MERCS ON PS4. NO MERCY ON PS4!
I think this is just about all that needs to be said.
RE Mercs is one of the greatest things in gaming.
MERCS ON PS4. NO MERCY ON PS4!
The only thing worth revisiting in this game for is seeing Chris' steak jiggle as he eats it.
And the part at the end where he is reunited with the steak.
I don't agree. It's an awesome RE.Yes and no. Plenty of people love it as a TPS, but as an RE game it's an abomination.
Yes and no. Plenty of people love it as a TPS, but as an RE game it's an abomination.
To help explain this order:
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
The final chapters are listed based on final boss difficulty, and overall importance to the story. Jake's final boss is probably the easiest, and his conclusion isn't the best grand finale to the other campaigns either. Chris' contrasts well as it happens alongside Jake's ending, and I think his final boss is the medium difficulty one. Leon's final boss is the longest, and also the hardest, plus his story has the biggest 'climatic finish' to it.
It's a better RE than RE5 IMO.
I wish they would have added a taunt button to the campaign. It sucks that it is Mercs only.
It's a better RE than RE5 IMO.
1080/30? Or variable framerate?
Nor do I see any reason that collecting an herb, converting it into a pill, placing the pill in a case, and then tapping a button to eat the pill is a good health system. Yes, there's a shortcut, but it doesn't explain why it was so awful to begin with. It's like they designed this shit to be as tedious as possible.
Just my opinion, come at me with "you were playing it wrong".
I don't agree. It's an awesome RE.
Where's Best Buy preorder? Are they even getting the game
Yes and no. Plenty of people love it as a TPS, but as an RE game it's an abomination.
What the heck does this even mean? It has RESIDENT EVIL in the title, it's a Resident Evil game. Just because it doesn't conform to your idea of what Resident Evil is doesn't mean it's any less worthy of being an entry in the series.It's a good game, just not a good Resident Evil game.
It's a progression of RE's herb combination system which breaks down combinations into consumable units, meaning that you don't waste anything you collect. You don't have to wait until near death to take full advantage of a 100% herb, the strategy comes from simply deciding which combination to make- use what you have in a pinch, or hold out for a bigger dose later. It's a good system.
What the heck does this even mean? It has RESIDENT EVIL in the title, it's a Resident Evil game. Just because it doesn't conform to your idea of what Resident Evil is doesn't mean it's any less worthy of being an entry in the series.
Is it available on psn for pre-order?
What the heck does this even mean? It has RESIDENT EVIL in the title, it's a Resident Evil game. Just because it doesn't conform to your idea of what Resident Evil is doesn't mean it's any less worthy of being an entry in the series.
Accurate depiction of Resident Evil 6.
Fair play to those of you who enjoyed it; I really dieliked it, despite giving it a fair chance (me and a friend finished Leon's campaign, and got a few levels into Chris'). For me, it's far inferior to 4 and 5.
It's an action heavy, co-op shooter with tonnes of QTE's and set-pieces. It is devoid of atmosphere, horror, item management, memorable locations and so on. It is lacking almost everything that RE built it's fanbase on.
To help explain this order:
(...)
Here's some of my reasoning on why it's in this order back when I had made in right when the game was releasing:
Chris's Chapter 2 and Jake's first two chapters take place around the same time, though Jake's campaign goes a bit further in the story of this era (they take place around 6 months before all the other events in the game). Chris' chapter 1 occurs after this 6 month time jump (his 2nd chapter is a flashback), but I think works as the best first chapter in the game. Jake's first chapter kind of doesn't teach you shit, and I think is best experienced when you're a bit more adjusted to the mechanics of the game. Leon's Chapter 1 has the must tutorial stuff in it, but the three chapters after it all take place immediately after each other, and I actually think Leon's campaign is better enjoyed when you sort of know how to play the game. Chris' first chapter I find to be the best intro because it can be played best for one jumping in like RE4/RE5, which isn't how you should play the game as it's not as enjoyable and not designed in that way, but also opens the player to experiment and learn some things about the game. I think Chris' first two chapters do a good job at opening up the story (Jake's and Leon's stories start with no real explanation in their first chapters, they basically kind of just... Start. Chris' campaign has the best 'intro' to the scenario as Chris is strangely amnesiac and is re-learning/remembering the things around him, and is there when the outbreak begins and transitions into the outbreak, unlike Leon and Jake where the campaign starts when chaos is already well underway).
It's an action heavy, co-op shooter with tonnes of QTE's and set-pieces. It is devoid of atmosphere, horror, item management, memorable locations and so on. It is lacking almost everything that RE built it's fanbase on.
Does anyone else feel that artistically and on an aesthetic level that RE5 looks better than 6??
To help explain this order:
Prelude Chapter
Chris Chapter 1
Chris Chapter 2
Jake Chapter 1
Jake Chapter 2
Leon Chapter 1
Leon Chapter 2
Leon Chapter 3
Jake Chapter 3
Chris Chapter 3
Jake Chapter 4
Leon Chapter 4
Chris Chapter 4
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
Ada's Campaign
Here's some of my reasoning on why it's in this order back when I had made in right when the game was releasing:
I happened to have ended up with RE6 early, and happy the 'chronological order' really caught on over the years. The list was made when Ada's campaign was unlockable instead of available from the start of the game (which came in a patch a few months after release that also made cutscene QTE's removable and added co-op to Ada's campaign, plus FOV options), but I think it works well, and I'll explain some of my reasoning.
Chris's Chapter 2 and Jake's first two chapters take place around the same time, though Jake's campaign goes a bit further in the story of this era (they take place around 6 months before all the other events in the game). Chris' chapter 1 occurs after this 6 month time jump (his 2nd chapter is a flashback), but I think works as the best first chapter in the game. Jake's first chapter kind of doesn't teach you shit, and I think is best experienced when you're a bit more adjusted to the mechanics of the game. Leon's Chapter 1 has the must tutorial stuff in it, but the three chapters after it all take place immediately after each other, and I actually think Leon's campaign is better enjoyed when you sort of know how to play the game. Chris' first chapter I find to be the best intro because it can be played best for one jumping in like RE4/RE5, which isn't how you should play the game as it's not as enjoyable and not designed in that way, but also opens the player to experiment and learn some things about the game. I think Chris' first two chapters do a good job at opening up the story (Jake's and Leon's stories start with no real explanation in their first chapters, they basically kind of just... Start. Chris' campaign has the best 'intro' to the scenario as Chris is strangely amnesiac and is re-learning/remembering the things around him, and is there when the outbreak begins and transitions into the outbreak, unlike Leon and Jake where the campaign starts when chaos is already well underway).
The rest of it, the middle section especially, I think works very well. The chapter go in a sensible order, I listed some chapters that occur around/at the same time based on difficulty and variety, or which end at slightly later times (Leon and Jake's Chapter 4 end up around the same time, but Leon's chapter goes a bit further than Jake's Chapter 4, and Chris' campaign chapter 4 ends after Leon's Chapter 4, but goes a bit past where Leon's chapter 4 ends, as a simple example) but most events will lead well into each other.well
The final chapters are listed based on final boss difficulty, and overall importance to the story. Jake's final boss is probably the easiest, and his conclusion isn't the best grand finale to the other campaigns either. Chris' contrasts well as it happens alongside Jake's ending, and I think his final boss is the medium difficulty one. Leon's final boss is the longest, and also the hardest, plus his story has the biggest 'climatic finish' to it.
Ada's campaign I still think is enjoyed best last, both because her campaign is quite a bit harder than the other campaigns, but also her story spoils some elements of the other campaigns that I think is best experienced afterwards than during the course of..
I personally think the game is enjoyed much more in this way, but it's everyone's decision of how they want to play. I think it makes the story seem a lot more coherent, plus adds more variety in the game, and surprisingly paces itself rather well. Some dislike the order since there's some segments where campaigns crossover, and since this is a chronological order that means you'll need to play the same scene twice, but these scenes are brief and often have differences between the two campaigns. I've found those I've played with usually have a much more positive opinion of RE6 playing in the chronological order rather than going from campaign to campaign, but see what others think.
Just got it, thanksIt's listed on the site now. I know it wasn't yesterday.
RE4 brought in a lot of fans. How is it fair to disregard what they know RE to be just because you were here first?
So... just like RE4 and RE5 (well, minus the co-op part in RE4).
Nope. It's much quicker and more... bombastic than previous games, but it's not devoid of atmosphere (Leon's whole chapter 1, and beginnings of chapter 2, 4 and 5 are amazing in showing the zombie apocalypse scenario) nor memorable bosses. It does get rid of item management more or less, I give you that.
Does anyone else feel that artistically and on an aesthetic level that RE5 looks better than 6??
It's an action heavy, co-op shooter with tonnes of QTE's and set-pieces.
It is devoid of atmosphere, horror, item management, memorable encounters/bosses and so on.
I think this is just about all that needs to be said.
RE Mercs is one of the greatest things in gaming.
It's an action heavy, co-op shooter with tonnes of QTE's and set-pieces. It is devoid of atmosphere, horror, item management, memorable encounters/bosses and so on. It is lacking almost everything that RE built it's fanbase on.
I noticed that they don't have it on the website. See it on amazon, gamestop, and target though.
Wait a minute. What about costumes?
Are they still campaign exclusive?
RE6 never had alt costumes in the campaign. People modded them in on the PC, but last time I checked they weren't perfect.wow, seriously? Why the shift? It's never been this way.
No real point on waiting for DF. It's a straight port of the PC version, tho it doesn't seem to be running at the max PC settings. Word of mouth is there's no anti-aliasing and there's more motion-blur added.Going to wait on DF before buying. Want to buy it on XB1 due to controller