bumpkin
Member
:lolTruant said:Fuck that bitch, she's not getting anything from my inventory.
"Help me patnah!"
"Eat shit and die, bitch."
:lolTruant said:Fuck that bitch, she's not getting anything from my inventory.
Mr. Pointy said:Also, fuck everyone who wants run-n-gun in RE5.
Why not? It looks silly. What's the point of more powerful hardware if all we get are sharper textures?Rez>You said:Disappearing enemies? We're going to complain about that? Jesus.
Shoot him twice, in the head. He goes down MUCH quicker with two competent humans.jett said:Shooting chainsaw guy in the head does nothing...
jett said:Shooting chainsaw guy in the head does nothing...
jett said:Shooting chainsaw guy in the head does nothing...
i blame the controls.Manp said:well, just finished playing the demo for a while, tried a bunch of times to beat the first level online with some random dudes and every time we died at the same spot...
it doesn't seems that fun to play anymore... at all... :|
Over the weekend, download figures for the Resident Evil 5 Demo on Xbox LIVE surged past 1.8 Million, wrapping up the first week on Xbox LIVE.
With the January 26th release, more than 1.3 million Xbox LIVE members around the world downloaded the demo of the hotly anticipated Resident Evil 5 in just the first three days, placing it among the top Demo launches on the service. The Demo was first available exclusively to Xbox LIVE Gold members for the first three days and then for all Xbox LIVE members worldwide on January 29th. The demo also reached new heights with its Japanese release in December under the Biohazard 5 title, being downloaded by over 53% of Xbox LIVE Gold members in Japan.
The release allows fans to get their hands on new Resident Evil 5 features including two new levels of single- and two player co-op play, characters, weapons and environments. In this latest installment of the renowned survivor-horror franchise, returning Resident Evil hero Chris Redfield is joined by new partner Sheva Alomar to take on the frightening effects of the latest bioterrorist attack in the depths of Africa.
Xbox LIVE provides players with the ability to have their pick of who they want to experience the terror with. Whether its a close friend or one of the more than 17 million members around the world, on Xbox LIVE its easier to know when friends are online, playing Resident Evil 5and available to catch up over voice- or video-chat.
The demos success, comes in the same week as Resident Evil fans were asked to help unlock the secrets of Kijuju first through Xbox-LIVE and Xbox.com. For the most up to date news on the title, fans have also been flocking to Xbox LIVE and Xbox.com to check out first looks at exclusive game trailers and videos. On March 13th, Resident Evil 5 will move to its new home on Xbox 360.
Let me guess... you died inside the house after the axe guy arrives?Manp said:well, just finished playing the demo for a while, tried a bunch of times to beat the first level online with some random dudes and every time we died at the same spot...
it doesn't seems that fun to play anymore... at all... :|
1.8Rez>You said:I wonder how many of those 1.8 million are still buying the game.
Small tweaks? How is strafing (and thus not turning like a tank) and being able to shoot while moving "small tweaks"? Gears of War (and others) play like a FPS in 3rd person. RE4 played like well... Resident Evil with "small tweaks"farnham said:After RE4 did 3rd Person shooting right a lot of games adopted the controll scheme.. especially gears took that controlls and improved them a lot with small tweaks..
alr1ghtstart said:Rifle to the head, melee when he drops to one knee, rinse & repeat. He should go down in about 10 shots.
Okay....so they're whetting people's appetite for a game with a demo that doesn't really reflect what the game is going to be like? Interesting way of going about it. Does anyone really believe that the game isn't going to look and play like what we've seen in the demo?Teknoman said:To whet people's appetite for the game? The ONLY demos that really give you a true impression of the game are the ones that damn near let you play the first half of the game's intro areas. Think Dragon Quest VIII, Bioshock, older PC shareware and/or demos, fighting game demos, etc.
Also how has Capcom sucked this gen? Dead Rising was awesome, Resident Evil 4 Wii edition was awesome, Bionic Commando Rearmed, Lost Planet (well the MP was tons of fun), SSFIITHD remix, Devil May Cry 4 (that game was really fun despite the area back tracking).
Dont see what you mean by enemies being shot not looking that way. Shoot em in the arm, arm flails back. Weapon? It either breaks or is knocked out of their hand and can possibly inflict damage on them. Legs/ankles? They kneel abit. Headshot? Boom, and left over mid stage plagas parasites hanging from whats left of their neck.
The facial animations themselves are already really visceral and rage filled. Just try getting grabbed by a Majini and see their eyes and the way they try to attack with the split mouth.
Second said:I've played enough to conclude that this is the Final Fantasy 11 of the Resident Evil franchise. Just as I've feared.
I'm a huge RE fan, but this game is so uniteresting with all the action going on and the second character kills it for me too.
Shame. I hope RE6 is better and focused on the singleplayer alone.
Sale -1
Decado said:Okay....so they're whetting people's appetite for a game with a demo that doesn't really reflect what the game is going to be like? Interesting way of going about it. Does anyone really believe that the game isn't going to look and play like what we've seen in the demo?
Dead Rising was terrible (all the worse for having tons of potential...yes I know GAF loves it for some strange reason), Lost Planet was worse, DMC4 was a big disappointment (lessor version of PS2 games with terrible level design) and Capcom only published Bionic Commando and SSFIITHD (the former was great and I haven't played the latter due to its PSN problems). Capcom hasn't made a single great game this generation, AFAIC.
You shoot someone in the arm and he comes at you looking untouched. Shoot someone in the head...sure you get an animation, but if he wasn't killed, he keeps coming at you and looks as though he was never shot in the first place. Everytime I see this crap (which is 95% of the time you shoot someone in that game) I think "WTF, didn't I just shoot that guy?" Particularly annoying when there are a group of enemies getting mixed up. Impossible to tell who is hurt and who isn't.
We get it, you don't like the game. Everyone is happy for you.Decado said:Okay....so they're whetting people's appetite for a game with a demo that doesn't really reflect what the game is going to be like? Interesting way of going about it. Does anyone really believe that the game isn't going to look and play like what we've seen in the demo?
Dead Rising was terrible (all the worse for having tons of potential...yes I know GAF loves it for some strange reason), Lost Planet was worse, DMC4 was a big disappointment (lessor version of PS2 games with terrible level design) and Capcom only published Bionic Commando and SSFIITHD (the former was great and I haven't played the latter due to its PSN problems). Capcom hasn't made a single great game this generation, AFAIC.
You shoot someone in the arm and he comes at you looking untouched. Shoot someone in the head...sure you get an animation, but if he wasn't killed, he keeps coming at you and looks as though he was never shot in the first place. Everytime I see this crap (which is 95% of the time you shoot someone in that game) I think "WTF, didn't I just shoot that guy?" Particularly annoying when there are a group of enemies getting mixed up. Impossible to tell who is hurt and who isn't.
Teknoman said:Dont think the second scenario is anything like standard RE fare? The first section played just like the first 3 RE4 timed survival areas.
Second said:I've never played a RE with so many zombies running at you. This time it's just ridiculous. They've added a second character, and that's why they added more enemies on screen too.
No RE had mindless action in it like this one. Not appealing to me at all.
That's like saying "Ignore the fact that everyone is telling you there's no Santa Clause". After playing other games that are similar and have logical controls RE5 feels like a huge step back.[Nintex] said:I still don't understand the problems people have with the controls, just accept that it's a Resident Evil game and no FPS game or Dead Space.
That part was actually awesome, teaming up with Luis, that's why I love this demo. I'm sure there'll be plenty of areas where you don't have to fight a horde of zombies but enemies that require a different strategy, like the Regenerators from RE4.Second said:The worst part in RE4 was the part where you had to fight the zombie invasion in the house. RE5 is like that all the time, if I go by the demo...
I think everyone knew what the game would control like before this demo. It always looked like Resident Evil 4 gameplay in HD. They already added some different control types. Maybe they've tweaked it a bit for the retail release after these comments. I never had problems with the RE4 controls though, and I didn't have any problems with this demo either.That's like saying "Ignore the fact that everyone is telling you there's no Santa Clause". After playing other games that are similar and have logical controls RE5 feels like a huge step back.
What you're saying is that they should label the box "be aware that this is a RE game and thus may have confusing and convoluted controls, only people who have played previous RE games know what we mean here".
Capcom is doing themselves a huge disservice by not refining the controls into something a lot more intuitive.
pr0cs said:That's like saying "Ignore the fact that everyone is telling you there's no Santa Clause". After playing other games that are similar and have logical controls RE5 feels like a huge step back.
What you're saying is that they should label the box "be aware that this is a RE game and thus may have confusing and convoluted controls, only people who have played previous RE games know what we mean here".
Capcom is doing themselves a huge disservice by not refining the controls into something a lot more intuitive.
cjelly said:Downloaded over 1.8 million times:
Decado said:Okay....so they're whetting people's appetite for a game with a demo that doesn't really reflect what the game is going to be like? Interesting way of going about it. Does anyone really believe that the game isn't going to look and play like what we've seen in the demo?
Dead Rising was terrible (all the worse for having tons of potential...yes I know GAF loves it for some strange reason), Lost Planet was worse, DMC4 was a big disappointment (lessor version of PS2 games with terrible level design) and Capcom only published Bionic Commando and SSFIITHD (the former was great and I haven't played the latter due to its PSN problems). Capcom hasn't made a single great game this generation, AFAIC.
You shoot someone in the arm and he comes at you looking untouched. Shoot someone in the head...sure you get an animation, but if he wasn't killed, he keeps coming at you and looks as though he was never shot in the first place. Everytime I see this crap (which is 95% of the time you shoot someone in that game) I think "WTF, didn't I just shoot that guy?" Particularly annoying when there are a group of enemies getting mixed up. Impossible to tell who is hurt and who isn't.
Teknoman said:Well it wont be mobs all the time. That im sure of. Just in the more populated areas/set piece events. Shanty Town doesnt have that many zombies in it. A few at the start, maybe more with the sniping. But its really not any more than RE4 would throw at you.
Now Public assembly, i'll agree is one too many :lol
well... probably, it doesn't certainly help that enemies comes from everywhere and the character controls like a tank.Threi said:i blame the controls.
nope, the first thing i do after the axe guy comes in is going outside trying to not get trapped but somewhat one of the players always get surrounded.Sectus said:Let me guess... you died inside the house after the axe guy arrives?
Those one million Too Human downloads set the sales chart on fire.Truant said:When NeoGaf cries, the world cheers.
1.8 million copies already sold, in Capcoms book.
Resident Evil 5 = Too Human?BamYouHaveAids said:Those one million Too Human downloads set the sales chart on fire.
BamYouHaveAids said:Those one million Too Human downloads set the sales chart on fire.