I'm of the mind that many of the people jumping on the RE6 hate train aren't even fans of the series to begin with
yea...no.
if that was the case then I would have given up hours ago.
I'm of the mind that many of the people jumping on the RE6 hate train aren't even fans of the series to begin with
I like this.Ther is also this manual that you might like better: http://game.capcom.com/manual/bio6/en/agegate.html
yea...no.
if that was the case then I would have given up hours ago.
Admittedly I had a head start with the Dragon's Dogma Demo in July, but even so, Veteran mode for me has caused only a few facepalm moments. Every other death I've suffered (there have been lots, I admit) has been fair in that I knew why I died, and what I could have done to avoid it. The game is hard, it expects you to put in your best. A lot of the aficionados of 'visceral', 'cinematic' games which are only a step away from playing themselves -the kind which RE6 immediately seems to be- aren't going to have the easy time they expect. You can't blindfire ad nauseam and wait for your health to come back between every encounter. You need to learn and apply. It's what videogames should be.
Time for a reboot?
Juste made this:
Time for a reboot?
The one thing that "Resident Evil 6" has going for it; is that it isn't as bad as "Resident Evil 5." NBCNews.com's Todd Kenreck reviews the game.
Why the 11% disparity between 360 and PS3 versions?
amazing and sad how much power internet videogame critics seem to have.
Why the 11% disparity between 360 and PS3 versions?
51 reviews for X360 version versus just 22 for the PS3. (I still dislike score aggregation sites, but they are useful to see a general level of agreement even if they're highly, deeply flawed for anything outside of some insights into the general distribution of overall opinion.) AFAIK, the games are pretty much the same, so it's not a difference that can be attributed to quality of final release in either version, just the game itself and how many more dislike it since their opinions were taken into account for one platform over the other.Why the 11% disparity between 360 and PS3 versions?
What a ridiculous quote. Resident Evil 5 is a great game. They make it sound like its a piece of shit when in reality it's not.
Power over what? This will still sell millions to the casual mainstream that doesn't go into videogame forums on the internet and hobby gamers older than 15 should know how to properly weigh these numbers in their decisions.
Power over what? This will still sell millions to the casual mainstream that doesn't go into videogame forums on the internet and hobby gamers older than 15 should know how to properly weigh these numbers in their decisions.
What a ridiculous quote. Resident Evil 5 is a great game. They make it sound like its a piece of shit when in reality it's not.
Power was a big word. What I mean is how highly people seem to hold metacritic's importance. It's like Rotten Tomatoes.
I do.
I assume other people do as well. Either way, judging someone by their avatar is seriously childish.
No online codes. Just pop in the disk and play online.Does RE6 come with any online codes or is it used game friendly?
This game is not just difficult on Veteran, it's full of poorly-executed, unadvertised, and otherwise unexplained shit that makes it unduly so. The times that I've died that I could attribute to myself screwing up were greatly outweighed by all of the times that the game did not show its hand before pouncing, leading to what can only be fairly described as trial and error gameplay of the old-school and poorly-designed kind. I've finished legitimately difficult titles on harder difficulty settings that ask you to 'bring it' all of the time. RE6 can only qualify as such after you've suffered its bullshit design decisions once or more. This is not a well-designed game, so no amount of 'buck up, soldier!/man up!' statements changes this. This is coming from someone who has played difficult and genuinely challenging, but competently-designed action games for over thirty-five years. Maybe I've played too many poorly-designed ones that cannot seem to maintain a level course of approach to new threats for which new mechanics or tactics, previously unexplained, are required to overcome. Maybe I'm just not interested in suffering what many if not most players view as not worth playing through due to so much uneven progression and a lack of polish that previously existed and even helped to distinguish past mainline RE games of the last decade as top-tier titles and worthy of following on. Whatever my problems are, this game is poor compared to previous installments and it's not necessary to finish the game to know that.
The perfect man for the job:
I will say I freaking hate the knockdown that happens so frequently in this game. It just gets on my nerves when I fall down every time I take a little damage.
That's funny, most of my deaths come from the enemies themselves killing me. Very few times have I actually died due to not doing what the "scripted event" wanted me to do, the only exceptions being that vehicle you mentioned (lol) and one QTE in Jake's second chapter. And I have a very low threshold for scripted-event-deaths, which pissed me the hell off in Uncharted 3. I just don't see RE6 being nearly as egregious when it comes to forcing you to play a certain way, since it gives you a wide variety of tools to mess around with.
I will say I freaking hate the knockdown that happens so frequently in this game. It just gets on my nerves when I fall down every time I take a little damage.
What a ridiculous quote. Resident Evil 5 is a great game. They make it sound like its a piece of shit when in reality it's not.
It was preeeeetty bad.
If you hold down the action button as you land, you'll do a quick recovery.
It was preeeeetty bad.
The user reviews aren't that much higher.amazing and sad how much power internet videogame critics seem to have.
Well so long as you explained why then that's ok.
I think I'm done talking about this game with you. You apparently have a high tolerance for the inane ambush design that masquerades as gameplay...so much so that I think you might have a shit-eating grin on your face as you experience it in this game, so that's great for you. Me? I'll wait until it's much less expensive to chew through the bullshit coating to get to whatever gooey goodness lies at the center.Aside from thesections in Chris/Jake's scenarios (which I still haven't adequately formulated a strategy for yet), every cause of death can be adjusted to and circumvented, if not anticipated, via the tools available to you in RE6. I don't subscribe to the idea that a game should have to show you how to avoid failure, merely adequately and reliably allow you to sidestep it once you know how. Some of the best-designed games in the world feature trial-and-error to some degree. RE4 was cheap as hell the first time you played it. There's a tightrope balancing act between effortless progress and frustration -the ideal balance ensuring satisfaction- that all videogame developers have to walk. Everyone has their bullshit tolerance threshold, and it tends to be shorter in an era where many people simply want a showcase of vaguely interactive beautiful graphics, but RE6 permits more than enough room for success, if you invest with intelligent, reflexive play.gunship
No harm done after this installment amirite.
amazing and sad how much power internet videogame critics seem to have.
MightyHedgehog said:You apparently have a high tolerance for the inane ambush design that masquerades as gameplay...
I love the assumption that anyone who has an adverse reaction to RE6 wants an autogame.Aside from thesections in Chris/Jake's scenarios (which I still haven't adequately formulated a strategy for yet), every cause of death can be adjusted to and circumvented, if not anticipated, via the tools available to you in RE6. I don't subscribe to the idea that a game should have to show you how to avoid failure, merely adequately and reliably allow you to sidestep it once you know how. Some of the best-designed games in the world feature trial-and-error to some degree. RE4 was cheap as hell the first time you played it. There's a tightrope balancing act between effortless progress and frustration -the ideal balance ensuring satisfaction- that all videogame developers have to walk. Everyone has their bullshit tolerance threshold, and it tends to be shorter in an era where many people simply want a showcase of vaguely interactive beautiful graphics, but RE6 permits more than enough room for success, if you invest with intelligent, reflexive play.gunship
I love the assumption that anyone who has an adverse reaction to RE6 wants an autogame.
RIP ErikB
how could he have gotten banned? his contributions to this community are tremendous.
NeoGAF really has gotten way too strict and politically correct; all a guy does is compare journalists who dislike a videogame to the Ku Klux Klan and the Nazi Party, while making "ironic" racist jokes about blacks and Jews, and the mods get all uptight and ban him!
He had so many more posts about sliding into cover to make... taken too soon...