharsis after all of this pent up dread and worry, so people that fell for that "trick" really liked it, while people that were spoiled or figured it out didn't get it.
Like I said before, stories aren't just series of events, storytelling involves manipulating the viewer. It's a card trick. When you know what they're doing it doesn't have the same effect.
There are plenty of valid criticisms of the game. Some people never managed to sympathize with Ellie in the first place, and if that's the case the game can feel like a lecture. Others just thought it was too long to live in such a dreary world, or that it was linear and repetitive. I broadly liked the game, at least as much as I liked the first, but there's plenty of room for criticism.Just come out with it and be honest with yourself. You don't like Joe's review because he didn't praise the game like you wanted.
What Joe did wasn't criticism. It was theater. It was pro-wrestling. It was stupid.