This is awesome! I never got the chance to play RE:Remake. I'm not too thrilled about it not being a true source rework though. Situations like this push me to get the PC version over the console version. I'm hoping that Capcom will allow support for resolutions higher than 1080p on the PC (probably not lol); if so, I'm sure downsampling will help to further improve the visual quality. Paying full price though is hard to swallow for the results we're getting.
Weren't the original controls excellent? Generally when I go into LTTP REmake threads, people are praising the tank controls.
I took some screenshots of REmake in Wii emulator of similar scenes like the official screenshots. Here's what I got:
http://quackfluffy.tumblr.com/post/93881607532/comparisons-of-remastered-with-remake-wii
http://quackfluffy.tumblr.com/post/93882202437/some-more-comparisons-of-remastered-and-remake
There's definitely a huge improvement with the character models, and the shading/lighting on the characters is almost entirely different. The new lighting may stand out more in places, but it definitely looks much nicer.
Limited edition for Japan
11.111 円
Now I want RE 2 too. Just played some year ago on my pc emulator.
what about 2 3 and 4?
Oh cool a new Resident E-OH WAIT. It's another re-release of the Resident Evil remake for the gamecube with updated graphics. Hooray! Excellent! Fantastic!
Just kidding. I'll pass on this.
Ben Judd – Producer
Capcom Japan
1. Is it important for Capcom to preserve its video games for future audiences?
Yes. If for no other reason then to make sure we don’t forget our roots.
2. Movie studios preserve their film negatives by storing them in special vaults to protect them from natural disasters and other harmful elements such as humidity. Does Capcom preserve their source code, hardware, and production materials* in special vaults or locations to protect them from natural disasters and harmful elements? *These production materials can include: Instruction booklets, marketing assets (print advertisements, TV commercials), and any or all production/development materials (character designs, dialogue scripts, and level layout designs).
Capcom does have a procedure for preserving their code. However, these procedures, like many other Japanese publishers were not instituted until around the 16 bit days. I have actually seen massive stacks of dot-matrix printer paper that contained game code on them.
On a side note, I've heard of incidents of old game ROMS from other publishers that have disappeared and are forever lost. I was quite surprised to initially hear this but I was even more shocked when I found out that it is quite common for code for a lot of big name 8-bit titles from other publishers to be gone.
3. With regards to video games, the greatest threat to video game source code is data/bit loss, and overall hardware failure and/or obsolescence. Could Capcom explain any specific challenges of maintaining, transferring or retrieving video game source code from the 1980's or early 1990's hardware/media? (An example is transferring data from floppy magnetic disks that are vulnerable to damage over to new and more reliable present-day storage media).
We have begun modernizing some of our old code by copying it over but still no storage medium is free from natural degradation that occurs and as games get bigger and bigger, there are a lot of assets you need to store.
4. Should the video game industry and its related industry organizations work together to research solutions on how to properly preserve, archive and store video game source code and production materials?
There are certainly financial gains to be had for one such solution. The biggest problem is that right now, things appear to be ok. I say “appear” because you never really know at exactly what rate data will begin breaking down or become unusable. No major problems have occurred yet and with reverse-engineering we have been able to get back some of the code that was lost. This isn’t the optimal solution but again, until a major problem occurs, it’s the solution the gaming industry will probably stick with.
Special Question Specifically For Capcom
5. Capcom has released a couple of volumes of its classic arcade/coin-op video games, most notably Capcom Classics Collection and Capcom Classics Collection Volume 2. These two volumes combined contained over 42 Capcom games. Does Capcom have any future plans to release any further volumes of Capcom Classics Collection that may contain any new arcade/coin-op games that were previously un-released?
I personally haven’t heard of any new plans but the Capcom Classic Collections have done quite well for us so it’s totally possible.
This sucks. I wish they would apply the bare minimum effort and outsource the backgrounds and get high quality HD versions but oh well.
I took some screenshots of REmake in Wii emulator of similar scenes like the official screenshots. Here's what I got:
http://quackfluffy.tumblr.com/post/93881607532/comparisons-of-remastered-with-remake-wii
http://quackfluffy.tumblr.com/post/93882202437/some-more-comparisons-of-remastered-and-remake
There's definitely a huge improvement with the character models, and the shading/lighting on the characters is almost entirely different. The new lighting may stand out more in places, but it definitely looks much nicer.
It's an HD port. They call it Remaster to make you angry and give you false expectations.
Will DL when/if it hits $20 or less.
I love REmake, but unless there is a wealth of new content to this 'remaster' (I doubt it), I'm not going to take Capcom's bait.
Yay I guess. It will be nice but no one was asking for this.
Will DL when/if it hits $20 or less.
I love REmake, but unless there is a wealth of new content to this 'remaster' (I doubt it), I'm not going to take Capcom's bait.
Anyone got a link to preorder the limited or collectors edition? Will a shop like play-asia stock these editions?
I know :/
Seriously what did the people expect? They redo all the backgrounds of the game from the scratch to 1080p ?!
Stop complaining and let's wait for more footage specially for PS4 / XBOX1.
Holy fuck the real megaton there is that a remake/sequel of the NES Transformers game is coming to iOS/Android! FUCK YEAH!!!!!!!!!!
*Hope Intensifies*Hopefully this rerelease finds success and Capcom puts a small team on a REmake 2.
Hopefully go PC/current-gen with 3D backgrounds rather than pre-rendered.
I know :/
Seriously what did the people expect? They redo all the backgrounds of the game from the scratch to 1080p ?!
Stop complaining and let's wait for more footage specially for PS4 / XBOX1.
Here is the issue I'm having with the lighting here, and in games like RE5. Look at the Hall of Mirrors. In the original shot, it's musky, dark, and has this heavy atmosphere to it. Now take a look at the 'remaster' shot.
Bright, clean, and rather nonexistence in presence if it weren't for the shiny spears.
Lighting is great, but its been used oddly in the past few RE games (and looks to be again).
Edit: Then again, things are darker likely due to limitations.
I noticed something. It looks like a new basement map was added. Just look at it.
Wii port running on Dolphin
"Remaster"
It looks like it was drawn by a 3-year old on a cardboard. It might as well be emblematic of this entire project. lol
This thing in 1080p is gonna be Fuckin gorgeous!
I took a shot in dolphin, cropped it, added noise like they seem to be using, and change the hues to be a similar color. This is all stuff that would be pretty trivial to do real time in game.
It seems like they're adding a LOT of contrast to the backgrounds. What used to be noticeable details before is now flat blacks in this new HD one.
The character's textures seem much improved though.
It looks like it was drawn by a 3-year old on a cardboard. It might as well be emblematic of this entire project. lol
Still better then RE6 or 5 sadly, and likely (but hopefully not) better then whatever 7 ends up being
they're ps1 games. You can't just up red the assets. They have to be completely remade. No way they do all that work for one release imo.So Resident Evil: Re-Remake.
I'm kinda already disappointed if this is just RE1 they should have thrown all 3, and maybe Zero, on a disk for 60$. Whatever will buy if/when the price is fair.
The character models definitely look much better. But I feel like I prefer the REmake backgrounds then the Remaster simply because the Remaster looks as though they applied a massive sharpening filter to it.
Limited edition for Japan
11.111 円